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#ifndef FD_mancala_h_
#define FD_mancala_h_
/* Header file generated with fdesign. */
/**** Callback routines ****/
extern void doHole(FL_OBJECT *, long);
extern void doRules(FL_OBJECT *, long);
extern void doLevel(FL_OBJECT *, long);
extern void doNewGame(FL_OBJECT *, long);
extern void doQuit(FL_OBJECT *, long);
extern void doRulesDone(FL_OBJECT *, long);
extern void doRules(FL_OBJECT *, long);
/**** Forms and Objects ****/
typedef struct {
FL_FORM *mancala;
FL_OBJECT *holeT0;
FL_OBJECT *holeT1;
FL_OBJECT *holeT2;
FL_OBJECT *holeT3;
FL_OBJECT *holeT4;
FL_OBJECT *holeT5;
FL_OBJECT *holeB5;
FL_OBJECT *holeB4;
FL_OBJECT *holeB3;
FL_OBJECT *holeB2;
FL_OBJECT *holeB1;
FL_OBJECT *holeB0;
FL_OBJECT *playerB;
FL_OBJECT *textStatus;
FL_OBJECT *buttRules;
FL_OBJECT *textVer;
FL_OBJECT *mancalaT;
FL_OBJECT *lightT0;
FL_OBJECT *lightT1;
FL_OBJECT *lightT2;
FL_OBJECT *lightT3;
FL_OBJECT *lightT4;
FL_OBJECT *lightT5;
FL_OBJECT *lightB0;
FL_OBJECT *lightB1;
FL_OBJECT *lightB2;
FL_OBJECT *lightB3;
FL_OBJECT *lightB4;
FL_OBJECT *lightB5;
FL_OBJECT *playerT;
FL_OBJECT *mancalaB;
FL_OBJECT *slidLevel;
FL_OBJECT *buttNewGameB;
FL_OBJECT *buttNewGameT;
FL_OBJECT *startT;
FL_OBJECT *startB;
FL_OBJECT *winB;
FL_OBJECT *winT;
FL_OBJECT *buttQuit;
void *vdata;
long ldata;
} FD_mancala;
extern FD_mancala * create_form_mancala(void);
typedef struct {
FL_FORM *rules;
FL_OBJECT *buttRulesDone;
FL_OBJECT *textRules;
void *vdata;
long ldata;
} FD_rules;
extern FD_rules * create_form_rules(void);
#endif /* FD_mancala_h_ */
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