1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/* Controller.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef CONTROLLER_HPP_INCLUDED
# define CONTROLLER_HPP_INCLUDED
# include "Controllers/controllers.hpp"
class Ship;
/// A base class which controls a Player's Ship.
/// It provides some basic functionallity which directly
/// interacts with the Ship.
class Controller {
public:
/// Constructs an Controller, attached to a Player.
/// \param slave The controlled Player.
/// \param type The type of the Controller.
Controller(Player* slave);
/// Returns the Ship of the controlled PLayer.
Ship* ship() const;
/// Returns the type of the Controller.
controllers::ControlType type() const;
protected:
/// Accelerates the Ship. (continous action)
void slaveUp (int up) const;
/// Turns the Ship left. (continous action)
void slaveLeft (int left) const;
/// Turns the Ship right. (continous action)
void slaveRight (int right) const;
/// Fires the Ship's Weapon. (continous action)
void slaveFire (int fire) const;
/// "Presses" the Special-key. (single action)
void slaveSpecial (int special) const;
/// "Presses" the Up-key. (single action)
void slaveUp () const;
/// "Presses" the Left-key. (single action)
void slaveLeft () const;
/// "Presses" the Right-key. (single action)
void slaveRight () const;
/// "Presses" the Fire-key. (single action)
void slaveFire () const;
/// "Presses" the Special-key. (single action)
void slaveSpecial () const;
/// The type of the controller.
controllers::ControlType type_;
/// The controlled Player.
Player* slave_;
};
# endif // CONTROLLER_HPP_INCLUDED
|