File: Color3f.hpp

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/* Color3f.hpp

Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans

This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
this program.  If not, see <http://www.gnu.org/licenses/>. */

# ifndef COLOR4F_HPP_INCLUDED
# define COLOR4F_HPP_INCLUDED

# include <cmath>
# include <algorithm>
# include <SFML/Graphics.hpp>

/// A struct for color handling.
/// It stores the color in RGB values, but provides an HSV
/// interface as well.

struct Color3f {
    public:
        /// Default ctor, white.
        Color3f ();
        /// Copy ctor.
        Color3f (Color3f const& color);
        /// Ctor from RGB values.
        Color3f (float red, float green, float blue);

        /// \name Getters
        ///@{

        /// Returns the red part of the color.
        float r() const;
        /// Returns the green part of the color.
        float g() const;
        /// Returns the blue part of the color.
        float b() const;
        /// Returns the hue of the color.
        float h() const;
        /// Returns the saturation of the color.
        float s() const;
        /// Returns the value of the color.
        float v() const;
        ///@}

        /// \name Setters
        ///@{

        /// Sets the red part of the color.
        void r(float red);
        /// Sets the green part of the color.
        void g(float green);
        /// Sets the blue part of the color.
        void b(float blue);
        /// Sets the hue of the color.
        void h(float hue);
        /// Sets the saturation of the color.
        void s(float saturation);
        /// Sets the value of the color.
        void v(float value);
        ///@}

        /// Inverts the color.
        Color3f const inverted() const;

        /// Brightens the color if it is too dark
        Color3f const brightened() const;

        /// Calls glColor3f() with the values of this color.
        void gl3f() const;

        /// Calls glColor3f() with the values of this color.
        void gl4f(float alpha = 1.f) const;

        /// Returns an equivalent SFML Color.
        sf::Color const sfColor() const;

        /// Creates a random color struct.
        static const Color3f random();

    private:
        /// Helper function to set the RGB values from HSV values.
        void setHSV (float hue, float saturation, float value);

        /// \name Data
        /// The members storing the color information in RGB values.
        /// They are clamped from 0.0 to 1.0
        ///@{
        float r_, g_ , b_;
        ///@}
};

/// Multiplication of a color with a float.
Color3f      operator*  (float const& lhs, Color3f rhs);
Color3f      operator*  (Color3f const& lhs, float rhs);

/// Addition of two colors. Clamped.
Color3f      operator+  (Color3f const& lhs, Color3f const& rhs);

/// Subtraction of two colors. Clamped.
Color3f      operator-  (Color3f const& lhs, Color3f const& rhs);

/// Division of a color by a float.
Color3f      operator/  (Color3f const& lhs, float rhs);

# endif //COLOR4F_HPP_INCLUDED