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/* Label.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef LABEL_HPP_INCLUDED
# define LABEL_HPP_INCLUDED
# include "Interface/UiElement.hpp"
# include "System/Color3f.hpp"
# include "Hud/hud.hpp"
class Label: public UiElement {
public:
Label (sf::String* text, int textAlign, Vector2f const& topLeft, float fontSize = 12.f, Color3f color = Color3f(0.7f,0.7f,0.7f), bool interactive = true, sf::Font* font = NULL);
void mouseMoved(Vector2f const& position);
void draw() const;
bool isTabable() const {return false;}
void setFocus (UiElement* toBeFocused, bool isPrevious);
void clearFocus();
private:
sf::String* text_;
sf::Font* font_;
int textAlign_;
float fontSize_;
Color3f color_;
bool interactive_;
};
# endif
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