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.. _luascript-ref-dev:
Lua Device Classes
==================
Several device classes and device mix-ins classes are exposed to Lua. Devices
can be looked up by tag or enumerated.
.. contents::
:local:
:depth: 1
.. _luascript-ref-devenum:
Device enumerators
------------------
Device enumerators are special containers that allow iterating over devices and
looking up devices by tag. A device enumerator can be created to find any kind
of device, to find devices of a particular type, or to find devices that
implement a particular interface. When iterating using ``pairs`` or ``ipairs``,
devices are returned by walking the device tree depth-first in creation order.
The index get operator looks up a device by tag. It returns ``nil`` if no
device with the specified tag is found, or if the device with the specified tag
does not meet the type/interface requirements of the device enumerator. The
complexity is O(1) if the result is cached, but an uncached device lookup is
expensive. The ``at`` method has O(n) complexity.
If you create a device enumerator with a starting point other than the root
machine device, passing an absolute tag or a tag containing parent references to
the index operator may return a device that would not be discovered by
iteration. If you create a device enumerator with restricted depth, devices
that would not be found due to being too deep in the hierarchy can still be
looked up by tag.
Creating a device enumerator with depth restricted to zero can be used to
downcast a device or test whether a device implements a certain interface. For
example this will test whether a device implements the media image interface:
.. code-block:: Lua
image_intf = emu.image_enumerator(device, 0):at(1)
if image_intf then
print(string.format("Device %s mounts images", device.tag))
end
Instantiation
~~~~~~~~~~~~~
manager.machine.devices
Returns a device enumerator that will iterate over
:ref:`devices <luascript-ref-device>` in the system.
manager.machine.palettes
Returns a device enumerator that will iterate over
:ref:`palette devices <luascript-ref-dipalette>` in the system.
manager.machine.screens
Returns a device enumerator that will iterate over
:ref:`screen devices <luascript-ref-screendev>` in the system.
manager.machine.cassettes
Returns a device enumerator that will iterate over
:ref:`cassette image devices <luascript-ref-cassdev>` in the system.
manager.machine.images
Returns a device enumerator that will iterate over
:ref:`media image devices <luascript-ref-diimage>` in the system.
manager.machine.slots
Returns a device enumerator that will iterate over
:ref:`slot devices <luascript-ref-dislot>` in the system.
manager.machine.sounds
Returns a device enumerator that will iterate over
:ref:`sound devices <luascript-ref-disound>` in the system.
emu.device_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`devices <luascript-ref-device>` in the sub-tree starting at the
specified device. The specified device will be included. If the depth is
provided, it must be an integer specifying the maximum number of levels to
iterate below the specified device (i.e. 1 will limit iteration to the
device and its immediate children).
emu.palette_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`palette devices <luascript-ref-dipalette>` in the sub-tree starting at
the specified device. The specified device will be included if it is a
palette device. If the depth is provided, it must be an integer specifying
the maximum number of levels to iterate below the specified device (i.e. 1
will limit iteration to the device and its immediate children).
emu.screen_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`screen devices <luascript-ref-screendev>` in the sub-tree starting at
the specified device. The specified device will be included if it is a
screen device. If the depth is provided, it must be an integer specifying
the maximum number of levels to iterate below the specified device (i.e. 1
will limit iteration to the device and its immediate children).
emu.cassette_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`cassette image devices <luascript-ref-cassdev>` in the sub-tree
starting at the specified device. The specified device will be included if
it is a cassette image device. If the depth is provided, it must be an
integer specifying the maximum number of levels to iterate below the
specified device (i.e. 1 will limit iteration to the device and its
immediate children).
emu.image_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`media image devices <luascript-ref-diimage>` in the sub-tree starting
at the specified device. The specified device will be included if it is a
media image device. If the depth is provided, it must be an integer
specifying the maximum number of levels to iterate below the specified
device (i.e. 1 will limit iteration to the device and its immediate
children).
emu.slot_enumerator(device, [depth])
Returns a device enumerator that will iterate over
:ref:`slot devices <luascript-ref-dislot>` in the sub-tree starting at the
specified device. The specified device will be included if it is a slot
device. If the depth is provided, it must be an integer specifying the
maximum number of levels to iterate below the specified device (i.e. 1 will
limit iteration to the device and its immediate children).
.. _luascript-ref-device:
Device
------
Wraps MAME’s ``device_t`` class, which is a base of all device classes.
Instantiation
~~~~~~~~~~~~~
manager.machine.devices[tag]
Gets a device by tag relative to the root machine device, or ``nil`` if no
such device exists.
manager.machine.devices[tag]:subdevice(tag)
Gets a device by tag relative to another arbitrary device, or ``nil`` if no
such device exists.
Methods
~~~~~~~
device:subtag(tag)
Converts a tag relative to the device to an absolute tag.
device:siblingtag(tag)
Converts a tag relative to the device’s parent device to an absolute tag.
device:memshare(tag)
Gets a :ref:`memory share <luascript-ref-memshare>` by tag relative to the
device, or ``nil`` if no such memory share exists.
device:membank(tag)
Gets a :ref:`memory bank <luascript-ref-membank>` by tag relative to the
device, or ``nil`` if no such memory bank exists.
device:memregion(tag)
Gets a :ref:`memory region <luascript-ref-memregion>` by tag relative to the
device, or ``nil`` if no such memory region exists.
device:ioport(tag)
Gets an :ref:`I/O port <luascript-ref-ioport>` by tag relative to the
device, or ``nil`` if no such I/O port exists.
device:subdevice(tag)
Gets a device by tag relative to the device.
device:siblingdevice(tag)
Gets a device by tag relative to the device’s parent.
device:parameter(tag)
Gets a parameter value by tag relative to the device, or an empty string if
the parameter is not set.
Properties
~~~~~~~~~~
device.tag (read-only)
The device’s absolute tag in canonical form.
device.basetag (read-only)
The last component of the device’s tag (i.e. its tag relative to its
immediate parent), or ``"root"`` for the root machine device.
device.name (read-only)
The full display name for the device’s type.
device.shortname (read-only)
The short name of the devices type (this is used, e.g. on the command line,
when looking for resource like ROMs or artwork, and in various data files).
device.owner (read-only)
The device’s immediate parent in the device tree, or ``nil`` for the root
machine device.
device.configured (read-only)
A Boolean indicating whether the device has completed configuration.
device.started (read-only)
A Boolean indicating whether the device has completed starting.
device.debug (read-only)
The :ref:`debugger interface <luascript-ref-devdebug>` to the device if it
is a CPU device, or ``nil`` if it is not a CPU device or the debugger is not
enabled.
device.state[] (read-only)
The :ref:`state entries <luascript-ref-distateentry>` for devices that
expose the register state interface, indexed by symbol, or ``nil`` for other
devices. The index operator and ``index_of`` methods have O(n) complexity;
all other supported operations have O(1) complexity.
device.spaces[] (read-only)
A table of the device’s :ref:`address spaces <luascript-ref-addrspace>`,
indexed by name. Only valid for devices that implement the memory
interface. Note that the names are specific to the device type and have no
special significance.
.. _luascript-ref-dipalette:
Palette device
--------------
Wraps MAME’s ``device_palette_interface`` class, which represents a device that
translates pen values to colours.
Colours are represented in alpha/red/green/blue (ARGB) format. Channel values
range from 0 (transparent or off) to 255 (opaque or full intensity), inclusive.
Colour channel values are not pre-multiplied by the alpha value. Channel values
are packed into the bytes of 32-bit unsigned integers, in the order alpha, red,
green, blue from most-significant to least-significant byte.
Instantiation
~~~~~~~~~~~~~
manager.machine.palettes[tag]
Gets a palette device by tag relative to the root machine device, or ``nil``
if no such device exists or it is not a palette device.
Methods
~~~~~~~
palette:pen(index)
Gets the remapped pen number for the specified palette index.
palette:pen_color(pen)
Gets the colour for the specified pen number.
palette:pen_contrast(pen)
Gets the contrast value for the specified pen number. The contrast is a
floating-point number.
palette:pen_indirect(index)
Gets the indirect pen index for the specified palette index.
palette:indirect_color(index)
Gets the indirect pen colour for the specified palette index.
palette:set_pen_color(pen, color)
Sets the colour for the specified pen number. The colour may be specified
as a single packed 32-bit value; or as individual red, green and blue
channel values, in that order.
palette:set_pen_red_level(pen, level)
Sets the red channel value of the colour for the specified pen number.
Other channel values are not affected.
palette:set_pen_green_level(pen, level)
Sets the green channel value of the colour for the specified pen number.
Other channel values are not affected.
palette:set_pen_blue_level(pen, level)
Sets the blue channel value of the colour for the specified pen number.
Other channel values are not affected.
palette:set_pen_contrast(pen, factor)
Sets the contrast value for the specified pen number. The value must be a
floating-point number.
palette:set_pen_indirect(pen, index)
Sets the indirect pen index for the specified pen number.
palette:set_indirect_color(index, color)
Sets the indirect pen colour for the specified palette index. The colour
may be specified as a single packed 32-bit value; or as individual red,
green and blue channel values, in that order.
palette:set_shadow_factor(factor)
Sets the contrast value for the current shadow group. The value must be a
floating-point number.
palette:set_highlight_factor(factor)
Sets the contrast value for the current highlight group. The value must be
a floating-point number.
palette:set_shadow_mode(mode)
Sets the shadow mode. The value is the index of the desired shadow table.
Properties
~~~~~~~~~~
palette.palette (read-only)
The underlying :ref:`palette <luascript-ref-palette>` managed by the
device.
palette.entries (read-only)
The number of colour entries in the palette.
palette.indirect_entries (read-only)
The number of indirect pen entries in the palette.
palette.black_pen (read-only)
The index of the fixed black pen entry.
palette.white_pen (read-only)
The index of the fixed white pen.
palette.shadows_enabled (read-only)
A Boolean indicating whether shadow colours are enabled.
palette.highlights_enabled (read-only)
A Boolean indicating whether highlight colours are enabled.
palette.device (read-only)
The underlying :ref:`device <luascript-ref-device>`.
.. _luascript-ref-screendev:
Screen device
-------------
Wraps MAME’s ``screen_device`` class, which represents an emulated video output.
Instantiation
~~~~~~~~~~~~~
manager.machine.screens[tag]
Gets a screen device by tag relative to the root machine device, or ``nil``
if no such device exists or it is not a screen device.
Base classes
~~~~~~~~~~~~
* :ref:`luascript-ref-device`
Methods
~~~~~~~
screen:orientation()
Returns the rotation angle in degrees (will be one of 0, 90, 180 or 270),
whether the screen is flipped left-to-right, and whether the screen is
flipped top-to-bottom. This is the final screen orientation after the
screen orientation specified in the machine configuration and the rotation
for the system driver are applied.
screen:time_until_pos(v, [h])
Gets the time remaining until the raster reaches the specified position. If
the horizontal component of the position is not specified, it defaults to
zero (0, i.e. the beginning of the line). The result is a floating-point
number in units of seconds.
screen:time_until_vblank_start()
Gets the time remaining until the start of the vertical blanking interval.
The result is a floating-point number in units of seconds.
screen:time_until_vblank_end()
Gets the time remaining until the end of the vertical blanking interval.
The result is a floating-point number in units of seconds.
screen:snapshot([filename])
Saves a screen snapshot in PNG format. If no filename is supplied, the
configured snapshot path and name format will be used. If the supplied
filename is not an absolute path, it is interpreted relative to the first
configured snapshot path. The filename may contain conversion specifiers
that will be replaced by the system name or an incrementing number.
Returns a file error if opening the snapshot file failed, or ``nil``
otherwise.
screen:pixel(x, y)
Gets the pixel at the specified location. Coordinates are in pixels, with
the origin at the top left corner of the visible area, increasing to the
right and down. Returns either a palette index or a colour in RGB format
packed into a 32-bit integer. Returns zero (0) if the specified point is
outside the visible area.
screen:pixels()
Returns all visible pixels, the visible area width and visible area height.
Pixels are returned as 32-bit integers packed into a binary string in host
Endian order. Pixels are organised in row-major order, from left to right
then top to bottom. Pixels values are either palette indices or colours in
RGB format packed into 32-bit integers.
screen:draw_box(left, top, right, bottom, [line], [fill])
Draws an outlined rectangle with edges at the specified positions.
Coordinates are floating-point numbers in units of emulated screen pixels,
with the origin at (0, 0). Note that emulated screen pixels often aren’t
square. The coordinate system is rotated if the screen is rotated, which is
usually the case for vertical-format screens. Before rotation, the origin
is at the top left, and coordinates increase to the right and downwards.
Coordinates are limited to the screen area.
The fill and line colours are in alpha/red/green/blue (ARGB) format.
Channel values are in the range 0 (transparent or off) to 255 (opaque or
full intensity), inclusive. Colour channel values are not pre-multiplied by
the alpha value. The channel values must be packed into the bytes of a
32-bit unsigned integer, in the order alpha, red, green, blue from
most-significant to least-significant byte. If the line colour is not
provided, the UI text colour is used; if the fill colour is not provided,
the UI background colour is used.
screen:draw_line(x0, y0, x1, y1, [color])
Draws a line from (x0, y0) to (x1, y1).
Coordinates are floating-point numbers in units of emulated screen pixels,
with the origin at (0, 0). Note that emulated screen pixels often aren’t
square. The coordinate system is rotated if the screen is rotated, which is
usually the case for vertical-format screens. Before rotation, the origin
is at the top left, and coordinates increase to the right and downwards.
Coordinates are limited to the screen area.
The line colour is in alpha/red/green/blue (ARGB) format. Channel values
are in the range 0 (transparent or off) to 255 (opaque or full intensity),
inclusive. Colour channel values are not pre-multiplied by the alpha value.
The channel values must be packed into the bytes of a 32-bit unsigned
integer, in the order alpha, red, green, blue from most-significant to
least-significant byte. If the line colour is not provided, the UI text
colour is used.
screen:draw_text(x|justify, y, text, [foreground], [background])
Draws text at the specified position. If the screen is rotated the text
will be rotated.
If the first argument is a number, the text will be left-aligned at this X
coordinate. If the first argument is a string, it must be ``"left"``,
``"center"`` or ``"right"`` to draw the text left-aligned at the
left edge of the screen, horizontally centred on the screen, or
right-aligned at the right edge of the screen, respectively. The second
argument specifies the Y coordinate of the maximum ascent of the text.
Coordinates are floating-point numbers in units of emulated screen pixels,
with the origin at (0, 0). Note that emulated screen pixels often aren’t
square. The coordinate system is rotated if the screen is rotated, which is
usually the case for vertical-format screens. Before rotation, the origin
is at the top left, and coordinates increase to the right and downwards.
Coordinates are limited to the screen area.
The foreground and background colours are in alpha/red/green/blue (ARGB)
format. Channel values are in the range 0 (transparent or off) to 255
(opaque or full intensity), inclusive. Colour channel values are not
pre-multiplied by the alpha value. The channel values must be packed into
the bytes of a 32-bit unsigned integer, in the order alpha, red, green, blue
from most-significant to least-significant byte. If the foreground colour
is not provided, the UI text colour is used; if the background colour is not
provided, it is fully transparent.
Properties
~~~~~~~~~~
screen.width (read-only)
The width of the bitmap produced by the emulated screen in pixels.
screen.height (read-only)
The height of the bitmap produced by the emulated screen in pixels.
screen.refresh (read-only)
The screen’s configured refresh rate in Hertz (this may not reflect the
current value).
screen.refresh_attoseconds (read-only)
The screen’s configured refresh interval in attoseconds (this may not
reflect the current value).
screen.xoffset (read-only)
The screen’s default X position offset. This is a floating-point number
where one (1) corresponds to the X size of the screen’s container. This may
be useful for restoring the default after adjusting the X offset via the
screen’s container.
screen.yoffset (read-only)
The screen’s default Y position offset. This is a floating-point number
where one (1) corresponds to the Y size of the screen’s container. This may
be useful for restoring the default after adjusting the Y offset via the
screen’s container.
screen.xscale (read-only)
The screen’s default X scale factor, as a floating-point number. This may
be useful for restoring the default after adjusting the X scale via the
screen’s container.
screen.yscale (read-only)
The screen’s default Y scale factor, as a floating-point number. This may
be useful for restoring the default after adjusting the Y scale via the
screen’s container.
screen.pixel_period (read-only)
The interval taken to draw a horizontal pixel, as a floating-point number in
units of seconds.
screen.scan_period (read-only)
The interval taken to draw a scan line (including the horizontal blanking
interval), as a floating-point number in units of seconds.
screen.frame_period (read-only)
The interval taken to draw a complete frame (including blanking intervals),
as a floating-point number in units of seconds.
screen.frame_number (read-only)
The current frame number for the screen. This increments monotonically each
frame interval.
screen.container (read-only)
The :ref:`render container <luascript-ref-rendercontainer>` used to draw the
screen.
screen.palette (read-only)
The :ref:`palette device <luascript-ref-dipalette>` used to translate pixel
values to colours, or ``nil`` if the screen uses a direct colour pixel
format.
.. _luascript-ref-cassdev:
Cassette image device
---------------------
Wraps MAME’s ``cassette_image_device`` class, representing a compact cassette
mechanism typically used by a home computer for program storage.
Instantiation
~~~~~~~~~~~~~
manager.machine.cassettes[tag]
Gets a cassette image device by tag relative to the root machine device, or
``nil`` if no such device exists or it is not a cassette image device.
Base classes
~~~~~~~~~~~~
* :ref:`luascript-ref-device`
* :ref:`luascript-ref-diimage`
Methods
~~~~~~~
cassette:stop()
Disables playback.
cassette:play()
Enables playback. The cassette will play if the motor is enabled.
cassette:forward()
Sets forward play direction.
cassette:reverse()
Sets reverse play direction.
cassette:seek(time, whence)
Jump to the specified position on the tape. The time is a floating-point
number in units of seconds, relative to the point specified by the whence
argument. The whence argument must be one of ``"set"``, ``"cur"`` or
``"end"`` to seek relative to the start of the tape, the current position,
or the end of the tape, respectively.
Properties
~~~~~~~~~~
cassette.is_stopped (read-only)
A Boolean indicating whether the cassette is stopped (i.e. not recording and
not playing).
cassette.is_playing (read-only)
A Boolean indicating whether playback is enabled (i.e. the cassette will
play if the motor is enabled).
cassette.is_recording (read-only)
A Boolean indicating whether recording is enabled (i.e. the cassette will
record if the motor is enabled).
cassette.motor_state (read/write)
A Boolean indicating whether the cassette motor is enabled.
cassette.speaker_state (read/write)
A Boolean indicating whether the cassette speaker is enabled.
cassette.position (read-only)
The current position as a floating-point number in units of seconds relative
to the start of the tape.
cassette.length (read-only)
The length of the tape as a floating-point number in units of seconds, or
zero (0) if no tape image is mounted.
.. _luascript-ref-diimage:
Image device interface
----------------------
Wraps MAME’s ``device_image_interface`` class which is a mix-in implemented by
devices that can load media image files.
Instantiation
~~~~~~~~~~~~~
manager.machine.images[tag]
Gets an image device by tag relative to the root machine device, or ``nil``
if no such device exists or it is not a media image device.
Methods
~~~~~~~
image:load(filename)
Loads the specified file as a media image. Returns ``nil`` if no error
or a string describing an error if an error occurred.
image:load_software(name)
Loads a media image described in a software list. Returns ``nil`` if no
error or a string describing an error if an error occurred.
image:unload()
Unloads the mounted image.
image:create(filename)
Creates and mounts a media image file with the specified name. Returns
``nil`` if no error or a string describing an error if an error
occurred.
image:display()
Returns a “front panel display” string for the device, if supported. This
can be used to show status information, like the current head position or
motor state.
image:add_media_change_notifier(callback)
Add a callback to receive notifications when a media image is loaded or
unloaded for the device. The callback is passed a single string argument
which will be ``"loaded"`` if a media image has been loaded or
``"unloaded"`` if the previously loaded media image has been unloaded.
Returns a :ref:`notifier subscription <luascript-ref-notifiersub>`.
Properties
~~~~~~~~~~
image.is_readable (read-only)
A Boolean indicating whether the device supports reading.
image.is_writeable (read-only)
A Boolean indicating whether the device supports writing.
image.must_be_loaded (read-only)
A Boolean indicating whether the device requires a media image to be loaded
in order to start.
image.is_reset_on_load (read-only)
A Boolean indicating whether the device requires a hard reset to change
media images (usually for cartridge slots that contain hardware in addition
to memory chips).
image.image_type_name (read-only)
A string for categorising the media device.
image.instance_name (read-only)
The instance name of the device in the current configuration. This is used
for setting the media image to load on the command line or in INI files.
This is not stable, it may have a number appended that may change depending
on slot configuration.
image.brief_instance_name (read-only)
The brief instance name of the device in the current configuration. This is
used for setting the media image to load on the command line or in INI
files. This is not stable, it may have a number appended that may change
depending on slot configuration.
image.formatlist[] (read-only)
The :ref:`media image formats <luascript-ref-imagefmt>` supported by the
device, indexed by name. The index operator and ``index_of`` methods have
O(n) complexity; all other supported operations have O(1) complexity.
image.exists (read-only)
A Boolean indicating whether a media image file is mounted.
image.readonly (read-only)
A Boolean indicating whether a media image file is mounted in read-only
mode.
image.filename (read-only)
The full path to the mounted media image file, or ``nil`` if no media image
is mounted.
image.crc (read-only)
The 32-bit cyclic redundancy check of the content of the mounted image file
if the mounted media image was not loaded from a software list, is mounted
read-only and is not a CD-ROM, or zero (0) otherwise.
image.loaded_through_softlist (read-only)
A Boolean indicating whether the mounted media image was loaded from a
software list, or ``false`` if no media image is mounted.
image.software_list_name (read-only)
The short name of the software list if the mounted media image was loaded
from a software list.
image.software_longname (read-only)
The full name of the software item if the mounted media image was loaded
from a software list, or ``nil`` otherwise.
image.software_publisher (read-only)
The publisher of the software item if the mounted media image was loaded
from a software list, or ``nil`` otherwise.
image.software_year (read-only)
The release year of the software item if the mounted media image was loaded
from a software list, or ``nil`` otherwise.
image.software_parent (read-only)
The short name of the parent software item if the mounted media image was
loaded from a software list, or ``nil`` otherwise.
image.device (read-only)
The underlying :ref:`device <luascript-ref-device>`.
.. _luascript-ref-disound:
Sound device interface
----------------------
Wraps MAME’s ``device_sound_interface`` class which is a mix-in implemented by
devices that input and/or output sound.
Instantiation
~~~~~~~~~~~~~
manager.machine.sounds[tag]
Gets an sound device by tag relative to the root machine device, or ``nil``
if no such device exists or it is not a slot device.
Properties
~~~~~~~~~~
sound.inputs (read-only)
Number of sound inputs of the device.
sound.outputs (read-only)
Number of sound outputs of the device.
sound.microphone (read-only)
True if the device is a microphone, false otherwise
sound.speaker (read-only)
True if the device is a speaker, false otherwise
sound.io_positions[] (read-only)
Non-empty only for microphones and speakers, indicates the positions of
the inputs or outputs as (x, y, z) coordinates (e.g. [-0.2, 0.0, 1.0])
sound.io_names[] (read-only)
Non-empty only for microphones and speakers, indicates the positions of
the inputs or outputs as strings (e.g. Front Left)
sound.hook
A boolean indicating whether to tap the output samples of this device in
the global sound hook.
sound.device (read-only)
The underlying :ref:`device <luascript-ref-device>`.
.. _luascript-ref-dislot:
Slot device interface
---------------------
Wraps MAME’s ``device_slot_interface`` class which is a mix-in implemented by
devices that instantiate a user-specified child device.
Instantiation
~~~~~~~~~~~~~
manager.machine.slots[tag]
Gets an slot device by tag relative to the root machine device, or ``nil``
if no such device exists or it is not a slot device.
Properties
~~~~~~~~~~
slot.fixed (read-only)
A Boolean indicating whether this is a slot with a card specified in machine
configuration that cannot be changed by the user.
slot.has_selectable_options (read-only)
A Boolean indicating whether the slot has any user-selectable options (as
opposed to options that can only be selected programmatically, typically for
fixed slots or to load media images).
slot.options[] (read-only)
The :ref:`slot options <luascript-ref-slotopt>` describing the child devices
that can be instantiated by the slot, indexed by option value. The ``at``
and ``index_of`` methods have O(n) complexity; all other supported
operations have O(1) complexity.
slot.device (read-only)
The underlying :ref:`device <luascript-ref-device>`.
.. _luascript-ref-distateentry:
Device state entry
------------------
Wraps MAME’s ``device_state_entry`` class, which allows access to named
registers exposed by a :ref:`device <luascript-ref-device>`. Supports
conversion to string for display.
Instantiation
~~~~~~~~~~~~~
manager.machine.devices[tag].state[symbol]
Gets a state entry for a given device by symbol.
Properties
~~~~~~~~~~
entry.value (read/write)
The numeric value of the state entry, as either an integer or floating-point
number. Attempting to set the value of a read-only state entry raises an
error.
entry.symbol (read-only)
The state entry’s symbolic name.
entry.visible (read-only)
A Boolean indicating whether the state entry should be displayed in the
debugger register view.
entry.writeable (read-only)
A Boolean indicating whether it is possible to modify the state entry’s
value.
entry.is_float (read-only)
A Boolean indicating whether the state entry’s value is a floating-point
number.
entry.datamask (read-only)
A bit mask of the valid bits of the value for integer state entries.
entry.datasize (read-only)
The size of the underlying value in bytes for integer state entries.
entry.max_length (read-only)
The maximum display string length for the state entry.
.. _luascript-ref-imagefmt:
Media image format
------------------
Wraps MAME’s ``image_device_format`` class, which describes a media file format
supported by a :ref:`media image device <luascript-ref-diimage>`.
Instantiation
~~~~~~~~~~~~~
manager.machine.images[tag].formatlist[name]
Gets a media image format supported by a given device by name.
Properties
~~~~~~~~~~
format.name (read-only)
An abbreviated name used to identify the format. This often matches the
primary filename extension used for the format.
format.description (read-only)
The full display name of the format.
format.extensions[] (read-only)
Yields a table of filename extensions used for the format.
format.option_spec (read-only)
A string describing options available when creating a media image using this
format. The string is not intended to be human-readable.
.. _luascript-ref-slotopt:
Slot option
-----------
Wraps MAME’s ``device_slot_interface::slot_option`` class, which represents a
child device that a :ref:`slot device <luascript-ref-dislot>` can be
configured to instantiate.
Instantiation
~~~~~~~~~~~~~
manager.machine.slots[tag].options[name]
Gets a slot option for a given :ref:`slot device <luascript-ref-dislot>` by
name (i.e. the value used to select the option).
Properties
~~~~~~~~~~
option.name (read-only)
The name of the slot option. This is the value used to select this option
on the command line or in an INI file.
option.device_fullname (read-only)
The full display name of the device type instantiated by this option.
option.device_shortname (read-only)
The short name of the device type instantiated by this option.
option.selectable (read-only)
A Boolean indicating whether the option may be selected by the user (options
that are not user-selectable are typically used for fixed slots or to load
media images).
option.default_bios (read-only)
The default BIOS setting for the device instantiated using this option, or
``nil`` if the default BIOS specified in the device’s ROM definitions will
be used.
option.clock (read-only)
The configured clock frequency for the device instantiated using this
option. This is an unsigned 32-bit integer. If the eight most-significant
bits are all set, it is a ratio of the parent device’s clock frequency, with
the numerator in bits 12-23 and the denominator in bits 0-11. If the eight
most-significant bits are not all set, it is a frequency in Hertz.
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