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/* Copyright (c) 2006 Sam Trenholme
*
* TERMS
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* This software is provided 'as is' with no guarantees of correctness or
* fitness for purpose.
*/
/* Note: This file is encoded using utf-8 encoding */
/* Note also: This is the revamped linked-list based hash which was changed
for MaraDNS 0.8.30 */
/* MaraHash: A series of functions to make assosciative arrays using
js_string objects as keys and values.
This is done with a hash that grows as needed for the data in question
This source file also contains the tools for creating and manipulating
(as such) the mara_tuple objects (similiar to Python tuples--immutable
lists) */
#ifndef JS_STRING_INCLUDED
#include "JsStr.h"
#endif
#include "MaraHash.h"
/* Masks to limit the size of the hash */
/* These are powers of two, minus one */
mhash_offset mhash_mask[31] = { 1, 1, 3, 7, 15, 31, 63, 127, 255, 511, 1023,
2047, 4095, 8191, 16383, 32767, 65535, 131071,
262143, 524287, 1048575, 2097151, 4194303, 8388607,
16777215, 33554431, 67108863, 134217727,
268435455, 536870911, 1073741823 };
/* Create a new, blank mhash object
input: none
output: pointer to the object in quesiton on success, NULL (0)
otherwise
*/
mhash *mhash_create(int hash_bits) {
mhash *new;
int counter;
if((new = js_alloc(1,sizeof(mhash))) == 0)
return 0;
new->hash_bits = hash_bits;
/* Create that hash table */
/* mhash_mask[hash_bits] + 1 has a value of 2 to the power of hash_bits */
if((new->hash_table =
js_alloc(mhash_mask[hash_bits] + 1,sizeof(mhash_spot *))) == 0) {
js_dealloc(new);
return 0;
}
/* Zero out the hash table */
for(counter=0;counter<=mhash_mask[hash_bits];counter++)
new->hash_table[counter] = 0;
/* Zero elements in the assosciative array */
new->spots = 0;
/* Exit */
return new;
}
/* Determine a hash for a given js_string object
input: A pointer to the js_string object in question,
the number of bits for the hash in the hash table
output: A table offset to try (0 indicates error)
*/
mhash_offset mhash_js(js_string *tohash, int hash_bits) {
mhash_offset ret = 0;
unsigned char *point, *max;
int shift = 0; /* number of bits shifted */
if(js_has_sanity(tohash) == JS_ERROR)
return 0;
point = tohash->string;
max = point + (tohash->unit_count * tohash->unit_size);
if(max > point + js_octets(tohash)) /* Overflow protection */
return 0;
/* Simple enough hash */
while(point < max) {
ret += (mhash_offset)(*point << shift);
shift += 7;
shift %= hash_bits;
point++;
}
/* Do something useful with those extra seven bits */
ret ^= ret >> 7;
/* Make the hash fit in the table in question */
ret = ret & mhash_mask[hash_bits];
/* A return of 0 always indicates an error */
if(ret == 0)
ret++;
return ret;
}
/* Add an element to the hash
input: js_string key of dictionaty lookup
anonymous pointer to the data for the dictionary key
output: JS_ERROR on error, JS_SUCCESS on success
*/
int mhash_put(mhash *hash, js_string *key, void *value, int datatype) {
mhash_offset first_found;
js_string *new_key; /* We copy the key values because the key value is,
by necessity, static. */
mhash_spot *point, *new;
/* Sanity check */
if(js_has_sanity(key) == JS_ERROR)
return JS_ERROR;
/* Find the element in the hash table we will mutilate */
first_found = mhash_js(key,hash->hash_bits);
if(first_found == 0)
return JS_ERROR;
/* Copy the key to the new_key, which needs to be immutable */
/* Since the key is "immutable", we make it as compact as possible */
if((new_key=js_create(key->unit_count + 1,key->unit_size)) == 0) {
js_dealloc(hash->hash_table[first_found]);
return JS_ERROR;
}
if(js_copy(key,new_key) == JS_ERROR) {
js_dealloc(hash->hash_table[first_found]);
js_destroy(new_key);
return JS_ERROR;
}
/* Create a key/value pair */
if((new = js_alloc(1,sizeof(mhash_spot))) == 0) {
return JS_ERROR;
}
/* Put values in the newly created mhash_spot structure */
new->key = new_key;
new->value = value;
new->datatype = datatype;
new->next = 0;
/* Find where to put the data */
point = hash->hash_table[first_found];
if(point == 0) {
hash->hash_table[first_found] = new;
}
/* If needed, add this to the end of a linked list */
else {
/* We do not allow the same key to be in the hash twice */
if(js_issame(point->key,new_key))
goto cleanup;
while(point->next != 0) {
/* We do not allow the same key to be in the hash twice */
if(js_issame(point->key,new_key))
goto cleanup;
point = point->next;
}
/* We do not allow the same key to be in the hash twice */
if(js_issame(point->key,new_key))
goto cleanup;
point->next = new;
}
/* Increment the number of elements in the hash. */
hash->spots++;
return JS_SUCCESS;
cleanup:
js_destroy(new_key);
js_dealloc(new);
return JS_ERROR;
}
/* Get an element from the hash
input: js_string key of dictionaty lookup
anonymous pointer to the data for the dictionary key
output: A mhash_e struct with the data in question. "Value"
points to 0 if there was a problem
*/
mhash_e mhash_get(mhash *hash, js_string *key) {
mhash_offset first_found;
mhash_spot *point;
mhash_e ret;
ret.point = 0;
ret.value = 0;
ret.datatype = -1;
/* Sanity check */
if(js_has_sanity(key) == JS_ERROR)
return ret;
/* Find the element in the hash table we will get data from */
first_found = mhash_js(key,hash->hash_bits);
/* Handle the case of looking up a non-existant element */
if(hash->hash_table[first_found] == 0) {
ret.value = 0;
ret.datatype = 0;
ret.point = 0;
return ret;
}
point = hash->hash_table[first_found];
/* Traverse the linked list, as needed */
while(!js_issame(key,point->key)) {
/* If the element is not in the table, return error */
if(point->next == 0) {
ret.value = 0;
ret.datatype = 0;
ret.point = 0;
return ret;
}
point = point->next;
}
/* Now that we know what element in the hash table to view, view it */
ret.point = &(point->value);
ret.value = point->value;
ret.datatype = point->datatype;
return ret;
}
/* Get a direct pointer to the "immutable" key from the hash
input: pointer to hash table, js_string key of dictionary lookup
output: A pointer to the instance of that key in the hash table,
0 if it isn't there/an error occured
*/
js_string *mhash_get_immutable_key(mhash *hash, js_string *key) {
mhash_offset first_found;
mhash_spot *point;
/* Sanity check */
if(js_has_sanity(key) == JS_ERROR)
return 0;
/* Find the element in the hash table we will get data from */
first_found = mhash_js(key,hash->hash_bits);
/* Handle the case of looking up a non-existant element */
if(hash->hash_table[first_found] == 0)
return 0;
point = hash->hash_table[first_found];
/* Look for the key in the hash table */
while(!js_issame(key,point->key)) {
/* If the element is not in the table, return error */
if(point->next == 0)
return 0;
point = point->next;
}
/* Now that we know what key in the hash table to view, return a
pointer to it */
return point->key;
}
/* Remove an element from the assosciative array (hash)
input: Hash to change, element to remove
output: Pointer to value of array element to remove (which
you will probably want to deallocate), 0 on error
*/
void *mhash_undef(mhash *hash, js_string *key) {
mhash_offset first_found;
mhash_spot *point, *last;
void *ret;
/* Find the element in the hash table we will remove */
first_found = mhash_js(key,hash->hash_bits);
if(first_found == 0) {
return 0;
}
/* Handle the case of looking up a non-existant element */
if(hash->hash_table[first_found] == 0) {
return 0;
}
point = hash->hash_table[first_found];
last = 0;
/* Find the element in the hash */
while(point != 0) {
/* If we find the element we want to delete, break out of loop */
if(js_issame(key,point->key))
break;
last = point;
point = point->next;
}
/* If not found, return 0 */
if(point == 0)
return 0;
/* Remove a pointer to the element in the hash */
if(last == 0)
hash->hash_table[first_found] = point->next;
else
last->next = point->next;
/* Decrement the number of elements in the hash */
hash->spots--;
/* Deallocate the memory set aside for the hash key */
if(js_destroy(point->key) == JS_ERROR) {
return 0;
}
/* Remember the pointer to the hash value */
ret = point->value;
/* Deallocate the memory set aside for the mhash_spot */
if(js_dealloc(point) == JS_ERROR) {
return 0;
}
/* Return a pointer to the hash value, which the code calling
this function will probably deallocate in short order */
return ret;
}
/* Function to add a js_string to a mhash structure
input: Hash to change, key, value
output: JS_ERROR: bad JS_SUCCESS: good
*/
int mhash_put_js(mhash *hash, js_string *key,js_string *value) {
js_string *new;
int ret;
/* While the anonymous pointer is nice for flexibility, the
developer probably expects to create a new string when adding
a value to the table */
/* We make the value as compact as possible, since it
won't change */
if((new=js_create(value->unit_count + 1,value->unit_size)) == 0)
return JS_ERROR;
if(js_copy(value,new) == JS_ERROR) {
js_destroy(new);
return JS_ERROR;
}
ret = mhash_put(hash,key,new,MARA_JS);
if(ret == JS_ERROR)
js_destroy(new);
return ret;
}
/* Function to get a js_string object from a mhash structure
input: Hash to view, key
output: pointer to js_string on success, 0 on error */
js_string *mhash_get_js(mhash *hash, js_string *key) {
mhash_e info;
info = mhash_get(hash,key);
if(info.value == 0)
return 0; /* Error condition */
if(info.datatype != MARA_JS)
return 0; /* Another error condition--we are looking for a js_string */
if(js_has_sanity(info.value) == JS_ERROR)
return 0; /* Make sure the string is kosher */
return info.value;
}
/* Function to remove a js_string object from a mhash structure
input: Hash to fondle, key
output: JS_SUCCESS or JS_ERROR, depending on success/failure */
int mhash_undef_js(mhash *hash, js_string *key) {
js_string *tonuke;
tonuke = mhash_undef(hash,key);
if(tonuke == 0) {
js_destroy(tonuke);
return JS_ERROR;
}
return js_destroy(tonuke);
}
/* Function to resize a hash table.
input: pointer to mhash object (assosciative array), desired size of
new hash table
output: JS_SUCCESS on success, JS_ERROR on error
*/
int mhash_resize(mhash *hash,int new_bits) {
mhash_offset counter;
mhash_offset old_tablesize;
mhash_spot **new_hash_table,**old_hash_table;
mhash_spot *point, *save;
/* If the value is out of range, return error */
if(new_bits < 1 || new_bits > 29)
return JS_ERROR;
/* Allocate the new hash table -- mhash_mask[new_bits] + 1 is 2^new_bits */
if((new_hash_table =
js_alloc(mhash_mask[new_bits] + 1,sizeof(mhash_spot *))) == 0)
return JS_ERROR;
/* Zero out the new hash table */
for(counter=0;counter<=mhash_mask[new_bits];counter++)
new_hash_table[counter] = 0;
/* Keep track of where the old hash table is */
old_hash_table = hash->hash_table;
/* Set the value of old_tablesize to size of the old hash table
minus one (to make code more efficient) */
old_tablesize = mhash_mask[hash->hash_bits];
/* Have the hash (assosciative array) object point to the
new hash table */
hash->hash_table = new_hash_table;
hash->hash_bits = new_bits;
/* Copy over data from the old hash table to the new, shiny hash table */
for(counter = 1;counter <= old_tablesize; counter++) {
/* Copy found elements over */
if(old_hash_table[counter] != 0) {
point = old_hash_table[counter];
/* Go down every "branch" of linked list elements */
while(point != 0) {
/* Sanity checks */
if(point->key == 0)
continue;
if(js_has_sanity(point->key) == JS_ERROR)
continue;
/* Add the element to the new hash */
mhash_put(hash,point->key,point->value,point->datatype);
/* Go to the next element, destorying this element in the
process */
save = point->next;
js_dealloc(point);
point = save;
}
}
}
/* Destroy the old hash table */
js_dealloc(old_hash_table);
return JS_SUCCESS;
}
/* Function to, if needed, automatically grow a hash table
Input: pointer hash table
Output: JS_ERROR if something bad happened, 1 if the table did not grow,
2 if the table grew.
*/
int mhash_autogrow(mhash *hash) {
int bits;
bits = hash->hash_bits;
if(bits < 1 || bits > 29)
return JS_ERROR;
/* If is is really small, always grow it */
if(bits < 4) {
if(mhash_resize(hash,bits + 1) == JS_ERROR)
return JS_ERROR;
return 2;
}
/* Integer arithmetic, ugh. If the hash is more than 50% full,
we grow it. Make this mhash_mask[bits - 1] to grow at 25% size and
mhash_mask[bits - 2] + mhash_mask[bits - 3] to grow at 37½% size */
if(hash->spots >= mhash_mask[bits - 1]) {
if(mhash_resize(hash,bits + 1) == JS_ERROR)
return JS_ERROR;
return 2;
}
/* Normally, we do not grow */
return 1;
}
/* This is part of the mhash method of getting keys from the hash,
e.g. "for a in dict.keys()" equavalent. What this routine does
is find the first key in the hash, and overwrite the supplied
key argument with the value of the hash's first key.
input: pointer to hash, pointer to js_string object where we will
put the first hash key
output: JS_ERROR on fatal error, JS_SUCCESS we we found a key,
0 if the hash is empty
*/
int mhash_firstkey(mhash *hash, js_string *key) {
mhash_offset offset = 0;
mhash_spot *point;
while(offset < mhash_mask[hash->hash_bits] + 1) {
/* If we found the first element in the hash, copy
it over to the key, and return (usually) success */
if(hash->hash_table[offset] != 0) {
point = hash->hash_table[offset];
return js_copy(point->key,key);
}
else {
offset++;
}
}
/* We are at the end of the hash */
return 0;
}
/* This is the mhash method of getting keys from the hash, e.g.
"for a in dict.keys()" equavalent. The way we do this is by having
two arguments: The pointer to the hash, and a malleable js_string
object which contins the current pointer that we need to rplace
with the next pointer in the hash.
input: pointer to hash, pointer to js_string object with current key
output: JS_ERROR on fatal error, JS_SUCCESS if we incremented the
hash pointer, 0 if we are at the last element in the hash
*/
int mhash_nextkey(mhash *hash, js_string *key) {
mhash_spot *point;
mhash_offset offset;
/* Determine where we currently are in the hash */
offset = mhash_js(key,hash->hash_bits);
/* Sanity check */
if(offset > mhash_mask[hash->hash_bits] || offset < 0)
return JS_ERROR;
/* Determine where we are in this branch, to look for the element
in question */
point = hash->hash_table[offset];
/* If we are pointing at nothing, return error */
if(point == 0)
return JS_ERROR;
/* Find the element we are looking for */
while(!js_issame(key,point->key)) {
/* If the key is not in the hash, return error */
if(point->next == 0) {
return JS_ERROR;
}
point = point->next;
}
/* OK, now, find out what the next element is. */
/* If there is a subsequent element in this "branch" of the
hash, then we simply copy over the pointer there */
if(point->next != 0) {
return js_copy(point->next->key,key);
}
/* Otherwise, we need to find the next element in the hash that has
an element */
offset++;
while(offset < mhash_mask[hash->hash_bits] + 1) {
/* If we found the next element in the hash, copy
it over to the key, and return (usually) success */
if(hash->hash_table[offset] != 0) {
point = hash->hash_table[offset];
return js_copy(point->key,key);
}
else {
offset++;
}
}
/* We are at the end of the hash */
return 0;
}
/* Create a new mara_tuple object
input: Number of elements in mara_tuple table
output: pointer to object in question, 0 on error */
mara_tuple *mtuple_new(int elements) {
mara_tuple *ret;
int counter;
if((ret = js_alloc(1,sizeof(mara_tuple))) == 0)
return 0;
ret->elements = elements;
if((ret->tuple_list = js_alloc(elements,sizeof(js_string *))) == 0) {
js_dealloc(ret);
return 0;
}
/* Zero out the tuple list table */
for(counter=0;counter<elements;counter++)
ret->tuple_list[counter] = 0;
return ret;
}
/* Copy a js_string object over to an element in a mara_tuple table.
Since tuples are "immutable", this funciton will only change empty
elements.
input: Pointer to mara_tuple object, pointer to js_string to copy,
element to copy in to
output: JS_ERROR on error, JS_SUCCESS on success */
int mtuple_put(mara_tuple *tuple, js_string *js, int element) {
js_string *copy;
/* Make sure the "element" value makes sense: It should fit in
the mara_tuple, and the element in the mara_tuple needs to
be blank */
if(element >= tuple->elements || element < 0)
return JS_ERROR;
if(tuple->tuple_list[element] != 0)
return JS_ERROR;
/* Begin copying over to copy */
/* We make the copy as compact as possible, since it will not
change */
if((copy=js_create(js->unit_count + 1,js->unit_size)) == 0)
return JS_ERROR;
if(js_copy(js,copy) == JS_ERROR)
return JS_ERROR;
tuple->tuple_list[element] = copy;
return JS_SUCCESS;
}
/* Get the pointer to a js_string object in a mara_tuple table.
input: Pointer to mara_tuple object, element we wish to look at
output: pointer to appropriate js_string object on success,
0 on error
*/
js_string *mtuple_get(mara_tuple *tuple, int element) {
/* Make sure we are given sane numbers */
if(element >= tuple->elements || element < 0)
return 0;
return tuple->tuple_list[element];
}
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