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/* SpaceObject.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef SPACEOBJECT_HPP_INCLUDED
# define SPACEOBJECT_HPP_INCLUDED
# include "System/Vector2f.hpp"
# include "Media/texture.hpp"
# include "physics.hpp"
# include "SpaceObjects/spaceObjects.hpp"
class Player;
class SpaceObject {
public:
SpaceObject(spaceObjects::ObjectType type, Vector2f location, float radius, float mass):
location_(location),
radius_(radius),
mass_(mass),
damageSource_(NULL),
type_(type) {}
virtual void update() = 0;
virtual void draw() const = 0;
virtual void onCollision(SpaceObject* source, Vector2f const& location,
Vector2f const& direction, Vector2f const& velocity) {};
virtual void onShockWave(Player* damageSource, float intensity) {};
virtual void setDamageSource(Player* evilOne) {damageSource_ = evilOne;}
Player* damageSource() const {return damageSource_;}
spaceObjects::ObjectType type() const {return type_;}
Vector2f const& location() const {return location_;}
float radius() const {return radius_;}
float mass() const {return mass_;}
friend Vector2f physics::attract(MobileSpaceObject*);
friend void physics::collide(MobileSpaceObject*, int);
friend void physics::causeShockWave(Player* damageSource, Vector2f const& location, float strength, float radius, float damage);
protected:
Vector2f location_;
float radius_;
float mass_;
Player* damageSource_;
private:
spaceObjects::ObjectType type_;
};
# endif // SPACEOBJECT_HPP_INCLUDED
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