File: lion.cpp

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#include "lion.h"

lion::lion(lion *parent) : creature(parent)
{
  species=LION;
  hitpoints=410;
  power=500;
  health=100;
  speed=500;
  diet=atdiet[MEAT];
  terrain=atterrain[VOID]|atterrain[GRASS];
  preparecreature(parent);
}  

void lion::choosejob()
{
int x,y;
		x=xcoor;y=ycoor;
		if (load!=VOID)
		{
			if (load==MEAT)
				job=EAT;
			else
			if (!random(2))
				{dir=random(4);job=RUN;}
		}
		else if (r[x-1][y]&&(r[x-1][y]->species!=LION||r[x-1][y]->status==DEAD))
			{
				dir=WEST;
				if (r[x-1][y]->status==DEAD) job=TAKE;
				else job=ATTACK;
			}
		else if (r[x+1][y]&&(r[x+1][y]->species!=LION||r[x+1][y]->status==DEAD))
			{
				dir=EAST;
				if (r[x+1][y]->status==DEAD) job=TAKE;
				else job=ATTACK;
			}
		else if (r[x][y-1]&&(r[x][y-1]->species!=LION||r[x][y-1]->status==DEAD))
			{
				dir=NORTH;
				if (r[x][y-1]->status==DEAD) job=TAKE;
				else job=ATTACK;
			}
		else if (r[x][y+1]&&(r[x][y+1]->species!=LION||r[x][y+1]->status==DEAD))
			{
				dir=SOUTH;
				if (r[x][y+1]->status==DEAD) job=TAKE;
				else job=ATTACK;
			}
		else
		{
			if (!random(10))
				dir=random(4);
			job=RUN;
		}
		if (food>weight*5&&!random(10))
			job=MULTIPLY;
		if (!random(20)) {dir=random(4);job=RUN;}
}