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/* $Id: xmain.c,v 1.4 1996/08/25 17:55:27 sverrehu Exp $ */
/**************************************************************************
*
* FILE xmain.c
* MODULE OF The board game Mancala
*
* DESCRIPTION Main function / frontend for using an X/XForms-based
* display.
*
* This code is _really_ (I mean: REALLY) dirty...
* The main purpose of this is to make someone play the
* game. For those interested in the gaming (as I am),
* please take a look at the other sourcefiles instead.
* I'm not at all proud of this file, it's my first
* attempt on using the XForms library, and it was done
* in a hurry.
*
* I don't like event driven programming...
*
* WRITTEN BY Sverre H. Huseby
*
**************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <forms.h>
#include "minimax.h"
#include "mancala.h"
#include "xform.h"
#define flushForms fl_check_only_forms
extern char *textRules;
/**************************************************************************
* *
* P R I V A T E D A T A *
* *
**************************************************************************/
static FD_mancala *frm;
static FD_rules *frmRules;
static FL_OBJECT *frmMancala[2];
static FL_OBJECT *frmHole[2][MAX_HOLES];
static FL_OBJECT *frmLight[2][MAX_HOLES];
static char playerName[2][20] = { "the human player", "the computer" };
static int maxPly[2] = { 0, 4 };
static int rulesDisplayed = 0;
/*
* Player side and hole chosen by human player.
*/
static Player movePlayer;
static int moveHole = -1;
static Player player;
static int status;
/**************************************************************************
* *
* P R I V A T E F U N C T I O N S *
* *
**************************************************************************/
/*-------------------------------------------------------------------------
*
* NAME showBoard
*
* FUNCTION Display the current board on screen.
*
* DESCRIPTION Very simple thing.
*/
static void showBoard(void)
{
Player p;
int q;
char s[10];
fl_freeze_form(frm->mancala);
for (p = 0; p < 2; p++) {
sprintf(s, "%d", getMancala(p));
fl_set_object_label(frmMancala[p], s);
for (q = 0; q < MAX_HOLES; q++) {
sprintf(s, "%d", getHole(p, q));
fl_set_object_label(frmHole[p][q], s);
}
}
fl_unfreeze_form(frm->mancala);
flushForms();
}
/*-------------------------------------------------------------------------
*
* NAME setMessage
*
* FUNCTION Set the message of the status line.
*
* INPUT format, ...
* Arguments used as with printf().
*/
static void setMessage(const char *format, ...)
{
va_list ap;
char s[120];
va_start(ap, format);
vsprintf(s, format, ap);
va_end(ap);
fl_set_object_label(frm->textStatus, s);
flushForms();
}
/* set hole to -1 to turn all off */
static void setLastMove(Player player, int hole)
{
static Player lastPlayer;
static int lastHole = -1;
#ifdef WORKS_ON_SGI_NOW
static int colorSet = 0;
#endif
static FL_COLOR origCol1 = FL_COL1, origCol2 = FL_BOTTOM_BCOL;
/*
* For some reason, SGI fucks up with segmenation fault during
* the next few lines. Harcoding it instead...
*/
#ifdef WORKS_ON_SGI_NOW
if (!colorSet) {
origCol1 = frmLight[player][hole]->col1;
origCol2 = frmLight[player][hole]->col2;
colorSet = 1;
}
#endif
if (lastHole >= 0)
fl_set_object_color(frmLight[lastPlayer][lastHole],
origCol1, origCol2);
if (hole >= 0)
fl_set_object_color(frmLight[player][hole],
FL_RED, FL_BOTTOM_BCOL);
lastPlayer = player;
lastHole = hole;
flushForms();
}
static void flashMove(Player player, int hole)
{
int q;
setLastMove(0, -1);
for (q = 5; q > 0; q--) {
setLastMove(player, hole);
fl_msleep(100);
setLastMove(0, -1);
fl_msleep(100);
}
}
static Player computerPlayer(void)
{
if (maxPly[0])
return 0;
if (maxPly[1])
return 1;
return -1;
}
static void formInit(void)
{
char s[20];
frm = create_form_mancala();
sprintf(s, "version %s", VERSION);
fl_set_object_label(frm->textVer, s);
frmMancala[0] = frm->mancalaB;
frmHole[0][0] = frm->holeB0;
frmHole[0][1] = frm->holeB1;
frmHole[0][2] = frm->holeB2;
frmHole[0][3] = frm->holeB3;
frmHole[0][4] = frm->holeB4;
frmHole[0][5] = frm->holeB5;
frmMancala[1] = frm->mancalaT;
frmHole[1][0] = frm->holeT0;
frmHole[1][1] = frm->holeT1;
frmHole[1][2] = frm->holeT2;
frmHole[1][3] = frm->holeT3;
frmHole[1][4] = frm->holeT4;
frmHole[1][5] = frm->holeT5;
frmLight[0][0] = frm->lightB0;
frmLight[0][1] = frm->lightB1;
frmLight[0][2] = frm->lightB2;
frmLight[0][3] = frm->lightB3;
frmLight[0][4] = frm->lightB4;
frmLight[0][5] = frm->lightB5;
frmLight[1][0] = frm->lightT0;
frmLight[1][1] = frm->lightT1;
frmLight[1][2] = frm->lightT2;
frmLight[1][3] = frm->lightT3;
frmLight[1][4] = frm->lightT4;
frmLight[1][5] = frm->lightT5;
fl_set_slider_bounds(frm->slidLevel, 1.0, 9.0);
fl_set_slider_step(frm->slidLevel, 1.0);
fl_set_slider_precision(frm->slidLevel, 0);
/* HERE: change if not always human vs. computer */
fl_set_slider_value(frm->slidLevel, maxPly[computerPlayer()]);
frmRules = create_form_rules();
fl_set_browser_fontsize(frmRules->textRules, FL_NORMAL_SIZE);
fl_set_browser_fontstyle(frmRules->textRules, FL_NORMAL_STYLE);
fl_add_browser_line(frmRules->textRules, textRules);
fl_show_form(frm->mancala, FL_PLACE_SIZE, FL_FULLBORDER, "Mancala");
}
static void formFinish(void)
{
fl_hide_form(frm->mancala);
if (rulesDisplayed)
fl_hide_form(frmRules->rules);
}
static void ourInitGame(Player starter)
{
initGame();
player = starter;
status = 0;
fl_set_object_label(frm->playerB, playerName[0]);
fl_set_object_label(frm->playerT, playerName[1]);
fl_set_object_label(frm->startB, starter == 0 ? "Starter" : "");
fl_set_object_label(frm->startT, starter == 1 ? "Starter" : "");
fl_set_object_label(frm->winB, "");
fl_set_object_label(frm->winT, "");
}
static void niceDoForms(void)
{
FL_OBJECT *obj;
XEvent xev;
obj = fl_do_forms();
if (obj == FL_EVENT)
fl_XNextEvent(&xev);
}
static void formHandler(void)
{
PMove move;
Move move2;
Player winner;
ourInitGame(0);
for (;;) {
showBoard();
if (!status) {
if ((status = checkAndFixWin(&winner)) != 0) {
if (status == 1) {
setMessage("Game over; %s wins", playerName[winner]);
fl_set_object_label(winner == 0 ? frm->winB : frm->winT,
"Winner");
} else
setMessage("Game over; we have a draw");
} else {
if (!maxPly[player]) {
setMessage("It's %s to move", playerName[player]);
niceDoForms();
move = &move2;
if (moveHole >= 0) {
if (movePlayer == player) {
move->hole = moveHole;
if (legalMove(player, move)) {
flashMove(player, move->hole);
player = doMove(player, move);
} else {
setMessage("Not a legal move. Try again!");
fl_msleep(1500);
}
} else {
setMessage("Stick to your side, you moron!");
fl_msleep(1500);
}
moveHole = -1;
}
} else {
setMessage("%s is thinking...", playerName[player]);
move = getBestMove(player, maxPly[player]);
setMessage("");
flashMove(player, move->hole);
player = doMove(player, move);
}
}
} else
niceDoForms();
}
}
/* Dirty trick to make fl_do_forms() return */
static void formWakeup(void)
{
XEvent xev;
xev.type = ClientMessage;
fl_XPutBackEvent(&xev);
}
/**************************************************************************
* *
* P U B L I C F U N C T I O N S *
* *
**************************************************************************/
/*------------------------------------------------------------------------*
| Callbacks for the objects in the form |
*------------------------------------------------------------------------*/
void doRules(FL_OBJECT *ob, long arg)
{
if (rulesDisplayed)
return;
fl_show_form(frmRules->rules, FL_PLACE_FREE, FL_FULLBORDER,
"Mancala Rules");
fl_deactivate_object(frm->buttRules);
rulesDisplayed = 1;
}
void doRulesDone(FL_OBJECT *ob, long arg)
{
if (!rulesDisplayed)
return;
fl_hide_form(frmRules->rules);
fl_activate_object(frm->buttRules);
rulesDisplayed = 0;
}
void doHole(FL_OBJECT *ob, long arg)
{
Player player;
int hole;
if (moveHole >= 0) {
setMessage("Hold your horses! "
"I haven't done your previous move yet!");
fl_msleep(1000);
} else {
player = arg / 100;
hole = arg % 100;
movePlayer = player;
moveHole = hole;
}
formWakeup();
}
void doLevel(FL_OBJECT *ob, long arg)
{
double v;
Player comp;
if ((comp = computerPlayer()) < 0)
return;
v = fl_get_slider_value(ob);
maxPly[comp] = (int) v;
}
void doNewGame(FL_OBJECT *ob, long arg)
{
ourInitGame(arg);
formWakeup();
}
void doQuit(FL_OBJECT *ob, long arg)
{
formFinish();
exit(0);
}
/**************************************************************************/
int main(int argc, char *argv[])
{
fl_initialize(&argc, argv, "XMancala", 0, 0);
formInit();
formHandler();
formFinish();
return 0;
}
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