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//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2014 Dennis Nienhüser <nienhueser@kde.org>
//
#include "squad-interpolation.h"
#include <marble/MarbleWidget.h>
#include <marble/MarbleGlobal.h>
#include <marble/GeoDataDocument.h>
#include <marble/GeoDataPlacemark.h>
#include <marble/GeoDataLineString.h>
#include <marble/GeoDataTreeModel.h>
#include <marble/MarblePlacemarkModel.h>
#include <marble/GeoDataTypes.h>
#include <marble/MarbleMath.h>
#include <marble/ViewportParams.h>
#include <QApplication>
#include <QTimer>
namespace Marble
{
MyPaintLayer::MyPaintLayer ( MarbleWidget *widget ) :
m_widget ( widget ),
m_fraction ( 0.0 ),
m_delta( 0.02 ),
m_index ( 0 )
{
GeoDataCoordinates::Unit const degree = GeoDataCoordinates::Degree;
m_cities << GeoDataCoordinates( 7.64573, 45.04981, 0.0, degree ); // Torino
m_cities << GeoDataCoordinates( 8.33439, 49.01673, 0.0, degree ); // Karlsruhe
m_cities << GeoDataCoordinates( 14.41637, 50.09329, 0.0, degree ); // Praha
m_cities << GeoDataCoordinates( 15.97254, 45.80268, 0.0, degree ); // Zagred
addInterpolatedPoint();
}
QStringList MyPaintLayer::renderPosition() const
{
return QStringList() << "USER_TOOLS";
}
bool MyPaintLayer::render ( GeoPainter *painter, ViewportParams *viewport, const QString &, GeoSceneLayer * )
{
if ( m_index < 20 ) {
// Gray dotted line connects all current cities
QPen grayPen = Marble::Oxygen::aluminumGray4;
grayPen.setWidth ( 3 );
grayPen.setStyle ( Qt::DotLine );
painter->setPen ( grayPen );
painter->drawPolyline ( m_cities );
}
// Blue circle around each city
painter->setBrush ( QBrush ( QColor ( Marble::Oxygen::skyBlue4 ) ) );
painter->setPen ( QColor ( Marble::Oxygen::aluminumGray4 ) );
for ( int i = 0; i < m_cities.size(); ++i ) {
painter->drawEllipse ( m_cities[i], 32, 32 );
}
if (m_index < 10) {
// Show how squad interpolation works internally
Q_ASSERT( m_cities.size() == 4 );
painter->setBrush ( QBrush ( QColor ( Marble::Oxygen::grapeViolet4 ) ) );
painter->setPen ( QColor ( Marble::Oxygen::aluminumGray4 ) );
GeoDataCoordinates a2 = basePoint( m_cities[0], m_cities[1], m_cities[2] );
painter->drawEllipse ( a2, 8, 8 );
qreal x, y;
if ( viewport->screenCoordinates ( a2, x, y ) ) {
painter->drawText( x+5, y, "A" );
}
GeoDataCoordinates b1 = basePoint( m_cities[1], m_cities[2], m_cities[3] );
painter->drawEllipse ( b1, 8, 8 );
if ( viewport->screenCoordinates ( b1, x, y ) ) {
painter->drawText( x+5, y, "B" );
}
QPen grapePen = Marble::Oxygen::grapeViolet4;
grapePen.setWidth ( 2 );
painter->setPen ( grapePen );
GeoDataLineString string;
string << m_cities[0] << a2 << b1 << m_cities[3];
painter->drawPolyline ( string );
GeoDataCoordinates i1 = m_cities[1].interpolate( m_cities[2], m_fraction-m_delta );
GeoDataCoordinates i2 = a2.interpolate( b1, m_fraction-m_delta );
QPen raspberryPen = Marble::Oxygen::burgundyPurple4;
raspberryPen.setWidth ( 2 );
painter->setPen ( raspberryPen );
GeoDataLineString inter;
inter << i1 << i2;
painter->drawPolyline ( inter );
}
// Green linestring shows interpolation path
QPen greenPen = Marble::Oxygen::forestGreen4;
greenPen.setWidth ( 3 );
painter->setPen ( greenPen );
painter->drawPolyline ( m_interpolated, "Squad\nInterpolation", LineEnd );
// Increasing city indices with some transparency effect for readability
QFont font = painter->font();
font.setBold( true );
painter->setFont( font );
QColor blue = QColor ( Marble::Oxygen::skyBlue4 );
blue.setAlpha( 150 );
painter->setBrush ( QBrush ( blue ) );
int const h = painter->fontMetrics().height();
for ( int i = 0; i < m_cities.size(); ++i ) {
qreal x, y;
QString const text = QString::number ( m_index + i );
int const w = painter->fontMetrics().width( text );
painter->setPen ( Qt::NoPen );
painter->drawEllipse ( m_cities[i], 1.5*w, 1.5*h );
painter->setPen ( QColor ( Marble::Oxygen::aluminumGray4 ) );
if ( viewport->screenCoordinates ( m_cities[i], x, y ) ) {
painter->drawText ( x-w/2, y+h/3, text );
}
}
return true;
}
GeoDataLatLonBox MyPaintLayer::center() const
{
GeoDataLinearRing ring;
foreach( const GeoDataCoordinates &city, m_cities ) {
ring << city;
}
return ring.latLonAltBox();
}
void MyPaintLayer::addRandomCity ( double minDistance, double maxDistance )
{
minDistance *= KM2METER;
maxDistance *= KM2METER;
GeoDataTreeModel* tree = m_widget->model()->treeModel();
if ( !tree || tree->rowCount() < 6 || m_cities.isEmpty() ) {
return;
}
// Traverse Marble's internal city database and add a random one
// which is in the requested distance range to the last one
for ( int i = 0; i < tree->rowCount(); ++i ) {
QVariant const data = tree->data ( tree->index ( i, 0 ), MarblePlacemarkModel::ObjectPointerRole );
GeoDataObject *object = qvariant_cast<GeoDataObject*> ( data );
Q_ASSERT ( object );
if ( object->nodeType() == GeoDataTypes::GeoDataDocumentType ) {
GeoDataDocument* document = static_cast<GeoDataDocument*> ( object );
if ( document->name() == "cityplacemarks" ) {
QVector<GeoDataPlacemark*> placemarks = document->placemarkList();
for ( int i = qrand() % placemarks.size(); i < placemarks.size(); ++i ) {
double const distance = EARTH_RADIUS * distanceSphere ( m_cities.last(), placemarks[i]->coordinate() );
if ( distance >= minDistance && distance <= maxDistance ) {
m_cities << placemarks[i]->coordinate();
return;
}
}
}
}
}
addRandomCity();
}
GeoDataCoordinates MyPaintLayer::basePoint( const GeoDataCoordinates &c1, const GeoDataCoordinates &c2, const GeoDataCoordinates &c3 )
{
Quaternion const a = (c2.quaternion().inverse() * c3.quaternion()).log();
Quaternion const b = (c2.quaternion().inverse() * c1.quaternion()).log();
Quaternion const c = c2.quaternion() * ((a+b)*-0.25).exp();
qreal lon, lat;
c.getSpherical( lon, lat );
return GeoDataCoordinates( lon, lat );
}
void MyPaintLayer::addInterpolatedPoint()
{
while ( m_interpolated.size() > 2.0/m_delta ) {
m_interpolated.remove ( 0 );
}
m_delta = m_index < 20 ? 0.01 : 0.04;
Q_ASSERT ( m_cities.size() == 4 );
// Interpolate for the current city
m_interpolated << m_cities[1].interpolate ( m_cities[0], m_cities[2], m_cities[3], m_fraction );
m_fraction += m_delta;
// If current city is done, move one forward
if ( m_fraction > 1.0 ) {
m_fraction = 0.0;
m_cities.remove ( 0 );
addRandomCity();
++m_index;
}
// Repaint map, recenter if out of view
bool hidden;
qreal x; qreal y;
if ( m_widget->viewport()->screenCoordinates ( m_interpolated.last(), x, y, hidden ) ) {
m_widget->update();
} else {
m_widget->centerOn ( center() );
}
int const timeout = qBound( 0, 150 - 50 * m_index, 150 );
QTimer::singleShot ( timeout, this, SLOT (addInterpolatedPoint()) );
}
}
int main ( int argc, char** argv )
{
using namespace Marble;
QApplication app ( argc, argv );
MarbleWidget *mapWidget = new MarbleWidget;
mapWidget->setWindowTitle( "Marble - Squad Interpolation" );
// Create and register our paint layer
MyPaintLayer* layer = new MyPaintLayer ( mapWidget );
mapWidget->addLayer ( layer );
mapWidget->centerOn ( layer->center() );
// Finish widget creation.
mapWidget->setMapThemeId( "earth/plain/plain.dgml" );
mapWidget->setShowCities( false );
mapWidget->setShowCrosshairs( false );
mapWidget->setShowOtherPlaces( false );
mapWidget->setShowPlaces( false );
mapWidget->setShowTerrain( false );
mapWidget->show();
return app.exec();
}
#include "moc_squad-interpolation.cpp"
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