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/* Copyright (c) 2002-2006 Sam Trenholme
*
* TERMS
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* This software is provided 'as is' with no guarantees of correctness or
* fitness for purpose.
*/
/* Headers for the underlying OS calls */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <sys/file.h>
#include <limits.h>
#include <unistd.h>
#ifdef THREADS
#include <pthread.h>
#endif /* THREADS */
/* Headers for the string routines */
#include "JsStr.h"
/* Structures that keep track of allocated memory */
#ifdef DEBUG
#define HASH_SIZE 100000
typedef struct lt_hash_spot {
void *allocated_memory;
struct lt_hash_spot *next;
char *de_donde; /* From where */
int allocated_size;
} lt_hash_spot;
int lt_hash_initialized = 0;
lt_hash_spot lt_hash[HASH_SIZE];
int total_allocated_memory = 0;
#define THREADS
#endif /* DEBUG */
#ifdef THREADS
pthread_mutex_t alloc_lock = PTHREAD_MUTEX_INITIALIZER;
#endif /* THREADS */
/* js_alloc: Allocate memory from the underlying OS.
input: The unit count and unit size of memory to allocate
output: An anonymous pointer to the allocated memory */
void *js_alloc(int unit_count, int unit_size) {
void *data;
#ifdef DEBUG
unsigned int hash_index,counter;
lt_hash_spot *new,*point;
#endif /* DEBUG */
/* Sanity check: Never allow this; makes C act buggy */
if(unit_size == 0 || unit_count == 0)
return 0;
data = (void *)malloc(unit_count * unit_size);
#ifdef DEBUG
/* If debug is set, we have a 64k element hash table which uses the low
16 bits of the memory allocated as the hash index. Each element in
the hash table is a linked list, which has the address and number of
bytes allocated for each piece of allocated memory */
hash_index = (int)data;
hash_index %= HASH_SIZE;
#ifdef THREADS
pthread_mutex_lock(&alloc_lock);
#endif /* THREADS */
/* Initialize the lt hash the first time we run this routine */
if(lt_hash_initialized == 0) {
for(counter = 0; counter < HASH_SIZE; counter++)
lt_hash[counter].allocated_size = 0;
lt_hash_initialized = 1;
}
/* If the hash pointer is empty, use that */
if(lt_hash[hash_index].allocated_size == 0) {
lt_hash[hash_index].allocated_size = unit_count * unit_size;
lt_hash[hash_index].allocated_memory = data;
lt_hash[hash_index].de_donde = 0;
lt_hash[hash_index].next = 0;
}
/* Otherwise, go down the linked list, place the new node at the
end of the branch in question */
else {
new = malloc(sizeof(lt_hash_spot));
if(new == NULL) {
printf("Aieeee, can not allocate memeory for lt_hash_spot!\n");
exit(1);
}
new->allocated_size = unit_count * unit_size;
new->next = 0;
new->allocated_memory = data;
new->de_donde = 0;
point = lt_hash[hash_index].next;
if(point == 0) {
lt_hash[hash_index].next = new;
}
else {
while(point->next != 0)
point = point->next;
point->next = new;
}
}
total_allocated_memory += unit_count * unit_size;
#ifdef THREADS
pthread_mutex_unlock(&alloc_lock);
#endif /* THREADS */
#endif /* DEBUG */
if(data == NULL) {
/* Securty: In a situtation where we can not allocate memory,
the subsequent behavior of the program is undefined. Hence,
the best thing to do is exit then and there */
printf("Aieeeeee, can not allocate memory!");
exit(64);
return (void *)0;
}
return data;
}
/* js_alloc_DEBUG: Allocate memory from the underlying OS.
input: The unit count and unit size of memory to allocate,
from where they allocated this memory
output: An anonymous pointer to the allocated memory */
void *js_alloc_DEBUG(int unit_count, int unit_size, char *whence) {
void *data;
#ifdef DEBUG
unsigned int hash_index,counter;
lt_hash_spot *new,*point;
char *why;
#endif /* DEBUG */
data = (void *)malloc(unit_count * unit_size);
#ifdef DEBUG
/* If debug is set, we have a 64k element hash table which uses the low
16 bits of the memory allocated as the hash index. Each element in
the hash table is a linked list, which has the address and number of
bytes allocated for each piece of allocated memory */
hash_index = (int)data;
hash_index %= HASH_SIZE;
/* Set up the string used to tell people why this memory was
allocated */
if((why = malloc(strlen(whence) + 2)) == 0) {
printf("Aieeee, mem alloc problem\n");
exit(64);
}
strncpy(why,whence,strlen(whence) + 1);
#ifdef THREADS
pthread_mutex_lock(&alloc_lock);
#endif /* THREADS */
/* Initialize the lt hash the first time we run this routine */
if(lt_hash_initialized == 0) {
for(counter = 0; counter < HASH_SIZE; counter++)
lt_hash[counter].allocated_size =0;
lt_hash_initialized = 1;
}
/* If the hash pointer is empty, use that */
if(lt_hash[hash_index].allocated_size == 0) {
lt_hash[hash_index].allocated_size = unit_count * unit_size;
lt_hash[hash_index].allocated_memory = data;
lt_hash[hash_index].de_donde = why;
lt_hash[hash_index].next = 0;
}
/* Otherwise, go down the linked list, place the new node at the
end of the branch in question */
else {
new = malloc(sizeof(lt_hash_spot));
if(new == NULL) {
printf("Aieeee, can not allocate memeory for lt_hash_spot!\n");
exit(1);
}
new->allocated_size = unit_count * unit_size;
new->next = 0;
new->allocated_memory = data;
new->de_donde = why;
point = lt_hash[hash_index].next;
if(point == 0) {
lt_hash[hash_index].next = new;
}
else {
while(point->next != 0)
point = point->next;
point->next = new;
}
}
total_allocated_memory += unit_count * unit_size;
#ifdef THREADS
pthread_mutex_unlock(&alloc_lock);
#endif /* THREADS */
#endif /* DEBUG */
if(data == NULL) {
/* Securty: In a situtation where we can not allocate memory,
the subsequent behavior of the program is undefined. Hence,
the best thing to do is exit then and there */
printf("Aieeeeee, can not allocate memory!");
exit(64);
return (void *)0;
}
return data;
}
/* js_dealloc: Deallocate memory from the underlying OS
input: A pointer to the memory we wish to free
output: -1 on failure, 1 on success */
int js_dealloc(void *pointer) {
#ifdef DEBUG
lt_hash_spot *lpoint,*llast;
unsigned int hash_index;
#endif /* DEBUG */
if(pointer == 0) /* We don't bother with already dealloced memory */
return 1;
#ifdef DEBUG
/* We need to find out the number of bytes that we have allocated
for this given address; subtract that from the total amount of
memory used, then removed the node which keeps track of the allocated
memory in question. */
#ifdef THREADS
pthread_mutex_lock(&alloc_lock);
#endif /* THREADS */
hash_index = (int)pointer;
hash_index %= HASH_SIZE;
if(lt_hash[hash_index].allocated_memory == pointer) {
lpoint = lt_hash[hash_index].next;
total_allocated_memory -= lt_hash[hash_index].allocated_size;
if(lpoint == 0) {
lt_hash[hash_index].allocated_size = 0;
lt_hash[hash_index].allocated_memory = 0;
if(lt_hash[hash_index].de_donde != 0)
free(lt_hash[hash_index].de_donde);
lt_hash[hash_index].de_donde = 0;
}
else {
lt_hash[hash_index].allocated_size = lpoint->allocated_size;
lt_hash[hash_index].allocated_memory = lpoint->allocated_memory;
lt_hash[hash_index].next = lpoint->next;
if(lt_hash[hash_index].de_donde != 0)
free(lt_hash[hash_index].de_donde);
lt_hash[hash_index].de_donde = lpoint->de_donde;
free(lpoint);
}
}
else {
lpoint = lt_hash[hash_index].next;
llast = 0;
while(lpoint->allocated_memory != pointer) {
llast = lpoint;
lpoint = lpoint->next;
if(lpoint == 0) {
printf("Fatal: lpoint is 0; should not be\n");
printf("Debugging info: hash_index %x\n",hash_index);
lpoint = lt_hash[hash_index].next;
while(lpoint != 0) {
printf("lpoint: %p\n",lpoint);
lpoint = lpoint->next;
}
exit(1);
}
}
total_allocated_memory -= lpoint->allocated_size;
if(llast == 0) {
lt_hash[hash_index].next = lpoint->next;
}
else {
llast->next = lpoint->next;
}
if(lpoint->de_donde != 0)
free(lpoint->de_donde);
free(lpoint);
}
#ifdef THREADS
pthread_mutex_unlock(&alloc_lock);
#endif /* THREADS */
#endif /* DEBUG */
free(pointer);
return 1;
}
#ifdef DEBUG
/* Function which prints to the standard output all unallocated strings which
we have a record of */
int js_show_leaks() {
lt_hash_spot *point;
int counter,total = 0;
for(counter = 0; counter < HASH_SIZE; counter++) {
point = <_hash[counter];
while(point != 0 && point->allocated_memory != 0) {
if(point->de_donde != 0) {
printf("%s: %d bytes at %p\n",point->de_donde,
point->allocated_size,point->allocated_memory);
total += point->allocated_size;
}
point = point->next;
}
}
printf("Allocated memory accounted for: %d\n",total);
printf("Allocated memory *not* accounted for: %d\n",
total_allocated_memory - total);
printf("Total memory allocated: %d\n",
total_allocated_memory);
return 0;
}
#else /* DEBUG */
#define js_show_leaks()
#endif /* DEBUG */
/* Routine which tells us how much memory we have allocated.
Input: None
Output: The number of bytes allocated by js_alloc routines; 0 if
it can not be determine (we do not have DEBUG set to keep
track of it)
*/
int js_tell_memory_allocated() {
#ifdef DEBUG
return total_allocated_memory;
#else
return 0;
#endif
}
/* js_show_stdout: Display the contents of a given js_string
object on standard output
input: Pointer to js_string object
output: -1 on failure, 1 on success */
int js_show_stdout(js_string *js) {
int counter = 0;
if(js_has_sanity(js) < 0)
return -1;
while(counter < js->unit_size * js->unit_count) {
putc(*(js->string + counter),stdout);
counter++;
}
return 1;
}
/* show_esc_stdout: Display a csv1-compatible backslash escaped
version of a given js_string object on standard output
input: Pointer to js_string object
output: -1 on failure, 1 on success */
int show_esc_stdout(js_string *js) {
int counter = 0;
unsigned char this;
if(js_has_sanity(js) < 0)
return -1;
if(js->unit_size != 1) /* There is a bug which changes this while keeping
the sanity */
return -1;
while(counter < js->unit_size * js->unit_count) {
this = *(js->string + counter);
if(this < 32 || this > 126) {
printf("\\%03o",this);
}
else if(this == '\\' || this == '%') {
printf("\\%c",this);
}
else {
putc(*(js->string + counter),stdout);
}
counter++;
}
return 1;
}
/* safe_esc_stdout: Display a safe csv2-compatible backslash escaped
version of a dlabel; this will make an
hex escape sequence anything
that is not [A-Za-z0-9\-\_]
input: Pointer to js_string object
output: -1 on failure, 1 on success */
int safe_esc_stdout(js_string *js) {
int counter = 0;
unsigned char this;
if(js_has_sanity(js) < 0)
return -1;
if(js->unit_size != 1) /* There is a bug which changes this while keeping
the sanity */
return -1;
while(counter < js->unit_size * js->unit_count) {
this = *(js->string + counter);
/* A lot of the fetchzone code makes the first character a
* space, which needs to be faithfully copied */
if(this == ' ' && counter == 0) {
printf(" ");
}
else if((this >= 'A' && this <= 'Z') || (this >= 'a' && this <= 'z')
|| this == '-' || this == '_' || this > 127 /* UTF-8 */
|| this == '.' || this == '@' || (this >= '0' && this <= '9')) {
printf("%c",this);
}
/* We show a star only if it is the first character and the second
* character is a '.' character */
else if(this == '*' && counter == 0 && js->unit_count > 2 &&
*(js->string + 1) == '.') {
printf("%c",this);
}
else {
printf("\\x%02x",this);
}
counter++;
}
return 1;
}
/* js_getline_stdin: Get a line from the standard input
input: To to js_string object to put stdin contents in
output: JS_ERROR on error, JS_SUCCESS on success.
note: js->encoding needs to be set to something besides JS_BINARY */
int js_getline_stdin(js_string *js) {
char *temp; /* Temporary place to put chars until they become
a part of js */
js_string *newlines, *append;
int counter = 0;
temp = js_alloc(js->unit_size,1);
newlines = js_create(256,js->unit_size);
if(newlines == 0)
return JS_ERROR;
newlines->encoding = js->encoding;
append = js_create(256,js->unit_size);
if(append == 0) {
js_destroy(newlines);
js_dealloc(temp);
return JS_ERROR;
}
js_newline_chars(newlines);
if(js_has_sanity(js) == JS_ERROR)
goto error;
if(temp == 0) {
js_destroy(newlines);
js_destroy(append);
js_dealloc(temp);
return JS_ERROR;
}
/* Blank out the js string */
js->unit_count = 0;
while(!feof(stdin) && js_match(newlines,js) == -2) {
temp[counter] = getc(stdin);
counter++;
if(counter >= js->unit_size) {
counter = 0;
js_str2js(append,temp,1,js->unit_size);
if(js_append(append,js) == JS_ERROR)
goto error;
}
}
/* Success! */
js_destroy(append);
js_destroy(newlines);
js_dealloc(temp);
return JS_SUCCESS;
error:
js_destroy(append);
js_destroy(newlines);
js_dealloc(temp);
return JS_ERROR;
}
/* js_open: Open a file
input: js_string pointing to file we wish to open, flags
output: void */
void js_open(js_string *filename, js_file *desc, int flags) {
char temp[256];
/* Return if the length of the string is greater than
the space we allocated for the filename */
if(filename->unit_count * filename->unit_size > 255) {
desc->filetype = -1;
return;
}
/* Copy over the filename to the temp string to make it a
null terminated string */
js_js2str(filename,temp,255);
desc->filetype = JS_OPEN2;
desc->file_desc = open(temp,flags,00600);
desc->number = -1; /* You can set up buffering later if you want */
desc->eof = 0; /* Are we at the end of file? */
desc->buffer = 0;
if(desc->file_desc == -1) {
desc->filetype = -1;
return;
}
return;
}
/* js_open_append: Open a file for appending
input: js_string pointing to file we wish to open
output: JS_SUCCESS on success, JS_ERROR on error */
int js_open_append(js_string *filename, js_file *desc) {
js_open(filename,desc,O_WRONLY | O_APPEND | O_CREAT);
if(desc->filetype == -1)
return JS_ERROR;
else
return JS_SUCCESS;
}
/* js_open_write: Open a file for writing
input: js_string pointing to file we wish to open
output: JS_SUCCESS on success, JS_ERROR on error */
int js_open_write(js_string *filename, js_file *desc) {
js_open(filename,desc,O_WRONLY | O_CREAT);
if(desc->filetype == -1)
return JS_ERROR;
else
return JS_SUCCESS;
}
/* js_open_read: Open a file for reading
input: js_string pointing to file we wish to open
output: JS_SUCCESS on success, JS_ERROR on error */
int js_open_read(js_string *filename,js_file *desc) {
js_open(filename,desc,O_RDONLY);
if(desc->filetype == -1)
return JS_ERROR;
else
return JS_SUCCESS;
}
/* js_rewind: Rewind to the beginning of a given file
input: File descriptor
output: JS_ERROR (-1) on error, JS_SUCCESS on success */
int js_rewind(js_file *desc) {
if(desc == 0)
return JS_ERROR;
if(desc->filetype != JS_OPEN2)
return JS_ERROR;
/* Get rid of the buffer */
if(desc->buffer != 0)
js_destroy(desc->buffer);
desc->number = -1;
if(lseek(desc->file_desc,0,SEEK_SET) == -1)
return JS_ERROR;
return JS_SUCCESS;
}
/* js_read: Read n bytes from a file, and place those bytes in a js_string
object.
input: File descriptor, js_string object, bytes to read
output: JS_ERROR (-1) on error, bytes read on success */
int js_read(js_file *desc, js_string *js, int count) {
ssize_t value;
int ret;
/* Sanity checks */
if(js_has_sanity(js) == JS_ERROR)
return JS_ERROR;
if(desc->filetype != JS_OPEN2)
return JS_ERROR;
if(count % js->unit_size != 0)
return JS_ERROR;
#ifndef MINGW32
if(count < 0 || count > SSIZE_MAX)
return JS_ERROR;
#else
if(count < 0 || count > 1024)
return JS_ERROR;
#endif
if(count > js->unit_size * js->max_count)
return JS_ERROR;
value = read(desc->file_desc,js->string,count);
if(value == -1)
return JS_ERROR;
ret = value;
if(ret % js->unit_size != 0) {
js->unit_count = 0;
return JS_ERROR;
}
js->unit_count = ret / js->unit_size;
return ret;
}
/* js_write: Write from a js_string object in to a file
input: File descriptor, js_string object
output: JS_ERROR (-1) on error, JS_SUCCESS on success */
int js_write(js_file *desc, js_string *js) {
ssize_t value;
int to_write,written;
/* Sanity checks */
if(js_has_sanity(js) == JS_ERROR)
return JS_ERROR;
if(desc->filetype != JS_OPEN2)
return JS_ERROR;
to_write = js->unit_size * js->unit_count;
#ifndef MINGW32
if(to_write < 0 || to_write > SSIZE_MAX)
return JS_ERROR;
#else
if(to_write < 0 || to_write > 1024)
return JS_ERROR;
#endif
value = write(desc->file_desc,js->string,to_write);
written = value;
if(written != to_write)
return JS_ERROR;
return JS_SUCCESS;
}
/* js_close: Close an opened file
input: js file descriptor
output: JS_ERROR (-1) on error, JS_SUCCESS (1) on success */
int js_close(js_file *desc) {
int ret;
/* Close the file, making sure we closed it */
ret = close(desc->file_desc);
/* Get rid of the buffer */
if(desc->buffer != 0)
js_destroy(desc->buffer);
desc->number = -1;
if(ret == -1)
return JS_ERROR;
/* Change the filetype of the closed file to an invalid filetype */
desc->filetype = JS_ERROR;
return JS_SUCCESS;
}
/* Some UNIX systems do not have a flock(), since it did not become part
of the POSIX specification. Since MaraDNS does not currently use
these routines, we can safely not compile them. */
#ifndef NO_FLOCK
/* js_lock: Lock a file using flock()
input: Pointer to file desc
output: JS_ERROR on error, JS_SUCCESS on success */
int js_lock(js_file *desc) {
/* Lock the file: This may freeze here waiting for lock */
flock(desc->file_desc,LOCK_EX);
return JS_SUCCESS;
}
/* js_unlock: Unlock a file using flock()
input: Pointer to file desc
output: JS_ERROR on error, JS_SUCCESS on success */
int js_unlock(js_file *desc) {
/* Lock the file: This may freeze here waiting for lock */
flock(desc->file_desc,LOCK_UN);
return JS_SUCCESS;
}
#endif /* SOLARIS, see commentary above */
/* js_buf_eof: Tell us if we hit the end of a given file
input: Pointer to file descriptor
output: 0 if not end of file, otherwise 1 */
int js_buf_eof(js_file *desc) {
if(desc->eof && desc->number >= desc->buffer->unit_count)
return 1;
return 0;
}
/* js_buf_read: Read a new chunk of the file and put it in the buffer
input: Pointer to a file descriptor
output: JS_ERROR (-1) on error, JS_SUCCESS(1) on success */
int js_buf_read(js_file *desc) {
int bytes_read;
/* Sanity check */
if(js_has_sanity(desc->buffer) == -1)
return -1;
bytes_read = js_read(desc,desc->buffer,
JS_BUFSIZE * desc->buffer->unit_size);
if(bytes_read != JS_BUFSIZE * desc->buffer->unit_size)
desc->eof = 1;
desc->number = 0;
return JS_SUCCESS;
}
/* js_buf_getline: Grab a line from an opened file (uses buffering)
input: Pointer to file descriptor of open file, pointer to js_string to
put line in
output: JS_ERROR (-1) on error, JS_SUCCESS(1) on success,
-2 if the line is too long for the string
*/
int js_buf_getline(js_file *desc, js_string *js) {
js_string *newlines, *temp;
int next_newln;
int overflowed = 0;
/* Sanity check */
if(js_has_sanity(js) == -1)
return -1;
/* This is tricky to do because we have to do our own buffering */
/* If the buffer is not there yet, create one */
if(desc->number == -1) {
if(desc->buffer == 0)
desc->buffer = js_create(JS_BUFSIZE + 10,js->unit_size);
js_buf_read(desc);
}
/* Sanity check */
if(js->unit_size != desc->buffer->unit_size)
return -1;
/* Make an js_string object that is all of the allowed newline
characters */
newlines = js_create(js->max_count,js->unit_size);
js_copy(js,newlines);
js_newline_chars(newlines);
/* Find the next newline character in the string */
next_newln = js_match_offset(newlines,desc->buffer,desc->number);
/* If we are at the end of the buffer in question w/o finding a
newline... */
if(next_newln == -2 && desc->eof == 0) {
/* ...then we put the rest of the buffer in js, but only if
it will fit in js. Otherwise, we blank out js and return
success. */
if(JS_BUFSIZE + 1 - desc->number < js->max_count && overflowed == 0)
js_substr(desc->buffer,js,desc->number,
JS_BUFSIZE - desc->number);
else {
js_str2js(js,"",0,js->unit_size); /* blank line if overflow */
overflowed = 1;
}
/* And load up a new buffer */
js_buf_read(desc);
/* If the new buffer does not have a newline in it, and is a full-sized
buffer, then we handle this special case */
while(js_match(newlines,desc->buffer) == -2 && desc->eof == 0) {
if(js->unit_count + JS_BUFSIZE < js->max_count && overflowed == 0)
js_append(desc->buffer,js);
else {
js_str2js(js,"",0,js->unit_size);
overflowed = 1;
}
js_buf_read(desc);
}
next_newln = js_match(newlines,desc->buffer);
temp = js_create(js->max_count,js->unit_size);
js_substr(desc->buffer,temp,0,next_newln + 1);
js_append(temp,js);
js_destroy(temp);
if(next_newln != -2)
desc->number = next_newln + 1;
if(desc->number >= JS_BUFSIZE)
js_buf_read(desc);
js_destroy(newlines);
if(overflowed == 1)
return -2;
return JS_SUCCESS;
}
else if(next_newln == -2) {
/* We have EOF. Read the string and return it */
/* With overflow checking, of course */
if(desc->buffer->unit_count - desc->number < js->max_count
&& overflowed == 0)
js_substr(desc->buffer,js,desc->number,
desc->buffer->unit_count - desc->number);
else {
js_str2js(js,"",0,js->unit_size);
overflowed = 1;
}
/* Make sure js_buf_eof sees it as an EOF */
desc->number = desc->buffer->unit_count + 1;
js_destroy(newlines);
if(overflowed == 1)
return -2;
return JS_SUCCESS;
}
/* At this point, we can assume that we found a newline in the buffer */
if(next_newln + 1 - desc->number < js->max_count) {
js_substr(desc->buffer,js,desc->number,next_newln + 1 - desc->number);
desc->number = next_newln + 1;
if(desc->number >= JS_BUFSIZE)
js_buf_read(desc);
}
else
js_str2js(js,"",0,js->unit_size);
js_destroy(newlines);
if(overflowed == 1)
return -2;
return JS_SUCCESS;
}
/* js_qstr2js: "Quick" version of js_str2js routine.
input: pointer to js object, NULL-terminated string
output: JS_ERROR on failure, JS_SUCCESS on success
note: it's here because of strlen call */
int js_qstr2js(js_string *js, char *string) {
if(js == 0) {
return JS_ERROR;
}
return js_str2js(js,string,strlen(string),js->unit_size);
}
/* js_adduint32: Add a 32-bit number to the end of a js_string obejct
in big-endian format, where the js->unit_size is one.
input: pointer to js_string object, number to add
output: JS_ERROR on error, JS_SUCCESS on success
(This is in OS because of the dependency on u_int32_t
*/
int js_adduint32(js_string *js, u_int32_t number) {
/* sanity checks */
if(js_has_sanity(js) == JS_ERROR)
return JS_ERROR;
if(js->unit_size != 1)
return JS_ERROR;
/* No buffer overflows */
if(js->unit_count + 4 >= js->max_count)
return JS_ERROR;
/* Add the uint16 to the end of the string */
*(js->string + js->unit_count) = (number >> 24) & 0xff;
*(js->string + js->unit_count + 1) = (number >> 16) & 0xff;
*(js->string + js->unit_count + 2) = (number >> 8) & 0xff;
*(js->string + js->unit_count + 3) = number & 0xff;
js->unit_count += 4;
return JS_SUCCESS;
}
/* js_readuint32: Read a single uint32 (in big-endian format)
from a js_string object
input: pointer to js_string object, offset from beginning
of string (0 is beginning of string, 1 second byte, etc.)
output: JS_ERROR on error, value of uint32 on success
(Hack: 0xffffffff is the same as -1 in comparisons)
(This is in OS because of the dependency on u_int32_t)
*/
u_int32_t js_readuint32(js_string *js, unsigned int offset) {
u_int32_t ret;
/* sanity checks */
if(js_has_sanity(js) == JS_ERROR)
return 0xffffffff;
if(js->unit_size != 1)
return 0xffffffff;
if(offset > (js->unit_count - 4) || offset < 0)
return 0xffffffff;
ret = ((*(js->string + offset) << 24) & 0xff000000) |
((*(js->string + offset + 1) << 16) & 0xff0000) |
((*(js->string + offset + 2) << 8) & 0xff00) |
(*(js->string + offset + 3) & 0xff);
/* Make sure we do not inadvertently return JS_ERROR */
if(ret == 0xffffffff)
ret = 0xfffffffe;
return ret;
}
/* js_strnlen: Determine the length of a null-terminated string, up
* to the length determined by the limit. This is here because strnlen
* is, alas, not a portable string library call. This call is originally
* by Matthew T. Russotto */
int js_strnlen(char *s, u_int32_t limit) {
u_int32_t len;
if(limit > 2147483600 || limit < 0) { /* Just under 2 ** 31 */
return JS_ERROR;
}
if(s == NULL) {
return JS_ERROR;
}
len = 0;
while(len < limit && (*s++)) {
len++;
}
return len;
}
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