File: ClickOnThat.qml

package info (click to toggle)
marble 4%3A16.08.3-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 76,596 kB
  • ctags: 22,881
  • sloc: cpp: 177,552; xml: 39,363; ansic: 7,204; python: 2,209; sh: 1,140; makefile: 230; perl: 222; ruby: 97; java: 66
file content (317 lines) | stat: -rw-r--r-- 7,971 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2014 Abhinav Gangwar <abhgang@gmail.com>
//


import QtQuick 2.0
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.2

Rectangle {
    id: clickOnThat
    objectName: "clickOnThat"

    color: "#C2D1B2"

    signal nextQuestionRequested()
    signal gameQuitRequested()
    signal answerDisplayRequested()
    signal questionsTimeout()

    property int panelWidth: 200
    property int panelHeight: 600

    width: panelWidth
    height: panelHeight

    // Display the button to show correct Answer
    property bool showCorrectAnswer: false

    // Result Display
    property bool showResult: false
    property string result: qsTr("Undetermined")
    property int score: 0
    property bool scoreDetermined: false
    property int totalQuestionsAsked: 0  // Total no. of questions that user is asked
    property int maximumQuestions: 0

    property bool showQuestion: false
    property string countryName: qsTr("Undetermined")

    Rectangle {
        id: gameDescription
        width: panelWidth
        height: panelHeight/10
        anchors.top: parent.top
        anchors.topMargin: 10

        color: "#C2D1B2"

        Rectangle {
            id: gameName
            width: parent.width/2
            height: parent.height
            anchors.left: parent.left
            anchors.leftMargin: 5
            border.width: 1
            border.color: "#000000"

            radius: 6
            smooth: true
            color: "#696969"

            Text {
                width: parent.width
                wrapMode: Text.WordWrap
                horizontalAlignment: Text.AlignHCenter
                anchors.verticalCenter: parent.verticalCenter
                color: "white"

                text: qsTr("Click On That Country")
            }
        }

        CustomButton {
            id: quitGameButton
            buttonWidth: parent.width/2
            buttonHeight: parent.height

            normalColor: "#696969"
            borderColor: "#000000"

            labelText: qsTr("Quit Game")
            labelSize: parent.width/15
            labelColor: "white"

            anchors.left: gameName.right
            anchors.leftMargin: 5

            anchors.top: parent.top
            anchors.right: parent.right
            anchors.rightMargin: 5

            onButtonClick: {
                gameQuitRequested();
                resetOptions();
            }
        }
    }

    Rectangle {
        id: question

        anchors.top: gameDescription.bottom
        anchors.topMargin: parent.height/17
        anchors.left: parent.left
        anchors.leftMargin: 10
        anchors.right: parent.right
        anchors.rightMargin: 10
        height: panelHeight/8
        color: "#A9A9A9"
        radius: width*0.5
        smooth: true
        border.width: 1
        border.color: "#696969"

        visible: true

        Text {
            id: questionText
            color: "white"
            width: parent.width
            height: parent.height/2
            horizontalAlignment: Text.AlignHCenter
            font.pixelSize: parent.height/5
            text: qsTr("Click on")
        }

        Text {
            id: country
            anchors.top: questionText.bottom
            anchors.topMargin: 5
            width: parent.width
            height: parent.height/2
            horizontalAlignment: Text.AlignHCenter

            font.pixelSize: parent.height/5
            font.bold: true
            color: "white"
            text: qsTr(countryName)
        }
    }

    CustomButton {
        id: nextButton
        anchors.top: question.bottom
        anchors.topMargin: 20
        anchors.horizontalCenter: parent.horizontalCenter
        buttonWidth: panelWidth*4/5
        buttonHeight: panelHeight/14
        normalColor: "#696969"
        borderColor: "#000000"

        labelText: qsTr("Next")
        labelColor: "#ffffff";
        onButtonClick: {
            nextQuestionRequested()
        }
    }

    Rectangle {
        id: resultDisplay

        anchors.left: parent.left
        anchors.leftMargin: 20
        anchors.right: parent.right
        anchors.rightMargin: 20
        anchors.top: nextButton.bottom
        anchors.topMargin: 20

        color: "#80FFFF"
        border.width: 1
        border.color: "#262626"
        radius: 40
        smooth: true

        height: panelHeight/6

        visible: showResult

        Text {
            id: text
            anchors.left: parent.left
            anchors.leftMargin: 25
            anchors.right: parent.right
            anchors.rightMargin: 5
            anchors.verticalCenter: parent.verticalCenter

            wrapMode: Text.WordWrap
            text: qsTr(result)
        }
    }

    CustomButton {
        id: viewCorrectAnswer

        anchors.top: resultDisplay.bottom
        anchors.topMargin: 20
        anchors.left: parent.left
        anchors.leftMargin: 10
        anchors.right: parent.right
        anchors.rightMargin: 10

        buttonHeight: panelHeight*5/(6*14)
        borderColor: "#696969"
        labelColor: "green"
        labelText: qsTr("View Answer")

        visible: showCorrectAnswer

        onButtonClick: {
            answerDisplayRequested();
        }
    }

    Rectangle {
        id: scoreDisplay

        anchors.left: parent.left
        anchors.leftMargin:10
        anchors.right: parent.right
        anchors.rightMargin: 10
        anchors.top: viewCorrectAnswer.bottom
        anchors.topMargin: 20
        border.width: 1
        border.color: "#696969"

        height: panelHeight/8

        color: "#808080"

        Text {
            id: scoreContent
            color: "white"
            width: parent.width
            horizontalAlignment: Text.AlignHCenter
            font.pixelSize: 18
            text: {
                qsTr("Your Progress \n\n" + score + "/" + totalQuestionsAsked)
            }
        }
    }

    Timer {
        id: timer
        interval: 700
        repeat: false
        onTriggered: {
            questionsTimeout();
        }
    }

    onQuestionsTimeout: {
        timer.stop();
        showCorrectAnswer = false;
        nextQuestionRequested();
    }

    function initGame() {
        score = 0;
        totalQuestionsAsked = 0;
    }

    function resetOptions() {
        result = "Undetermined";
        showResult = false;
        showQuestion = false;
    }

    function setQuestion( name ) {
        if ( maximumQuestions > 0 ) {
            resetOptions();
            ++totalQuestionsAsked;
            countryName = name;
            scoreDetermined = false;
            showQuestion = true;
        }
        else {
            gameQuitRequested()
        }
        maximumQuestions = maximumQuestions - 1;
    }

    function displayResult( correct ) {
        showResult = true
        if ( correct && !scoreDetermined ) {
            ++score
            scoreDetermined = true;
            result = "<font face=\"verdana\" size=\"4\" color=\"#00ff00\"><b>Hooray !! Right Answer</b></font>"
            timer.start();
        }
        else {
            /**
             * Stop timer ( so that the game
             * doesn't switch to next question
             * automatically ) and let the user
             * choose whether he/she wants
             * to see the correct answer.
             **/
            if ( timer.running == true ) {
                timer.stop();
            }

            result = "<p align=\"center\"> <font face=\"verdana\" size=\"4\" color=\"#ff0000\"><b>Oops, Wrong Answer</b></font> </p>"
            showCorrectAnswer = true;
        }
    }
    
    function setMaximumQuestions( questionsCount ) {
        maximumQuestions = questionsCount;
    }
}