File: rc_traits.py

package info (click to toggle)
matplotlib 2.0.0%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 91,640 kB
  • ctags: 29,525
  • sloc: python: 122,697; cpp: 60,806; ansic: 30,799; objc: 2,830; makefile: 224; sh: 85
file content (213 lines) | stat: -rw-r--r-- 5,537 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
# -*- noplot -*-
# Here is some example code showing how to define some representative
# rc properties and construct a matplotlib artist using traits.
# matplotlib does not ship with enthought.traits, so you will need to
# install it separately.

from __future__ import print_function

import sys
import os
import re
import traits.api as traits
from matplotlib.cbook import is_string_like
from matplotlib.artist import Artist

doprint = True
flexible_true_trait = traits.Trait(
   True,
   {'true': True, 't': True, 'yes': True, 'y': True, 'on': True, True: True,
    'false': False, 'f': False, 'no': False, 'n': False, 'off': False, False: False
    })
flexible_false_trait = traits.Trait(False, flexible_true_trait)

colors = {
   'c': '#00bfbf',
   'b': '#0000ff',
   'g': '#008000',
   'k': '#000000',
   'm': '#bf00bf',
   'r': '#ff0000',
   'w': '#ffffff',
   'y': '#bfbf00',
   'gold':        '#FFD700',
   'peachpuff':   '#FFDAB9',
   'navajowhite': '#FFDEAD',
   }


def hex2color(s):
    "Convert hex string (like html uses, eg, #efefef) to a r,g,b tuple"
    return tuple([int(n, 16)/255.0 for n in (s[1:3], s[3:5], s[5:7])])


class RGBA(traits.HasTraits):
    # r,g,b,a in the range 0-1 with default color 0,0,0,1 (black)
    r = traits.Range(0., 1., 0.)
    g = traits.Range(0., 1., 0.)
    b = traits.Range(0., 1., 0.)
    a = traits.Range(0., 1., 1.)

    def __init__(self, r=0., g=0., b=0., a=1.):
        self.r = r
        self.g = g
        self.b = b
        self.a = a

    def __repr__(self):
        return 'r,g,b,a = (%1.2f, %1.2f, %1.2f, %1.2f)' %\
               (self.r, self.g, self.b, self.a)


def tuple_to_rgba(ob, name, val):
    tup = [float(x) for x in val]
    if len(tup) == 3:
        r, g, b = tup
        return RGBA(r, g, b)
    elif len(tup) == 4:
        r, g, b, a = tup
        return RGBA(r, g, b, a)
    else:
        raise ValueError
tuple_to_rgba.info = 'a RGB or RGBA tuple of floats'


def hex_to_rgba(ob, name, val):
    rgx = re.compile('^#[0-9A-Fa-f]{6}$')

    if not is_string_like(val):
        raise TypeError
    if rgx.match(val) is None:
        raise ValueError
    r, g, b = hex2color(val)
    return RGBA(r, g, b, 1.0)
hex_to_rgba.info = 'a hex color string'


def colorname_to_rgba(ob, name, val):
    hex = colors[val.lower()]
    r, g, b = hex2color(hex)
    return RGBA(r, g, b, 1.0)
colorname_to_rgba.info = 'a named color'


def float_to_rgba(ob, name, val):
    val = float(val)
    return RGBA(val, val, val, 1.)
float_to_rgba.info = 'a grayscale intensity'


Color = traits.Trait(RGBA(), float_to_rgba, colorname_to_rgba, RGBA,
                     hex_to_rgba, tuple_to_rgba)


def file_exists(ob, name, val):
    fh = file(val, 'r')
    return val

linestyles = ('-', '--', '-.', ':', 'steps', 'None')
TICKLEFT, TICKRIGHT, TICKUP, TICKDOWN = range(4)
linemarkers = (None, '.', ',', 'o', '^', 'v', '<', '>', 's',
               '+', 'x', 'd', 'D', '|', '_', 'h', 'H',
               'p', '1', '2', '3', '4',
               TICKLEFT,
               TICKRIGHT,
               TICKUP,
               TICKDOWN,
               'None'
               )


class LineRC(traits.HasTraits):
    linewidth = traits.Float(0.5)
    linestyle = traits.Trait(*linestyles)
    color = Color
    marker = traits.Trait(*linemarkers)
    markerfacecolor = Color
    markeredgecolor = Color
    markeredgewidth = traits.Float(0.5)
    markersize = traits.Float(6)
    antialiased = flexible_true_trait
    data_clipping = flexible_false_trait


class PatchRC(traits.HasTraits):
    linewidth = traits.Float(1.0)
    facecolor = Color
    edgecolor = Color
    antialiased = flexible_true_trait

timezones = 'UTC', 'US/Central', 'ES/Eastern'  # fixme: and many more
backends = ('GTKAgg', 'Cairo', 'GDK', 'GTK', 'Agg',
            'GTKCairo', 'PS', 'SVG', 'Template', 'TkAgg',
            'WX')


class RC(traits.HasTraits):
    backend = traits.Trait(*backends)
    interactive = flexible_false_trait
    toolbar = traits.Trait('toolbar2', 'classic', None)
    timezone = traits.Trait(*timezones)
    lines = traits.Trait(LineRC())
    patch = traits.Trait(PatchRC())

rc = RC()
rc.lines.color = 'r'
if doprint:
    print('RC')
    rc.print_traits()
    print('RC lines')
    rc.lines.print_traits()
    print('RC patches')
    rc.patch.print_traits()


class Patch(Artist, traits.HasTraits):
    linewidth = traits.Float(0.5)
    facecolor = Color
    fc = facecolor
    edgecolor = Color
    fill = flexible_true_trait

    def __init__(self,
                 edgecolor=None,
                 facecolor=None,
                 linewidth=None,
                 antialiased=None,
                 fill=1,
                 **kwargs
                 ):
        Artist.__init__(self)

        if edgecolor is None:
            edgecolor = rc.patch.edgecolor
        if facecolor is None:
            facecolor = rc.patch.facecolor
        if linewidth is None:
            linewidth = rc.patch.linewidth
        if antialiased is None:
            antialiased = rc.patch.antialiased

        self.edgecolor = edgecolor
        self.facecolor = facecolor
        self.linewidth = linewidth
        self.antialiased = antialiased
        self.fill = fill


p = Patch()
p.facecolor = '#bfbf00'
p.edgecolor = 'gold'
p.facecolor = (1, .5, .5, .25)
p.facecolor = 0.25
p.fill = 'f'
print('p.facecolor', type(p.facecolor), p.facecolor)
print('p.fill', type(p.fill), p.fill)
if p.fill_:
    print('fill')
else:
    print('no fill')
if doprint:
    print()
    print('Patch')
    p.print_traits()