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/* KeyController.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef KEYCONTROLLER_HPP_INCLUDED
# define KEYCONTROLLER_HPP_INCLUDED
# include "Controllers/Controller.hpp"
# include "System/Key.hpp"
# include <SFML/Window.hpp>
/// A Controller which updates it's associated Ship based on keyboard events.
/// Used for local players.
class KeyController: public Controller {
public:
/// Constructs a KeyController, attached to a Player.
/// \param slave The Player, controlled by the Keyboard.
/// \param type Should be cPlayer1 or cPlayer2.
KeyController(Player* slave);
/// Updates the Controller, based on the current input state.
void update() const;
/// Updates the Controller, based on single key events.
void update(Key const& key) const;
void evaluate();
};
# endif // KEYCONTROLLER_HPP_INCLUDED
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