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/*****************************************************************************
* $Id: mapswf.h 7505 2008-04-09 12:09:49Z tomkralidis $
*
* Project: MapServer
* Purpose: Header files for Ming support (swf flash output) in Mapserver
* Author: Assefa Yewondwossen, DM Solutions Group (yassefa@dmsolutions.ca)
*
* Note:
* This api is based on the ming swf library :
* http://www.opaque.net/ming/
*
******************************************************************************
* Copyright (c) 1996-2005 Regents of the University of Minnesota.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of this Software or works derived from this Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
****************************************************************************/
#ifdef USE_MING_FLASH
#include "ming.h"
#endif
/* SWF Object structure */
#ifdef USE_MING_FLASH
typedef struct {
mapObj *map;
SWFMovie sMainMovie;
int nLayerMovies;
SWFMovie *pasMovies;
int nCurrentMovie;
int nCurrentLayerIdx;
int nCurrentShapeIdx;
SWFFont *Fonts; /* keep tracks of the fonts used to properly free them */
int nFonts;
SWFText *Texts; /* keep tracks of the texts used to properly free them */
int nTexts;
SWFShape *Shapes; /* keep tracks of the shapes used to properly free them */
int nShapes;
SWFButton *Buttons; /* keep tracks of the buttons used to properly free them */
int nButtons;
SWFBitmap *Bitmaps; /* keep tracks of the bitmaps used to properly free them */
int nBitmaps;
SWFInput *Inputs; /* keep tracks of the input buffers used to properly free them */
int nInputs;
unsigned char **DblDatas; /* keep tracks of the DblDatas used to properly free them */
int nDblDatas;
void *imagetmp; /*used when the output format is SINGLE */
/*(one movie for the whole map)*/
int *panLayerIndex; /* keeps the layer index for every movie created. */
int nTmpCount;
} SWFObj;
#endif
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