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/* Timer.hpp
Copyright (c) 2010 - 2011 by Felix Lauer and Simon Schneegans
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>. */
# ifndef TIMER_HPP_INCLUDED
# define TIMER_HPP_INCLUDED
# include <SFML/Graphics.hpp>
/// A namespace handling time.
/// The entire game is timed by this namespace.
namespace timer {
/// Updates the timer.
/// Has to be called every frame once.
void update(float frameTime);
/// Notifies the timer when a ship exploded, for slow motion managing.
void onShipExplode();
/// Returns the duration of the last frame in seconds. Modified by slow motion effects.
float frameTime();
/// Returns the total duration of the game in seconds. Modified by slow motion effects.
float totalTime();
/// Returns the duration of the last frame in seconds. Not affected by slow motion effects.
float realFrameTime();
/// Returns the total duration of the game in seconds. Not affected by slow motion effects.
float realTotalTime();
/// Returns the remaining Slow-Mo-time.
float slowMoTime();
void resetSlowMotion();
/// Returns the current frames per second.
/// Calculated twice a second.
float fps();
}
# endif // TIMER_HPP_INCLUDED
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