1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
//
// This file is part of the Marble Virtual Globe.
//
// This program is free software licensed under the GNU LGPL. You can
// find a copy of this license in LICENSE.txt in the top directory of
// the source code.
//
// Copyright 2007 Inge Wallin <ingwa@kde.org>
// Copyright 2008 Jens-Michael Hoffmann <jensmh@gmx.de>
//
#include "ViewParams.h"
namespace Marble
{
class ViewParamsPrivate
{
public:
ViewParamsPrivate();
~ViewParamsPrivate();
MapQuality m_stillQuality;
MapQuality m_animationQuality;
// The context that is active now.
ViewContext m_viewContext;
// The quality that we are painting right now.
MapQuality m_mapQuality;
// Parameters that determine the painting
// Show/don't show options
bool m_showAtmosphere;
bool m_showClouds;
};
ViewParamsPrivate::ViewParamsPrivate()
: m_stillQuality( HighQuality ),
m_animationQuality( LowQuality ),
m_viewContext( Still ),
m_mapQuality( m_stillQuality ),
// Show / don't show parameters
m_showAtmosphere( true ),
m_showClouds( false )
{
}
ViewParamsPrivate::~ViewParamsPrivate()
{
}
ViewParams::ViewParams()
: d( new ViewParamsPrivate )
{
}
ViewParams::~ViewParams()
{
delete d;
}
MapQuality ViewParams::mapQuality( ViewContext viewContext ) const
{
if ( viewContext == Still )
return d->m_stillQuality;
Q_ASSERT( viewContext == Animation );
return d->m_animationQuality;
}
MapQuality ViewParams::mapQuality() const
{
return d->m_mapQuality;
}
void ViewParams::setMapQualityForViewContext( MapQuality quality, ViewContext viewContext )
{
if ( viewContext == Still ) {
d->m_stillQuality = quality;
}
else if ( viewContext == Animation ) {
d->m_animationQuality = quality;
}
if ( d->m_viewContext == viewContext ) {
d->m_mapQuality = quality;
}
}
ViewContext ViewParams::viewContext() const
{
return d->m_viewContext;
}
void ViewParams::setViewContext( ViewContext viewContext )
{
d->m_viewContext = viewContext;
if ( viewContext == Still )
d->m_mapQuality = d->m_stillQuality;
if ( viewContext == Animation )
d->m_mapQuality = d->m_animationQuality;
}
bool ViewParams::showAtmosphere() const
{
return d->m_showAtmosphere;
}
void ViewParams::setShowAtmosphere( bool showAtmosphere )
{
d->m_showAtmosphere = showAtmosphere;
}
bool ViewParams::showClouds() const
{
return d->m_showClouds;
}
void ViewParams::setShowClouds( bool const showClouds )
{
d->m_showClouds = showClouds;
}
}
|