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/* Tutorial.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef TUTORIAL_HPP_INCLUDED
# define TUTORIAL_HPP_INCLUDED
# include "Games/Game.hpp"
class Home;
class Player;
/// Game: Tutorial.
/// This is the tutorial which, in fact, is a special game.
class Tutorial: public Game {
public:
/// Ctor starts the tutorial.
Tutorial();
/// Updates the game.
void update();
/// Draws the game.
void draw() const;
/// Restarts the game.
void restart();
private:
/// State of the tutorial.
/// Increases step by step when advancing in th tutorial.
int state_;
/// Used for jumps between states.
int savedState_;
/// Pointer to the evil left-hand planet.
Home* evilHome_;
/// Pointer to the weak opponent.
Player* evilPlayer1_;
/// Pointer to the strong opponent.
Player* evilPlayer2_;
/// A friend.
Player* friendPlayer_;
/// Some data
///@{
float timer_, deadTimer_;
bool dead_, life_, fuel_, name_;
///@}
};
# endif // TUTORIAL_HPP_INCLUDED
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