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/*
* BioJava development code
*
* This code may be freely distributed and modified under the
* terms of the GNU Lesser General Public Licence. This should
* be distributed with the code. If you do not have a copy,
* see:
*
* http://www.gnu.org/copyleft/lesser.html
*
* Copyright for this code is held jointly by the individual
* authors. These should be listed in @author doc comments.
*
* For more information on the BioJava project and its aims,
* or to join the biojava-l mailing list, visit the home page
* at:
*
* http://www.biojava.org/
*
*/
package org.gel.mauve.gui.sequence;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Stroke;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
import org.biojava.bio.gui.sequence.AbstractBeadRenderer;
import org.biojava.bio.gui.sequence.SequenceRenderContext;
import org.biojava.bio.seq.Feature;
import org.biojava.bio.seq.FeatureHolder;
import org.biojava.bio.seq.StrandedFeature;
import org.biojava.bio.symbol.Location;
import org.biojava.utils.ChangeEvent;
import org.biojava.utils.ChangeSupport;
import org.biojava.utils.ChangeType;
import org.biojava.utils.ChangeVetoException;
/**
* <p><code>RectangularBeadRenderer</code> renders features as simple
* rectangles. Their outline and fill <code>Paint</code>,
* <code>Stroke</code>, feature depth, Y-axis displacement are
* configurable. The height of the rectangle will be equal to half its
* width, but not greater than the <code>beadDepth</code> set in the
* constructor.</p>
*
* <p>An alternative bead height behaviour is available where the
* rectangle height does not scale with its current width. The
* <code>setHeightScaling</code> method should be passed a boolean
* value to change this. The default is to use height scaling.</p>
*
* @author Keith James
* @author Aaron Darling
*/
public class ZiggyRectangularBeadRenderer extends AbstractBeadRenderer
{
/**
* Constant <code>HEIGHTSCALING</code> indicating a change to the
* feature height scaling policy.
*/
public static final ChangeType HEIGHTSCALING =
new ChangeType("The height scaling policy of the features has changed",
ZiggyRectangularBeadRenderer.class,
"HEIGHTSCALING", SequenceRenderContext.LAYOUT);
protected Rectangle2D rect;
protected boolean scaleHeight;
/**
* Creates a new <code>ZiggyRectangularBeadRenderer</code> with the
* default settings.
*/
public ZiggyRectangularBeadRenderer()
{
super();
rect = new Rectangle2D.Double();
scaleHeight = true;
}
/**
* Creates a new <code>ZiggyRectangularBeadRenderer</code>.
*
* @param beadDepth a <code>double</code>.
* @param beadDisplacement a <code>double</code>.
* @param beadOutline a <code>Paint</code>.
* @param beadFill a <code>Paint</code>.
* @param beadStroke a <code>Stroke</code>.
*/
public ZiggyRectangularBeadRenderer(double beadDepth,
double beadDisplacement,
Paint beadOutline,
Paint beadFill,
Stroke beadStroke)
{
super(beadDepth, beadDisplacement, beadOutline, beadFill, beadStroke);
rect = new Rectangle2D.Double();
scaleHeight = true;
}
/* TODO: Implement scaling */
public void renderBead(
Graphics2D g, Feature f, SequenceRenderContext context
) {
Location loc = f.getLocation();
Iterator i = loc.blockIterator();
Location last = null;
if(i.hasNext()) {
last = (Location) i.next();
renderLocation(g, last, context);
}
while(i.hasNext()) {
Location next = (Location) i.next();
renderLink(g, f, last, next, context);
renderLocation(g, next, context);
last = next;
}
}
private void renderLocation(
Graphics2D g, Location loc, SequenceRenderContext context
) {
Rectangle2D.Double block = new Rectangle2D.Double();
double min = context.sequenceToGraphics(loc.getMin());
double max = context.sequenceToGraphics(loc.getMax()+1);
if(context.getDirection() == SequenceRenderContext.HORIZONTAL) {
block.setFrame(
min, beadDisplacement,
max - min, beadDepth
);
} else {
block.setFrame(
beadDisplacement, min,
beadDepth, max - min
);
}
if(beadFill != null) {
g.setPaint(beadFill);
g.fill(block);
}
if(beadOutline != null) {
g.setStroke(beadStroke);
g.setPaint(beadOutline);
g.draw(block);
}
}
private StrandedFeature.Strand getStrand(Feature f) {
if (f instanceof StrandedFeature) {
return ((StrandedFeature) f).getStrand();
} else {
FeatureHolder fh = f.getParent();
if (fh instanceof Feature) {
return getStrand((Feature) fh);
} else {
return StrandedFeature.UNKNOWN;
}
}
}
private void renderLink(
Graphics2D g, Feature f, Location source, Location dest,
SequenceRenderContext context
) {
Line2D line = new Line2D.Double();
Point2D startP;
Point2D midP;
Point2D endP;
double half = beadDisplacement + beadDepth * 0.5;
if(context.getDirection() == SequenceRenderContext.HORIZONTAL) {
if(getStrand(f) == StrandedFeature.NEGATIVE) {
double start = context.sequenceToGraphics(dest.getMin());
double end = context.sequenceToGraphics(source.getMax()+1);
double mid = (start + end) * 0.5;
startP = new Point2D.Double(start, half);
midP = new Point2D.Double(mid, beadDisplacement + beadDepth);
endP = new Point2D.Double(end, half);
} else {
double start = context.sequenceToGraphics(source.getMax()+1);
double end = context.sequenceToGraphics(dest.getMin());
double mid = (start + end) * 0.5;
startP = new Point2D.Double(start, half);
midP = new Point2D.Double(mid, beadDisplacement);
endP = new Point2D.Double(end, half);
}
} else {
if (getStrand(f) == StrandedFeature.NEGATIVE) {
double start = context.sequenceToGraphics(dest.getMin()+1);
double end = context.sequenceToGraphics(source.getMax());
double mid = (start + end) * 0.5;
startP = new Point2D.Double(half, start);
midP = new Point2D.Double(beadDisplacement + beadDepth, mid);
endP = new Point2D.Double(half, end);
} else {
double start = context.sequenceToGraphics(source.getMax());
double end = context.sequenceToGraphics(dest.getMin()+1);
double mid = (start + end) * 0.5;
startP = new Point2D.Double(half, start);
midP = new Point2D.Double(beadDisplacement, mid);
endP = new Point2D.Double(half, end);
}
}
g.setStroke(beadStroke);
g.setPaint(beadOutline);
line.setLine(startP, midP);
g.draw(line);
line.setLine(midP, endP);
g.draw(line);
}
/**
* <code>getDepth</code> calculates the depth required by this
* renderer to display its beads.
*
* @param context a <code>SequenceRenderContext</code>.
*
* @return a <code>double</code>.
*/
public double getDepth(SequenceRenderContext context)
{
// Get max depth of delegates using base class method
double maxDepth = super.getDepth(context);
return Math.max(maxDepth, (beadDepth + beadDisplacement));
}
/**
* <code>getHeightScaling</code> returns the state of the height
* scaling policy.
*
* @return a <code>boolean</code> true if height scaling is
* enabled.
*/
public boolean getHeightScaling()
{
return scaleHeight;
}
/**
* <code>setHeightScaling</code> sets the height scaling
* policy. Default behaviour is for this to be enabled leading to
* features being drawn with a height equal to half their width,
* subject to a maximum height restriction equal to the
* <code>beadDepth</code> set in the constructor. If disabled,
* features will always be drawn at the maximum height allowed by
* the <code>beadDepth</code> parameter.
*
* @param isEnabled a <code>boolean</code>.
*
* @exception ChangeVetoException if an error occurs.
*/
public void setHeightScaling(boolean isEnabled) throws ChangeVetoException
{
if (hasListeners())
{
ChangeSupport cs = getChangeSupport(SequenceRenderContext.LAYOUT);
synchronized(cs)
{
ChangeEvent ce = new ChangeEvent(this, SequenceRenderContext.LAYOUT,
null, null,
new ChangeEvent(this, HEIGHTSCALING,
new Boolean(scaleHeight),
new Boolean(isEnabled)));
cs.firePreChangeEvent(ce);
scaleHeight = isEnabled;
cs.firePostChangeEvent(ce);
}
}
else
{
scaleHeight = isEnabled;
}
}
}
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