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/* spaceObjects.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef SPACEOBJECTS_HPP_INCLUDED
# define SPACEOBJECTS_HPP_INCLUDED
# define HOME_LEFT 0
# define HOME_RIGHT 1
# define HOME_MIDDLE 2
# define HOME_RALLY 3
# include "System/Color3f.hpp"
# include "System/Vector2f.hpp"
class Home;
class SpaceObject;
namespace spaceObjects {
enum ObjectType {oPlanet, oSun, oBlackHole, oHome, oShip, oBall, oFuel, oAmmoAFK47, oAmmoROFLE, oAmmoShotgun,
oMud, oSmoke, oEruption, oDust, oExplode, oFragment, oBurningFragment, oFragmentFlame,
oMiniFlame, oAmmoFlubba, oMiniAmmoFlubba, oCannonBall, oSpark, oAmmoBurner, oAmmoH2OMG, oHeat,
oHeatJet, oShockWave, oHeatBurner, oMiniFlameSmoke, oAmmoRocket, oPowerUpCollect, oAmmoFist,
oNumber, oAmmoInsta, oStar};
void update();
void draw();
void addPlanet();
void addPlanet(Vector2f const& location, float radius);
void addSun();
void addBlackHole();
Home* addHome(int where, int life, Color3f const& color);
Home* addHome(Vector2f const& location, int life, Color3f const& color, float radius, float mass);
SpaceObject const* getObstacle(Vector2f const& start, Vector2f const& end, bool avoidBall = false, float minDistance = 0.f);
bool isOnLine (Vector2f const& source, Vector2f const& direction, Vector2f const& target, float maxAngle);
std::vector<Home*>const& getHomes();
std::vector<SpaceObject*> const& getObjects();
/// Populates the space with planets, suns and black holes.
void populateSpace(float holePercentage, float sunPercentage, int maxObjects);
void clear();
}
# endif // SPACEOBJECTS_HPP_INCLUDED
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