File: fs_shadowmaps_unpackdepth.sc

package info (click to toggle)
mame 0.228%2Bdfsg.1-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 956,280 kB
  • sloc: cpp: 4,712,769; xml: 1,946,353; ansic: 829,986; sh: 49,187; lisp: 18,100; python: 17,897; makefile: 10,815; cs: 10,047; javascript: 8,196; yacc: 7,565; java: 7,151; objc: 5,791; asm: 4,639; perl: 2,850; ada: 1,681; lex: 1,174; pascal: 1,139; ruby: 317; awk: 35
file content (19 lines) | stat: -rw-r--r-- 464 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
$input v_texcoord0

/*
 * Copyright 2013-2014 Dario Manesku. All rights reserved.
 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
 */

#include "../common/common.sh"
SAMPLER2D(s_shadowMap0, 4);

uniform vec4 u_params2;
#define u_depthValuePow u_params2.x

void main()
{
	float depth = unpackRgbaToFloat(texture2D(s_shadowMap0, v_texcoord0) );
	vec3 rgba = pow(vec3_splat(depth), vec3_splat(u_depthValuePow) );
	gl_FragColor = vec4(rgba, 1.0);
}