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/* physics.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef PHYSICS_HPP_INCLUDED
# define PHYSICS_HPP_INCLUDED
# include "System/Vector2f.hpp"
# include <vector>
# include <list>
# define MOBILES 1
# define STATICS 2
# define PARTICLES 4
class SpaceObject;
class MobileSpaceObject;
class Player;
namespace physics {
void collide (MobileSpaceObject* source, int with);
Vector2f attract (MobileSpaceObject* attracted);
void causeShockWave (Player* damageSource, Vector2f const& location, float strength, float radius, float damage);
void addMobileObject (MobileSpaceObject* source);
void removeMobileObject (MobileSpaceObject* source);
void addStaticObject (SpaceObject* source);
void removeStaticObject (SpaceObject* source);
void addGravitySource (SpaceObject* source);
std::vector<SpaceObject*> const& getGravitySources();
void clear ();
}
# endif // PHYSICS_HPP_INCLUDED
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