File: PaintTestFiveButtons.java

package info (click to toggle)
mauve 20120103-1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 28,504 kB
  • sloc: java: 250,155; sh: 2,834; xml: 208; makefile: 66
file content (240 lines) | stat: -rw-r--r-- 7,178 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
// Tags: JDK1.4

// Copyright (C) 2011 Pavel Tisnovsky <ptisnovs@redhat.com>

// This file is part of Mauve.

// Mauve is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.

// Mauve is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with Mauve; see the file COPYING.  If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street,
// Fifth Floor, Boston, MA 02110-1301 USA.

// Tags: GUI, JDK 1.0
// Uses: ../LocationTests

package gnu.testlet.java.awt.BorderLayout;

import gnu.testlet.TestHarness;
import gnu.testlet.Testlet;

import java.awt.Button;
import java.awt.Color;
import java.awt.Component;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Insets;
import java.awt.Panel;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.BorderLayout;

/**
  * Test if five buttons are positioned correctly to a frame using BorderLayout.
  */
public class PaintTestFiveButtons
    extends Panel
    implements Testlet
{

  /**
   * Generated serial version UID.
   */
  private static final long serialVersionUID = -4358380772628343583L;

  /**
   * Delay (pause times) for an AWT robot.
   */
  public static int DELAY_AMOUNT = 250;

  /**
   * Runs the test using the specified harness. 
   * 
   * @param harness  the test harness (<code>null</code> not permitted).
   */
  public void test(TestHarness harness)
  {
    this.setLayout(new BorderLayout());
    setBackground(Color.red);
    Frame frame = new Frame();

    // create five components and add them to the panel
    Button button1 = new Button("             ");
    Button button2 = new Button("             ");
    Button button3 = new Button("             ");
    Button button4 = new Button("             ");
    Button button5 = new Button("             ");

    // background of canvases
    button1.setBackground(Color.blue);
    button2.setBackground(Color.yellow);
    button3.setBackground(Color.magenta);
    button4.setBackground(Color.yellow);
    button5.setBackground(Color.blue);

    // canvases on frame
    add(button1, BorderLayout.NORTH);
    add(button2, BorderLayout.WEST);
    add(button3, BorderLayout.CENTER);
    add(button4, BorderLayout.EAST);
    add(button5, BorderLayout.SOUTH);

    // setup for a frame
    frame.add(this);
    frame.pack();
    frame.setVisible(true);

    // AWT robot is used for reading pixel colors
    // from a screen and also to wait for all
    // widgets to stabilize theirs size and position.
    Robot robot = harness.createRobot();

    // we should wait a moment before the computations
    // and pixel checks
    robot.waitForIdle();
    robot.delay(DELAY_AMOUNT);

    // check if the first component is properly shown on the panel
    harness.checkPoint("first component");
    harness.check(getColorForComponent(robot, frame, button1), Color.blue);

    // check if the second component is properly shown on the panel
    harness.checkPoint("second component");
    harness.check(getColorForComponent(robot, frame, button2), Color.yellow);

    // check if the third component is properly shown on the panel
    harness.checkPoint("third component");
    harness.check(getColorForComponent(robot, frame, button3), Color.magenta);

    // check if the fourth component is properly shown on the panel
    harness.checkPoint("fourth component");
    harness.check(getColorForComponent(robot, frame, button4), Color.yellow);

    // check if the fifth component is properly shown on the panel
    harness.checkPoint("fifth component");
    harness.check(getColorForComponent(robot, frame, button5), Color.blue);

    // There is a delay to avoid any race conditions    
    // and so user can see frame
    robot.waitForIdle();
    robot.delay(DELAY_AMOUNT);

    // it's necesarry to clean up the component from desktop
    frame.dispose();
  }



  /**
    * Get color of a pixel located in the middle of the component.
    *
    * @param robot instance of AWT robot
    * @param frame frame where component is used
    * @param component tested component
    */
  private Color getColorForComponent(Robot robot, Frame frame, Component component)
  {

    // compute the position of a center of a component
    Point p = computeCenterOfComponent(frame, component);

    // move mouse cursor to center of a rectangle
    moveCursorToGivenPosition(robot, p.x, p.y);

    // check the color of a pixel located in the canvas center
    return robot.getPixelColor(p.x, p.y);
  }



  /**
    * Compute absolute coordinates of a component inside the frame
    *
    * @param frame frame where component is used
    * @param component tested component
    *
    * @return coordinates of a component inside the frame
    */
  private Rectangle computeBounds(Frame frame, Component component)
  {
    Rectangle bounds = component.getBounds();
    Point location = frame.getLocationOnScreen();
    Insets insets = frame.getInsets();
    bounds.x += insets.left + location.x;
    bounds.y += insets.top + location.y;

    // return computed bounds
    return bounds;
  }



  /**
    * Compute coordinates of a pixel located in the middle of the component.
    *
    * @param frame frame where component is used
    * @param component tested component
    */
  private Point computeCenterOfComponent(Frame frame, Component component)
  {
    // compute the absolute coordinates of a component inside the frame
    Rectangle bounds = computeBounds(frame, component);

    // position of checked pixel
    int checkedPixelX = bounds.x + bounds.width / 2;
    int checkedPixelY = bounds.y + bounds.height / 2;

    // return computed center (position of a checked pixel)
    return new Point(checkedPixelX, checkedPixelY);
  }



  /**
    * Move mouse cursor to center of a rectangle
    *
    * @param robot instance of AWT robot
    * @param checkedPixelX x-coordinate of pixel on a screen
    * @param checkedPixelY y-coordinate of pixel on a screen
    */
  private void moveCursorToGivenPosition(Robot robot, int checkedPixelX, int checkedPixelY)
  {
    // move the mouse cursor to a tested pixel to visually show users what's checked
    robot.delay(DELAY_AMOUNT);
    robot.mouseMove(checkedPixelX, checkedPixelY);
    robot.delay(DELAY_AMOUNT);
    robot.waitForIdle();
  }



  /**
    * Paint method for a panel where components are tested.
    *
    * @param graphics the graphics context to use for painting
    */
  @Override
  public void paint(Graphics graphics)
  {
    Image offScr = createImage(getSize().width, getSize().height);
    Graphics offG = offScr.getGraphics();
    offG.setClip(0, 0, getSize().width, getSize().height);

    super.paint(offG);
    graphics.drawImage(offScr, 0, 0, null);

    offG.dispose();
  }
}