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/* controllers.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef CONTROLLERS_HPP_INCLUDED
# define CONTROLLERS_HPP_INCLUDED
# include "System/Key.hpp"
# include <SFML/Window.hpp>
class Player;
class BotController;
class KeyController;
/// A namespace which controls all Ships.
/// Local Player's Ships are controlled by KeyControllers, Bots
/// are controlled by BotControllers.
namespace controllers {
/// A list of all supported control types.
enum ControlType {
cBot, ///< A bot controlled by AI.
cPlayer1, ///< Local player one.
cPlayer2 ///< Local player two.
};
/// Updates all controllers.
void update();
/// Notifies KeyControllers of single key events.
void singleKeyEvent(Key const& keyCode);
/// Draws some debugging stuff.
/// Like lines, showing where the bot heads.
void draw();
/// Adds a controller to the game.
/// \param slave The Player, controlled by this bot.
/// \param type The type of the Controller.
/// \param strength The individual strength of the bot. From 0 to 100.
BotController* addBotController(Player* slave, float strength = 1.f);
KeyController* addKeyController(Player* slave);
/// Resets Controllers.
/// Should be called, when a game restarts.
void resetBots();
/// Deletes all Controllers.
void clear();
}
# endif // CONTROLLERS_HPP_INCLUDED
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