1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724
|
#------------------------------------------------------------------------------
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
# Thanks for using Enthought open source!
#
# Author: David C. Morrill
# Date: 10/07/2004
#
# Symbols defined: UI
#
#------------------------------------------------------------------------------
""" Defines the UI class used to represent an active traits-based user
interface.
"""
#-------------------------------------------------------------------------------
# Imports:
#-------------------------------------------------------------------------------
import shelve
import os
from types \
import FunctionType
from enthought.traits.api \
import Trait, HasPrivateTraits, ReadOnly, DictStrAny, Any, List, Int, \
TraitError, false, Property, Bool, Event, Callable, Str
from enthought.traits.trait_base \
import traits_home
from editor \
import Editor
from view_elements \
import ViewElements
from handler \
import ViewHandler
from toolkit \
import toolkit
from ui_info \
import UIInfo
from item \
import Item
from group \
import Group, ShadowGroup
#-------------------------------------------------------------------------------
# Constants:
#-------------------------------------------------------------------------------
# List of **kind** types for views that must have a **parent** window specified
kind_must_have_parent = ( 'panel', 'subpanel' )
#-------------------------------------------------------------------------------
# Trait definitions:
#-------------------------------------------------------------------------------
# ViewElements that a View is associated with
view_elements_trait = Trait( None, ViewElements,
desc = 'the ViewElements collection this UI resolves Include items from' )
#-------------------------------------------------------------------------------
# 'UI' class:
#-------------------------------------------------------------------------------
class UI ( HasPrivateTraits ):
""" Information about the user interface for a View.
"""
#---------------------------------------------------------------------------
# Trait definitions:
#---------------------------------------------------------------------------
# The ViewElements object from which this UI resolves Include items
view_elements = view_elements_trait
# Context objects that the UI is editing
context = DictStrAny
# Handler object used for event handling
handler = ReadOnly
# View template used to construct the user interface
view = ReadOnly
# Panel or dialog associated with the user interface
control = Any
# Toolkit-specific object that "owns" **control**
owner = Any
# UIInfo object containing context or editor objects
info = ReadOnly
# Result from a modal or wizard dialog:
result = false
# Undo and Redo history
history = Any
# The unique ID for this UI for persistence
id = Str
# Have any modifications been made to UI contents?
modified = false
# Event when the user interface has changed
updated = Event( Bool )
# Title of the dialog, if any
title = Str
# The ImageResource of the icon, if any
icon = Any
# Should the created UI have scroll bars?
scrollable = false
# The number of currently pending editor error conditions
errors = Int
# The code used to rebuild an updated user interface
rebuild = Callable
# Private traits:
# Original context when used with a modal dialog
_context = DictStrAny
# Copy of original context used for reverting changes
_revert = DictStrAny
# List of methods to call once the user interface is created
_defined = List
# List of (visible_when,Editor) pairs
_visible = List
# List of (enabled_when,Editor) pairs
_enabled = List
# List of (checked_when,Editor) pairs
_checked = List
# Search stack used while building a user interface
_search = List
# List of dispatchable Handler methods
_dispatchers = List
# List of editors used to build the user interface
_editors = List
# List of names bound to the **info** object
_names = List
# Index of currently the active group in the user interface
_active_group = Int
# List of top-level groups used to build the user interface
_groups = Property
# Count of levels of nesting for undoable actions
_undoable = Int( -1 )
# Code used to rebuild an updated user interface
_rebuild = Callable
# Does the UI contain any scrollable widgets?
#
# The _scrollable trait is set correctly, but not used currently because
# its value is arrived at too late to be of use in building the UI.
_scrollable = false
# List of traits that are thrown away when a user interface is disposed.
disposable_traits = [
'control', '_context', '_revert', '_defined', '_visible', '_enabled',
'_checked', '_search', '_dispatchers', '_editors', '_names',
'_active_group', '_groups', '_undoable'
]
#---------------------------------------------------------------------------
# Initializes the object:
#---------------------------------------------------------------------------
def __init__ ( self, **traits ):
""" Initializes the object.
"""
super( UI, self ).__init__( **traits )
self.info = UIInfo( ui = self )
self.handler.init_info( self.info )
#---------------------------------------------------------------------------
# Creates a user interface from the associated View template object:
#---------------------------------------------------------------------------
def ui ( self, parent, kind ):
""" Creates a user interface from the associated View template object.
"""
if (parent is None) and (kind in kind_must_have_parent):
kind = 'live'
self.rebuild = getattr( toolkit(), 'ui_' + kind )
self.rebuild( self, parent )
self.view.on_trait_change( self._updated_changed, 'updated',
dispatch = 'ui' )
#---------------------------------------------------------------------------
# Disposes of the contents of a user interface:
#---------------------------------------------------------------------------
def dispose ( self, result = None, abort = False ):
""" Disposes of the contents of a user interface.
"""
# Save the user preference information for the user interface:
if not abort:
toolkit().save_window( self )
# Finish disposing of the user interface:
self.finish( result )
#---------------------------------------------------------------------------
# Finishes a user interface:
#---------------------------------------------------------------------------
def finish ( self, result = None ):
""" Finishes disposing of a user interface.
"""
if result is not None:
self.result = result
self.reset()
self.control._object = None
self.control.Destroy()
self.__groups = None
dict = self.__dict__
for name in self.disposable_traits:
if name in dict:
del dict[ name ]
self.handler.closed( self.info, self.result )
# Break the circular reference so objects can be garbage collected:
self.info.ui = None
#---------------------------------------------------------------------------
# Resets the contents of the user interface:
#---------------------------------------------------------------------------
def reset ( self ):
""" Resets the contents of a user interface.
"""
for editor in self._editors:
if editor._ui is not None:
# Propagate result to enclosed ui objects.
editor._ui.result = self.result
editor.dispose()
self.control.DestroyChildren()
for dispatcher in self._dispatchers:
dispatcher.remove()
#---------------------------------------------------------------------------
# Find the definition of the specified Include object in the current user
# interface building context:
#---------------------------------------------------------------------------
def find ( self, include ):
""" Finds the definition of the specified Include object in the current
user interface building context.
"""
# Try to use our ViewElements objects:
ve = self.view_elements
# If none specified, try to get it from the UI context:
if ve is None:
if len( self.context ) == 1:
obj = self.context.values()[0]
elif 'object' in self.context:
obj = self.context[ 'object' ]
else:
# Couldn't find a context object to use, so give up:
return None
# Otherwise, use the context object's ViewElements:
ve = obj.trait_view_elements()
# Ask the ViewElements to find the requested item for us:
return ve.find( include.id, self._search )
#---------------------------------------------------------------------------
# Returns the current search stack level:
#---------------------------------------------------------------------------
def push_level ( self ):
""" Returns the current search stack level.
"""
return len( self._search )
#---------------------------------------------------------------------------
# Restores a previously pushed search stack level:
#---------------------------------------------------------------------------
def pop_level ( self, level ):
""" Restores a previously pushed search stack level.
"""
del self._search[ : len( self._search ) - level ]
#---------------------------------------------------------------------------
# Performs all post user interface creation processing:
#---------------------------------------------------------------------------
def prepare_ui ( self ):
""" Performs all processing that occurs after the user interface is
created.
"""
# Invoke all of the editor 'name_defined' methods we've accumulated:
info = self.info
for method in self._defined:
method( info )
# Then reset the list, since we don't need it anymore:
del self._defined[:]
# Hook all events if the handler is an extended 'ViewHandler':
handler = self.handler
if isinstance( handler, ViewHandler ):
toolkit().hook_events( self, self.control )
# Invoke the handler's 'init' method, and abort if it indicates failure:
if handler.init( info ) == False:
raise TraitError, 'User interface creation aborted'
# For each Handler method whose name is of the form
# 'object_name_changed', where 'object' is the name of an object in the
# UI's 'context', create a trait notification handler that will call
# the method whenever 'object's 'name' trait changes. Also invoke the
# method immediately so initial user interface state can be correctly
# set:
context = self.context
for name in self._each_trait_method( handler ):
if name[-8:] == '_changed':
prefix = name[:-8]
col = prefix.find( '_', 1 )
if col >= 0:
object = context.get( prefix[ : col ] )
if object is not None:
method = getattr( handler, name )
trait_name = prefix[ col + 1: ]
self._dispatchers.append( Dispatcher(
method, info, object, trait_name ) )
if object.base_trait( trait_name ).type != 'event':
method( info )
# If there are any Editor object's whose 'visible', 'enabled' or
# 'checked' state is controlled by a 'visible_when', 'enabled_when' or
# 'checked_when' expression, set up an 'anytrait' changed notification
# handler on each object in the 'context' that will cause the 'visible',
# 'enabled' or 'checked' state of each affected Editor to be set. Also
# trigger the evaluation immediately, so the visible, enabled or checked
# state of each Editor can be correctly initialized:
if (len( self._visible ) +
len( self._enabled ) +
len( self._checked )) > 0:
for object in context.values():
object.on_trait_change( self._evaluate_when, dispatch = 'ui' )
self._evaluate_when()
# Indicate that the user interface has been initialized:
info.initialized = True
#---------------------------------------------------------------------------
# Restores any saved user preference information associated with the UI:
#---------------------------------------------------------------------------
def restore_prefs ( self ):
""" Retrieves and restores any saved user preference information
associated with the UI.
"""
id = self.id
if id != '':
db = self.get_ui_db()
if db is not None:
try:
ui_prefs = db.get( id )
db.close()
return self.set_prefs( ui_prefs )
except:
pass
return None
#---------------------------------------------------------------------------
# Restores user preference information for the UI:
#---------------------------------------------------------------------------
def set_prefs ( self, prefs ):
""" Sets the values of user preferences for the UI.
"""
if isinstance( prefs, dict ):
info = self.info
for name in self._names:
editor = getattr( info, name, None )
if isinstance( editor, Editor ):
editor_prefs = prefs.get( name )
if editor_prefs != None:
editor.restore_prefs( editor_prefs )
return prefs.get( '' )
return None
#---------------------------------------------------------------------------
# Saves any user preference information associated with the UI:
#---------------------------------------------------------------------------
def save_prefs ( self, prefs = None ):
""" Saves any user preference information associated with the UI.
"""
id = self.id
if id != '':
db = self.get_ui_db( mode = 'c' )
if db is not None:
db[ id ] = self.get_prefs( prefs )
db.close()
#---------------------------------------------------------------------------
# Gets the preferences to be saved for the user interface:
#---------------------------------------------------------------------------
def get_prefs ( self, prefs = None ):
""" Gets the preferences to be saved for the user interface.
"""
ui_prefs = {}
if prefs is not None:
ui_prefs[''] = prefs
info = self.info
for name in self._names:
editor = getattr( info, name, None )
if isinstance( editor, Editor ):
prefs = editor.save_prefs()
if prefs != None:
ui_prefs[ name ] = prefs
return ui_prefs
#---------------------------------------------------------------------------
# Gets a reference to the traits UI preference database:
#---------------------------------------------------------------------------
def get_ui_db ( self, mode = 'r' ):
""" Returns a reference to the Traits UI preference database.
"""
try:
return shelve.open( os.path.join( traits_home(), 'traits_ui' ),
flag = mode, protocol = -1 )
except:
return None
#---------------------------------------------------------------------------
# Adds a Handler method to the list of methods to be called once the user
# interface has been constructed:
#---------------------------------------------------------------------------
def add_defined ( self, method ):
""" Adds a Handler method to the list of methods to be called once the
user interface has been constructed.
"""
self._defined.append( method )
#---------------------------------------------------------------------------
# Add's a conditionally enabled Editor object to the list of monitored
# 'visible_when' objects:
#---------------------------------------------------------------------------
def add_visible ( self, visible_when, editor ):
""" Adds a conditionally enabled Editor object to the list of monitored
'visible_when' objects.
"""
try:
self._visible.append( ( compile( visible_when, '<string>', 'eval' ),
editor ) )
except:
pass
# fixme: Log an error here...
#---------------------------------------------------------------------------
# Add's a conditionally enabled Editor object to the list of monitored
# 'enabled_when' objects:
#---------------------------------------------------------------------------
def add_enabled ( self, enabled_when, editor ):
""" Adds a conditionally enabled Editor object to the list of monitored
'enabled_when' objects.
"""
try:
self._enabled.append( ( compile( enabled_when, '<string>', 'eval' ),
editor ) )
except:
pass
# fixme: Log an error here...
#---------------------------------------------------------------------------
# Add's a conditionally checked (menu/toolbar) Editor object to the list of
# monitored 'checked_when' objects:
#---------------------------------------------------------------------------
def add_checked ( self, checked_when, editor ):
""" Adds a conditionally enabled (menu) Editor object to the list of
monitored 'checked_when' objects.
"""
try:
self._checked.append( ( compile( checked_when, '<string>', 'eval' ),
editor ) )
except:
pass
# fixme: Log an error here...
#---------------------------------------------------------------------------
# Performs an 'undoable' action:
#---------------------------------------------------------------------------
def do_undoable ( self, action, *args, **kw ):
""" Performs an action that can be undone.
"""
undoable = self._undoable
try:
if (undoable == -1) and (self.history is not None):
self._undoable = self.history.now
action( *args, **kw )
finally:
if undoable == -1:
self._undoable = -1
#---------------------------------------------------------------------------
# Routes a 'hooked' event to the correct handler method:
#---------------------------------------------------------------------------
def route_event ( self, event ):
""" Routes a "hooked" event to the correct handler method.
"""
toolkit().route_event( self, event )
#---------------------------------------------------------------------------
# Evaluates a specified function in the UI's context:
#---------------------------------------------------------------------------
def evaluate ( self, function, *args, **kw_args ):
""" Evaluates a specified function in the UI's **context**.
"""
if function is None:
return None
if callable( function ):
return function( *args, **kw_args )
context = self.context.copy()
context[ 'ui' ] = self
context[ 'handler' ] = self.handler
return eval( function, globals(), context )( *args, **kw_args )
#---------------------------------------------------------------------------
# Evaluates an expression in the UI's 'context' and returns the result:
#---------------------------------------------------------------------------
def eval_when ( self, when, result = True ):
""" Evaluates an expression in the UI's **context** and returns the
result.
"""
context = self._get_context( self.context )
try:
result = eval( when, globals(), context )
except:
# fixme: Should the exception be logged somewhere?
pass
del context[ 'ui' ]
return result
#---------------------------------------------------------------------------
# Gets the context to use for evaluating an expression:
#---------------------------------------------------------------------------
def _get_context ( self, context ):
""" Gets the context to use for evaluating an expression.
"""
name = 'object'
n = len( context )
if (n == 2) and ('handler' in context):
for name, value in context.items():
if name != 'handler':
break
elif n == 1:
name = context.keys()[0]
value = context.get( name )
if value is not None:
context2 = value.get()
context2.update( context )
else:
context2 = context.copy()
context2['ui'] = self
return context2
#---------------------------------------------------------------------------
# Sets the 'visible', 'enabled' and/or 'checked' state for all Editors
# controlled by a 'visible_when', 'enabled_when' or 'checked_when'
# expression:
#---------------------------------------------------------------------------
def _evaluate_when ( self ):
""" Sets the 'visible', 'enabled', and 'checked' states for all Editors
controlled by a 'visible_when', 'enabled_when' or 'checked_when'
expression.
"""
self._evaluate_condition( self._visible, 'visible' )
self._evaluate_condition( self._enabled, 'enabled' )
self._evaluate_condition( self._checked, 'checked' )
#---------------------------------------------------------------------------
# Evaluates a list of ( eval, editor ) pairs and sets a specified trait on
# each editor to reflect the boolean truth of the expression evaluated:
#---------------------------------------------------------------------------
def _evaluate_condition ( self, conditions, trait ):
""" Evaluates a list of (eval,editor) pairs and sets a specified trait
on each editor to reflect the Boolean value of the expression.
"""
context = self._get_context( self.context )
for when, editor in conditions:
value = True
try:
if not eval( when, globals(), context ):
value = False
except:
# fixme: Should the exception be logged somewhere?
pass
setattr( editor, trait, value )
#---------------------------------------------------------------------------
# Implementation of the '_groups' property:
# (Returns the top-level Groups for the view (after resolving Includes))
#---------------------------------------------------------------------------
def _get__groups ( self ):
""" Returns the top-level Groups for the view (after resolving
Includes. (Implements the **_groups** property.)
"""
if self.__groups is None:
shadow_group = self.view.content.get_shadow( self )
self.__groups = shadow_group.get_content()
for item in self.__groups:
if isinstance( item, Item ):
self.__groups = [ ShadowGroup(
shadow = Group( *self.__groups ),
content = self.__groups,
groups = 1 ) ]
break
return self.__groups
#-- Event handlers -------------------------------------------------------------
def _updated_changed ( self ):
if self.rebuild is not None:
toolkit().rebuild_ui( self )
def _title_changed ( self ):
if self.control is not None:
toolkit().set_title( self )
def _icon_changed ( self ):
if self.control is not None:
toolkit().set_icon( self )
#-------------------------------------------------------------------------------
# 'Dispatcher' class:
#-------------------------------------------------------------------------------
class Dispatcher ( object ):
#---------------------------------------------------------------------------
# Initializes the object:
#---------------------------------------------------------------------------
def __init__ ( self, method, info, object, method_name ):
""" Initializes the object.
"""
self.method = method
self.info = info
self.object = object
self.method_name = method_name
object.on_trait_change( self.dispatch, method_name, dispatch = 'ui' )
#---------------------------------------------------------------------------
# Dispatches the method:
#---------------------------------------------------------------------------
def dispatch ( self ):
""" Dispatches the method.
"""
self.method( self.info )
#---------------------------------------------------------------------------
# Remove the dispatcher:
#---------------------------------------------------------------------------
def remove ( self ):
""" Removes the dispatcher.
"""
self.object.on_trait_change( self.dispatch, self.method_name,
remove = True )
|