1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374
|
/* Copyright (C) 2010 Monty Program Ab
All Rights reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
<COPYRIGHT HOLDER> BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
/*
This code originates from the Unireg project.
Code for generell handling of priority Queues.
Implemention of queues from "Algoritms in C" by Robert Sedgewick.
The queue can optionally store the position in queue in the element
that is in the queue. This allows one to remove any element from the queue
in O(1) time.
Optimisation of _downheap() and queue_fix() is inspired by code done
by Mikael Ronström, based on an optimisation of _downheap from
Exercise 7.51 in "Data Structures & Algorithms in C++" by Mark Allen
Weiss, Second Edition.
*/
#include "mysys_priv.h"
#include "mysys_err.h"
#include <queues.h>
/*
Init queue
SYNOPSIS
init_queue()
queue Queue to initialise
max_elements Max elements that will be put in queue
offset_to_key Offset to key in element stored in queue
Used when sending pointers to compare function
max_at_top Set to 1 if you want biggest element on top.
compare Compare function for elements, takes 3 arguments.
first_cmp_arg First argument to compare function
offset_to_queue_pos If <> 0, then offset+1 in element to store position
in queue (for fast delete of element in queue)
auto_extent When the queue is full and there is insert operation
extend the queue.
NOTES
Will allocate max_element pointers for queue array
RETURN
0 ok
1 Could not allocate memory
*/
int init_queue(QUEUE *queue, uint max_elements, uint offset_to_key,
pbool max_at_top, int (*compare) (void *, uchar *, uchar *),
void *first_cmp_arg, uint offset_to_queue_pos,
uint auto_extent)
{
DBUG_ENTER("init_queue");
if ((queue->root= (uchar **) my_malloc((max_elements + 1) * sizeof(void*),
MYF(MY_WME))) == 0)
DBUG_RETURN(1);
queue->elements= 0;
queue->compare= compare;
queue->first_cmp_arg= first_cmp_arg;
queue->max_elements= max_elements;
queue->offset_to_key= offset_to_key;
queue->offset_to_queue_pos= offset_to_queue_pos;
queue->auto_extent= auto_extent;
queue_set_max_at_top(queue, max_at_top);
DBUG_RETURN(0);
}
/*
Reinitialize queue for other usage
SYNOPSIS
reinit_queue()
queue Queue to initialise
For rest of arguments, see init_queue() above
NOTES
This will delete all elements from the queue. If you don't want this,
use resize_queue() instead.
RETURN
0 ok
1 Wrong max_elements; Queue has old size
*/
int reinit_queue(QUEUE *queue, uint max_elements, uint offset_to_key,
pbool max_at_top, int (*compare) (void *, uchar *, uchar *),
void *first_cmp_arg, uint offset_to_queue_pos,
uint auto_extent)
{
DBUG_ENTER("reinit_queue");
queue->elements= 0;
queue->compare= compare;
queue->first_cmp_arg= first_cmp_arg;
queue->offset_to_key= offset_to_key;
queue->offset_to_queue_pos= offset_to_queue_pos;
queue->auto_extent= auto_extent;
queue_set_max_at_top(queue, max_at_top);
DBUG_RETURN(resize_queue(queue, max_elements));
}
/*
Resize queue
SYNOPSIS
resize_queue()
queue Queue
max_elements New max size for queue
NOTES
If you resize queue to be less than the elements you have in it,
the extra elements will be deleted
RETURN
0 ok
1 Error. In this case the queue is unchanged
*/
int resize_queue(QUEUE *queue, uint max_elements)
{
uchar **new_root;
DBUG_ENTER("resize_queue");
if (queue->max_elements == max_elements)
DBUG_RETURN(0);
if ((new_root= (uchar **) my_realloc((void *)queue->root,
(max_elements + 1)* sizeof(void*),
MYF(MY_WME))) == 0)
DBUG_RETURN(1);
set_if_smaller(queue->elements, max_elements);
queue->max_elements= max_elements;
queue->root= new_root;
DBUG_RETURN(0);
}
/*
Delete queue
SYNOPSIS
delete_queue()
queue Queue to delete
IMPLEMENTATION
Just free allocated memory.
NOTES
Can be called safely multiple times
*/
void delete_queue(QUEUE *queue)
{
DBUG_ENTER("delete_queue");
my_free(queue->root);
queue->root=0; /* Allow multiple calls */
DBUG_VOID_RETURN;
}
/*
Insert element in queue
SYNOPSIS
queue_insert()
queue Queue to use
element Element to insert
*/
void queue_insert(register QUEUE *queue, uchar *element)
{
reg2 uint idx, next;
uint offset_to_queue_pos= queue->offset_to_queue_pos;
DBUG_ASSERT(queue->elements < queue->max_elements);
idx= ++queue->elements;
/* max_at_top swaps the comparison if we want to order by desc */
while (idx > 1 &&
(queue->compare(queue->first_cmp_arg,
element + queue->offset_to_key,
queue->root[(next= idx >> 1)] +
queue->offset_to_key) * queue->max_at_top) < 0)
{
queue->root[idx]= queue->root[next];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx= next;
}
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element+ offset_to_queue_pos-1))= idx;
}
/*
Like queue_insert, but resize queue if queue is full
SYNOPSIS
queue_insert_safe()
queue Queue to use
element Element to insert
RETURN
0 OK
1 Cannot allocate more memory
2 auto_extend is 0; No insertion done
*/
int queue_insert_safe(register QUEUE *queue, uchar *element)
{
if (queue->elements == queue->max_elements)
{
if (!queue->auto_extent)
return 2;
if (resize_queue(queue, queue->max_elements + queue->auto_extent))
return 1;
}
queue_insert(queue, element);
return 0;
}
/*
Remove item from queue
SYNOPSIS
queue_remove()
queue Queue to use
element Index of element to remove.
First element in queue is 'queue_first_element(queue)'
RETURN
pointer to removed element
*/
uchar *queue_remove(register QUEUE *queue, uint idx)
{
uchar *element;
DBUG_ASSERT(idx >= 1 && idx <= queue->elements);
element= queue->root[idx];
_downheap(queue, idx, queue->root[queue->elements--]);
return element;
}
/*
Add element to fixed position and update heap
SYNOPSIS
_downheap()
queue Queue to use
idx Index of element to change
element Element to store at 'idx'
NOTE
This only works if element is >= all elements <= start_idx
*/
void _downheap(register QUEUE *queue, uint start_idx, uchar *element)
{
uint elements,half_queue,offset_to_key, next_index, offset_to_queue_pos;
register uint idx= start_idx;
my_bool first= TRUE;
offset_to_key=queue->offset_to_key;
offset_to_queue_pos= queue->offset_to_queue_pos;
half_queue= (elements= queue->elements) >> 1;
while (idx <= half_queue)
{
next_index=idx+idx;
if (next_index < elements &&
(queue->compare(queue->first_cmp_arg,
queue->root[next_index]+offset_to_key,
queue->root[next_index+1]+offset_to_key) *
queue->max_at_top) > 0)
next_index++;
if (first &&
(((queue->compare(queue->first_cmp_arg,
queue->root[next_index]+offset_to_key,
element+offset_to_key) * queue->max_at_top) >= 0)))
{
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element + offset_to_queue_pos-1))= idx;
return;
}
first= FALSE;
queue->root[idx]= queue->root[next_index];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx=next_index;
}
/*
Insert the element into the right position. This is the same code
as we have in queue_insert()
*/
while ((next_index= (idx >> 1)) > start_idx &&
queue->compare(queue->first_cmp_arg,
element+offset_to_key,
queue->root[next_index]+offset_to_key)*
queue->max_at_top < 0)
{
queue->root[idx]= queue->root[next_index];
if (offset_to_queue_pos)
(*(uint*) (queue->root[idx] + offset_to_queue_pos-1))= idx;
idx= next_index;
}
queue->root[idx]= element;
if (offset_to_queue_pos)
(*(uint*) (element + offset_to_queue_pos-1))= idx;
}
/*
Fix heap when every element was changed.
SYNOPSIS
queue_fix()
queue Queue to use
*/
void queue_fix(QUEUE *queue)
{
uint i;
for (i= queue->elements >> 1; i > 0; i--)
_downheap(queue, i, queue_element(queue, i));
}
/*
Change element at fixed position
SYNOPSIS
queue_replace()
queue Queue to use
idx Index of element to change
element Element to store at 'idx'
*/
void queue_replace(QUEUE *queue, uint idx)
{
uchar *element= queue->root[idx];
DBUG_ASSERT(idx >= 1 && idx <= queue->elements);
queue_remove(queue, idx);
queue_insert(queue, element);
}
|