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maptransfer 0.3-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd, squeeze, wheezy
  • size: 216 kB
  • ctags: 93
  • sloc: python: 817; makefile: 10
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Source: maptransfer
Section: python
Priority: optional
Maintainer: Debian Python Modules Team <python-modules-team@lists.alioth.debian.org>
Uploaders: Michael Ziegler <diese-addy@funzt-halt.net>
Build-Depends: python (>= 2.5), debhelper (>= 7.0.50~)
Build-Depends-Indep: python-support (>= 0.3)
Standards-Version: 3.8.4
Homepage: http://bitbucket.org/Svedrin/maptransfer/wiki/
Vcs-Svn: svn://svn.debian.org/python-modules/packages/maptransfer/trunk/
Vcs-Browser: http://svn.debian.org/wsvn/python-modules/packages/maptransfer/?op=log
XS-Python-Version: all

Package: maptransfer
Architecture: all
Depends: ${misc:Depends}, ${python:Depends}, python-qt4 (>=4.5.0)
Description: upload/download maps to/from a VALVe game server (Client)
 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Finds the paths on the disk where Steam is installed and where games are
    located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
  * BZips the Map before upload, and only uploads the BZ2ed file. That way,
    maps are automatically prepared for fast download, while saving (mega)bytes
    for the client to upload.
  * Uploads .nav/.txt/.res files, if any.
  * Hardlinks files on the server side, if more than one gameserver path is
    specified in the config; that way a single map is uploaded to multiple
    servers at once (and only takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
  * Highlights the maps you or the server don't have, so you easily see what's
    missing on either side.
 .
 Aside from the core functionality, it offers a few niceties as well:
 .
  * Client allows for simultaneous downloads and uploads.
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.

Package: maptransfer-server
Architecture: all
Depends: ${misc:Depends}, ${python:Depends}, python-openssl (>= 0.10)
Description: upload/download maps to/from a VALVe game server (Server)
 Uploading Maps to a Game server can be a tedious process if you want to get
 the post-upload processing right. MapTransfer tries to automate this process
 as much as possible. It handles everything a map upload takes:
 .
  * Automatically BZip compresses uploaded maps if the client didn't.
  * Hardlinks files if more than one gameserver path is specified in the config.
    That way a single map is uploaded to multiple servers at once (and only
    takes up the space once, too).
  * Saves you and your users a lot of tedious cdery and copypasta.
 .
  Aside from the core functionality, it offers a few niceties as well:
 .
  * Uses HTTPS as protocol - that way, you can download maps (or test
    connectivity) with your favorite web browser, or write your own scripts
    that interact with the server.
  * IPv6 ready
  * Extensible: Any game should work, as long as it uses bsp maps - map
    directories aren't hard coded but read from the config file.