File: Controller.hpp

package info (click to toggle)
marsshooter 0.7.6-10
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 80,812 kB
  • sloc: cpp: 20,216; xml: 29; makefile: 8
file content (80 lines) | stat: -rw-r--r-- 2,491 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
/* Controller.hpp

Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans

This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>. */

# ifndef CONTROLLER_HPP_INCLUDED
# define CONTROLLER_HPP_INCLUDED

# include "Controllers/controllers.hpp"

class Ship;

/// A base class which controls a Player's Ship.
/// It provides some basic functionallity which directly
/// interacts with the Ship.

class Controller {
    public:
        /// Constructs an Controller, attached to a Player.
        /// \param slave The controlled Player.
        /// \param type The type of the Controller.
        Controller(Player* slave);

        /// Returns the Ship of the controlled PLayer.
        Ship* ship() const;

        /// Returns the type of the Controller.
        controllers::ControlType type() const;

    protected:
        /// Accelerates the Ship. (continous action)
        void slaveUp    (int up)    const;

        /// Turns the Ship left. (continous action)
        void slaveLeft  (int left)  const;

        /// Turns the Ship right. (continous action)
        void slaveRight (int right) const;

        /// Fires the Ship's Weapon. (continous action)
        void slaveFire  (int fire)  const;

        /// "Presses" the Special-key. (single action)
        void slaveSpecial (int special) const;

        /// "Presses" the Up-key. (single action)
        void slaveUp    () const;

        /// "Presses" the Left-key. (single action)
        void slaveLeft  () const;

        /// "Presses" the Right-key. (single action)
        void slaveRight () const;

        /// "Presses" the Fire-key. (single action)
        void slaveFire  () const;

        /// "Presses" the Special-key. (single action)
        void slaveSpecial () const;

        /// The type of the controller.
        controllers::ControlType type_;

        /// The controlled Player.
        Player* slave_;
};

# endif // CONTROLLER_HPP_INCLUDED