File: main.cpp

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marsshooter 0.7.5-2
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  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 80,428 kB
  • ctags: 2,851
  • sloc: cpp: 20,200; makefile: 31
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/* main.cpp

Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans

This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>. */

# ifdef __APPLE__
# include "CoreFoundation/CoreFoundation.h"
# endif

# include "System/window.hpp"
# include "Games/games.hpp"
# include "System/settings.hpp"
# include "defines.hpp"

# include <sstream>

int main(int argc, char* argv[]) {

    #if defined __APPLE__
	static char path[1024]="";

	if(strlen(path)==0) {
		// Determining the Resources path inside the .app bundle
		CFBundleRef mainBundle = CFBundleGetMainBundle();
		CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( mainBundle );
		if( !CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, sizeof(path)) )
			fprintf(stderr, "Unable to determine data path.");
		CFRelease(resourcesURL);
		chdir(path);
	}
    #endif

	// Parse command line options
    for (int i = 1; i < argc; ++i) {
        if (std::string(argv[i]) == "-h" || std::string(argv[i]) == "-help" || std::string(argv[i]) == "--help") {
            std::cout << "Usage:               mars [Options]"                                                                          << std::endl;
            std::cout << "Basic Options:"                                                                                               << std::endl;
            std::cout << "    -cfg  <Path>     Sets the absolute path to the configuration directory of the game."                      << std::endl;
            std::cout << "    -data <Path>     Sets the absolute path to the data directory of the game,"                               << std::endl;
            std::cout << "                     which contains the folders sound/, tex/ and so on."                                      << std::endl;
            std::cout                                                                                                                   << std::endl;
            std::cout << "Miscellaneous Options:"                                                                                       << std::endl;
            std::cout << "    -help            Print program options."                                                                  << std::endl;
            std::cout << "    -version         Print program version."                                                                  << std::endl;
            return 0;
        }
        else if (std::string(argv[i]) == "-v" || std::string(argv[i]) == "-version" || std::string(argv[i]) == "--version" ) {
            std::cout << "M.A.R.S. - a ridiculous shooter " << VERSION_MAJOR << "." << VERSION_MINOR << "." << VERSION_PATCH << " (C) 2010-2011 by Felix Lauer and Simon Schneegans.\n";
            return 0;
        }
        else if (std::string(argv[i]) == "-cfg") {
            if (++i < argc)
                settings::C_configPath = argv[i];
            else
                std::cout << "Option \"-cfg\" expects a path to be provided following it.\n";
        }
        else if (std::string(argv[i]) == "-data") {
            if (++i < argc)
                settings::C_dataPath = argv[i];
            else
                std::cout << "Option \"-data\" expects a path to be provided following it.\n";
        }
        else {
            std::cout << "Unknown option \"" << argv[i] << "\". Use -help for a complete list of supported flags.\n";
        }
    }

    // start the game
    if (window::open()) {
        games:: start(games::gMenu);

        std::cout << "Happy Gaming..." << std::endl;

        window::mainLoop();
    }
    return 0;
}