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/* UiElement.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef UIELEMENT_HPP_INCLUDED
# define UIELEMENT_HPP_INCLUDED
# include "System/Vector2f.hpp"
# include "System/Key.hpp"
# include <SFML/Window.hpp>
class UiElement {
public:
UiElement(Vector2f const& topLeft, int width, int height);
virtual void mouseMoved(Vector2f const& position);
virtual void mouseWheelMoved(Vector2f const& position, int delta) {}
virtual void mouseLeft(bool down);
virtual void keyEvent(bool down, Key const& key) {}
virtual void textEntered(char32_t keyCode) {}
virtual bool tabNext() {return true;}
virtual bool tabPrevious() {return true;}
virtual void draw() const;
void setParent(UiElement* newParent);
virtual void setFocus (UiElement* toBeFocused, bool isPrevious);
virtual void clearFocus();
bool isHovered() const {return hovered_;}
bool isPressed() const {return pressed_;}
bool isFocused() const {return focused_;}
virtual bool isTopMost() const {return parent_->isTopMost();}
virtual bool isTabable() const {return true;}
virtual Vector2f getTopLeft() const;
protected:
int width() const;
UiElement* parent_;
mutable Vector2f topLeft_;
int width_, height_;
bool hovered_;
bool focused_;
bool pressed_;
mutable float hoveredFadeTime_;
mutable float focusedFadeTime_;
};
# endif
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