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/* decoObjects.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef DECOOBJECTS_HPP_INCLUDED
# define DECOOBJECTS_HPP_INCLUDED
# include "System/Vector2f.hpp"
# include "System/Color3f.hpp"
class Planet;
class Ship;
class Ball;
class AmmoRocket;
class Sun;
class Bolt;
class DecoObject;
class SpaceObject;
/// A namespace which handles objects in the space, which can't be interacted with.
namespace decoObjects {
/// Updates every DecoObject.
void update();
/// Draws every DecoObject. Except for the ShipNames and the SunHeats.
void draw();
/// Draws every SunHeat.
void drawHeat();
/// Draws every ShipName.
void drawNames();
/// Draws an arrow between the given points.
void drawArrow(Vector2f const& from, Vector2f const& to, Color3f const& color, float width = 10.f);
/// Adds the CannonKeep Cannon.
void addCannon();
/// Adds a random PlanetSign on the target Planet.
/// \param planet The Planet to be decored.
void addPlanetSign(Planet* planet);
/// Adds a heat texture on the target Sun.
/// \param sun The Sun to be decored.
void addSunHeat(Sun* sun);
/// Adds an ice block at the ship's position.
/// \param ship The ship to be frozen.
void addIce(Ship* ship);
/// Adds an ice block at the ball's position.
/// \param ball The ball to be frozen.
void addIce(Ball* ball);
/// Adds an ice block on the rocket's position.
/// \param rocket The rocket to be frozen.
void addIce(AmmoRocket* rocket);
/// Removes an ice block from the list.
/// \param toBeRemoved The ice block to be removed.
void removeIce(DecoObject const* toBeRemoved);
/// Adds a Bolt between two Ships.
/// \param from The Ship the Bolt is coming from.
/// \param to The Ship the Bolt is going to.
/// \param width The Bolt's width.
void addBolt (SpaceObject* from, SpaceObject* to, float width);
/// Removes a Bolt from the Bolt list.
/// \param toBeRemoved The Bolt to be removed.
void removeBolt (DecoObject const* toBeRemoved);
/// Adds a ShipName to the target Ship.
/// \param ship The Ship to be named.
void addName (Ship* ship);
/// Adds a ShipHighlight to the target Ship.
/// \param ship The Ship to be highlighted.
void addHighlight (Ship* ship);
/// Deletes every DecoObject.
void clear();
};
# endif //DECOOBJECTS_HPP_INCLUDED
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