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# Generate fake headers
# forwarding headers to simulate installed header paths with just a marble/ prefix
# for headers which are located in other prefixes in the sources
set(FAKEHEADERS_DIR ${CMAKE_CURRENT_BINARY_DIR}/fakeheaders)
function(generateFakeHeaders basedir)
foreach(_filename ${ARGN})
set(_fileContent "#include <${basedir}/${_filename}>")
file(WRITE ${FAKEHEADERS_DIR}/marble/${_filename} ${_fileContent})
endforeach()
endfunction()
# create clean dir
file(REMOVE_RECURSE ${FAKEHEADERS_DIR})
file(MAKE_DIRECTORY ${FAKEHEADERS_DIR}/marble)
generateFakeHeaders(geodata/data
GeoDataCoordinates.h
GeoDataDocument.h
GeoDataFlyTo.h
GeoDataGeometry.h
GeoDataGroundOverlay.h
GeoDataIconStyle.h
GeoDataLatLonAltBox.h
GeoDataLinearRing.h
GeoDataLineString.h
GeoDataLookAt.h
GeoDataMultiGeometry.h
GeoDataPlacemark.h
GeoDataPlaylist.h
GeoDataPoint.h
GeoDataPolygon.h
GeoDataStyle.h
GeoDataStyleMap.h
GeoDataTour.h
)
generateFakeHeaders(geodata/parser
GeoDataTypes.h
)
generateFakeHeaders(routing
Route.h
RouteRequest.h
RoutingManager.h
RoutingModel.h
)
# TODO: Change include directories for the library not to include all subdirectories,
# and change #include statements to use <marble/...> and "..." includes only
include_directories(
${CMAKE_SOURCE_DIR}/src/lib
${FAKEHEADERS_DIR}
)
set( MARBLE_EXAMPLES_INSTALL_DIR ${CMAKE_INSTALL_FULL_DATAROOTDIR}/apps/marble/examples )
add_subdirectory( hello-marble )
add_subdirectory( map-properties )
add_subdirectory( custom-layers )
add_subdirectory( kml-inspector )
add_subdirectory( map-controls )
add_subdirectory( overlay-rendering )
add_subdirectory( squad-interpolation )
add_subdirectory( geopainter )
add_subdirectory( basic-routing )
add_subdirectory( reverse-geocoding )
add_subdirectory( vehicletracking )
add_subdirectory( search )
add_subdirectory( marble-game )
add_subdirectory( marbleQuick2 )
FIND_PACKAGE (OpenCV QUIET COMPONENTS core imgproc highgui videoio)
if(OPENCV_HIGHGUI_FOUND)
add_subdirectory( animation-video )
add_subdirectory( tour-preview )
endif()
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