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//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2014 Abhinav Gangwar <abhgang@gmail.com>
//
// Self
#include "CountryByShape.h"
// Qt
#include <QVector>
#include <QTime>
#include <QVariant>
#include <QVariantList>
#include <QFileInfo>
// Marble
#include <marble/MarbleWidget.h>
#include <marble/MarbleModel.h>
#include <marble/GeoDataTreeModel.h>
#include <marble/MarblePlacemarkModel.h>
#include <marble/GeoDataTypes.h>
#include <marble/GeoDataDocument.h>
#include <marble/GeoDataPlacemark.h>
#include <marble/GeoDataGeometry.h>
#include <marble/GeoDataPolygon.h>
#include <marble/GeoDataLinearRing.h>
#include <marble/GeoDataMultiGeometry.h>
#include <marble/GeoDataPoint.h>
#include <marble/GeoDataCoordinates.h>
namespace Marble
{
class CountryByShapePrivate
{
public:
CountryByShapePrivate( MarbleWidget *marbleWidget )
: m_parent( 0 ),
m_marbleWidget( marbleWidget ),
m_countryNames( 0 ),
m_countryBoundaries( 0 )
{
m_continentsAndOceans << "Asia" << "Africa" << "North America" << "South America"
<< "Antarctica" << "Europe" << "Australia" << "Arctic Ocean" << "Indian Ocean"
<< "North Atlantic Ocean" << "North Pacific Ocean" << "South Pacific Ocean"
<< "South Atlantic Ocean" << "Southern Ocean" ;
}
CountryByShape *m_parent;
MarbleWidget *m_marbleWidget;
/**
* Document to store point placemarks which
* have country names ( from file "boundaryplacemarks.cache" )
*/
GeoDataDocument *m_countryNames;
/**
* Document which have placemarks whose geometry
* specifies the boundaries of a country
* (from file "ne_50m_admin_0_countries.pn2" )
*/
GeoDataDocument *m_countryBoundaries;
/**
* If the placemark, we select from boundaryplacemarks.cache,
* is a continent, the game will highlight a country,
* on map, which contains this point placemark in its geometry
* instead of highlighting the whole continent.
* Also, oceans are point placemark and we don't have
* any geometry, provided for oceans , that we can highlight.
* So, to avoid placemarks which represent continent or ocean
* we will use this list.
*/
QStringList m_continentsAndOceans;
};
CountryByShape::CountryByShape( MarbleWidget *marbleWidget )
: QObject(),
d( new CountryByShapePrivate(marbleWidget) )
{
d->m_parent = this;
connect( this, SIGNAL(announceHighlight(qreal,qreal,GeoDataCoordinates::Unit)),
d->m_marbleWidget, SIGNAL(highlightedPlacemarksChanged(qreal,qreal,GeoDataCoordinates::Unit)) );
}
CountryByShape::~CountryByShape()
{
delete d;
}
void CountryByShape::initiateGame()
{
if ( !d->m_countryNames ) {
const GeoDataTreeModel *const treeModel = d->m_marbleWidget->model()->treeModel();
for ( int i = 0; i < treeModel->rowCount(); ++i ) {
QVariant const data = treeModel->data ( treeModel->index ( i, 0 ), MarblePlacemarkModel::ObjectPointerRole );
GeoDataObject *object = qvariant_cast<GeoDataObject*>( data );
Q_ASSERT_X( object, "CountryByShape::initiateGame",
"failed to get valid data from treeModel for GeoDataObject" );
if ( object->nodeType() == GeoDataTypes::GeoDataDocumentType ) {
GeoDataDocument *doc = static_cast<GeoDataDocument*>( object );
QFileInfo fileInfo( doc->fileName() );
if ( fileInfo.fileName() == QString("boundaryplacemarks.cache") ) {
d->m_countryNames = doc;
break;
}
}
}
}
if ( !d->m_countryBoundaries ) {
const GeoDataTreeModel *const treeModel = d->m_marbleWidget->model()->treeModel();
for ( int i = 0; i < treeModel->rowCount(); ++i ) {
QVariant const data = treeModel->data ( treeModel->index ( i, 0 ), MarblePlacemarkModel::ObjectPointerRole );
GeoDataObject *object = qvariant_cast<GeoDataObject*>( data );
Q_ASSERT_X( object, "MainWindow::initiateGame",
"failed to get valid data from treeModel for GeoDataObject" );
if ( object->nodeType() == GeoDataTypes::GeoDataDocumentType ) {
GeoDataDocument *const doc = static_cast<GeoDataDocument*>( object );
QFileInfo fileInfo( doc->fileName() );
if ( fileInfo.fileName() == QString("ne_50m_admin_0_countries.pn2") ) {
d->m_countryBoundaries = doc;
break;
}
}
}
}
d->m_marbleWidget->setHighlightEnabled( true );
if ( d->m_countryBoundaries &&
d->m_countryNames )
{
d->m_countryNames->setVisible( false );
d->m_marbleWidget->model()->treeModel()->updateFeature( d->m_countryNames );
emit gameInitialized();
}
}
void CountryByShape::postQuestion( QObject *gameObject )
{
//Find a random placemark
Q_ASSERT_X( d->m_countryNames, "CountryByShape::postQuestion",
"CountryByShapePrivate::m_countryNames is NULL" );
QVector<GeoDataPlacemark*> countryPlacemarks = d->m_countryNames->placemarkList();
uint randomSeed = uint(QTime::currentTime().msec());
qsrand( randomSeed );
bool found = false;
GeoDataPlacemark *placemark =0;
GeoDataPoint *point = 0;
GeoDataCoordinates coord;
GeoDataLatLonAltBox box;
QVariantList answerOptions;
while ( !found ) {
int randomIndex = qrand()%countryPlacemarks.size();
placemark = countryPlacemarks[randomIndex];
point = dynamic_cast<GeoDataPoint*>( placemark->geometry() );
coord = point->coordinates();
if ( point ) {
/**
* Find the country geometry and fetch corresponding
* GeoDataLatLonAltBox to zoom in to that country so that
* it fills the viewport.
*/
Q_ASSERT_X( d->m_countryBoundaries, "CountryByShape::postQuestion",
"CountryByShapePrivate::m_countryBoundaries is NULL" );
QVector<GeoDataFeature*>::Iterator i = d->m_countryBoundaries->begin();
QVector<GeoDataFeature*>::Iterator const end = d->m_countryBoundaries->end();
for ( ; i != end; ++i ) {
GeoDataPlacemark *country = static_cast<GeoDataPlacemark*>( *i );
GeoDataPolygon *polygon = dynamic_cast<GeoDataPolygon*>( country->geometry() );
GeoDataLinearRing *linearring = dynamic_cast<GeoDataLinearRing*>( country->geometry() );
GeoDataMultiGeometry *multigeom = dynamic_cast<GeoDataMultiGeometry*>( country->geometry() );
if ( polygon &&
polygon->contains( coord ) &&
!d->m_continentsAndOceans.contains(country->name(), Qt::CaseSensitive) )
{
box = polygon->latLonAltBox();
found = true;
break;
}
if ( linearring &&
linearring->contains( coord ) &&
!d->m_continentsAndOceans.contains(country->name(), Qt::CaseSensitive) )
{
box = linearring->latLonAltBox();
found = true;
break;
}
if ( multigeom ) {
QVector<GeoDataGeometry*>::Iterator iter = multigeom->begin();
QVector<GeoDataGeometry*>::Iterator const end = multigeom->end();
for ( ; iter != end; ++iter ) {
GeoDataPolygon *poly = dynamic_cast<GeoDataPolygon*>( *iter );
if ( poly &&
poly->contains( coord ) &&
!d->m_continentsAndOceans.contains(country->name(), Qt::CaseSensitive) )
{
box = poly->latLonAltBox();
found = true;
break;
}
}
}
if ( found ) {
break;
}
}
}
}
d->m_marbleWidget->setHighlightEnabled( true );
emit announceHighlight( coord.longitude(GeoDataCoordinates::Degree),
coord.latitude(GeoDataCoordinates::Degree),
GeoDataCoordinates::Degree );
/**
* Now disable the highlight feature so that
* the user click doesn't disturbe the highlight
* we did to ask question.
*/
d->m_marbleWidget->setHighlightEnabled( false );
d->m_marbleWidget->centerOn( box, true );
answerOptions << placemark->name()
<< countryPlacemarks[qrand()%countryPlacemarks.size()]->name()
<< countryPlacemarks[qrand()%countryPlacemarks.size()]->name()
<< countryPlacemarks[qrand()%countryPlacemarks.size()]->name();
// Randomize options in list answerOptions
for ( int i = 0; i < answerOptions.size(); ++i ) {
QVariant option = answerOptions.takeAt( qrand()%answerOptions.size() );
answerOptions.append( option );
}
if ( gameObject ) {
QMetaObject::invokeMethod( gameObject, "countryByShapeQuestion",
Q_ARG(QVariant, QVariant::fromValue(answerOptions)),
Q_ARG(QVariant, QVariant::fromValue(placemark->name())) );
}
}
} // namespace Marble
#include "moc_CountryByShape.cpp"
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