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/* Star.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef STAR_HPP_INCLUDED
# define STAR_HPP_INCLUDED
# include "Particles/Particle.hpp"
# include "System/Color3f.hpp"
class Star: public Particle<Star> {
public:
Star(Vector2f const& location, Vector2f const& direction, Vector2f const& velocity, Color3f const& color, Player* damageSource);
void update();
void update(float time);
void draw() const;
friend class Particle<Star>;
static void init();
private:
Color3f color_;
float depth_;
float alpha_;
Vector2f acceleration_;
static std::list<Star*> activeParticles_;
};
# endif // STAR_HPP_INCLUDED
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