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#include <pybind11/pybind11.h>
#include <pybind11/operators.h>
#include <pybind11/eigen.h>
#include <pybind11/stl.h>
#include "manif/SO3.h"
#include "bindings_optional.h"
#include "bindings_lie_group_base.h"
#include "bindings_tangent_base.h"
namespace py = pybind11;
void wrap_SO3(py::module &m)
{
using Scalar = manif::SO3d::Scalar;
using Quaternion = Eigen::Quaternion<Scalar>;
py::class_<manif::LieGroupBase<manif::SO3d>, std::unique_ptr<manif::LieGroupBase<manif::SO3d>, py::nodelete>> SO3_base(m, "_SO3Base");
py::class_<manif::TangentBase<manif::SO3Tangentd>, std::unique_ptr<manif::TangentBase<manif::SO3Tangentd>, py::nodelete>> SO3_tan_base(m, "_SO3TangentBase");
py::class_<manif::SO3d, manif::LieGroupBase<manif::SO3d>> SO3(m, "SO3");
py::class_<manif::SO3Tangentd, manif::TangentBase<manif::SO3Tangentd>> SO3_tan(m, "SO3Tangent");
// group
SO3.def(py::init<const Scalar, const Scalar, const Scalar>());
SO3.def(py::init<const Scalar, const Scalar, const Scalar, const Scalar>());
SO3.def(py::init([](const Eigen::Matrix<Scalar, 4, 1>& quat) {
if(abs(quat.norm() - Scalar(1)) >= manif::Constants<Scalar>::eps) {
throw pybind11::value_error("The quaternion is not normalized!");
}
return manif::SO3d(quat);
}),
py::arg("quaternion"));
// SO3.def(py::init<const Quaternion&>());
// SO3.def(py::init<const Eigen::AngleAxis<Scalar>&>());
wrap_lie_group_base<manif::SO3d, manif::LieGroupBase<manif::SO3d>>(SO3);
SO3.def("transform", &manif::SO3d::transform);
SO3.def("rotation", &manif::SO3d::rotation);
SO3.def("x", &manif::SO3d::x);
SO3.def("y", &manif::SO3d::y);
SO3.def("z", &manif::SO3d::z);
SO3.def("w", &manif::SO3d::w);
SO3.def(
"quat",
[](const manif::SO3d& so3) -> Eigen::Matrix<Scalar, 4, 1> { return so3.coeffs(); });
SO3.def(
"quat",
[](manif::SO3d& so3, const Eigen::Matrix<Scalar, 4, 1>& quaternion) {
if(abs(quaternion.norm() - Scalar(1)) >= manif::Constants<Scalar>::eps) {
throw pybind11::value_error("The quaternion is not normalized!");
}
so3.quat(quaternion);
},
py::arg("quaternion"));
SO3.def("normalize", &manif::SO3d::normalize);
// tangent
wrap_tangent_base<manif::SO3Tangentd, manif::TangentBase<manif::SO3Tangentd>>(SO3_tan);
SO3_tan.def("x", &manif::SO3Tangentd::x);
SO3_tan.def("y", &manif::SO3Tangentd::y);
SO3_tan.def("z", &manif::SO3Tangentd::z);
}
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