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"""A simple actor component.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
import vtk
# Enthought library imports.
from traits.api import Instance, Bool, Enum
from tvtk.api import tvtk
from traits.api import DelegatesTo
# Local imports.
from mayavi.core.component import Component
from mayavi.core.source import Source
from mayavi.core.utils import get_new_output
######################################################################
# `Actor` class.
######################################################################
class Actor(Component):
# The version of this class. Used for persistence.
__version__ = 0
# The mapper.
mapper = Instance(tvtk.Mapper, record=True)
# The actor.
actor = Instance(tvtk.Actor, record=True)
# The actor's property.
property = Instance(tvtk.Property, record=True)
# FIXME: None of the texture stuff is picklable. This will NOT be
# supported till the pickling infrastructure is cleaned up and
# fixed.
# If texturing is enabled for the actor or not
enable_texture = Bool(False, desc='if texturing is enabled')
# The source of the texture's image
texture_source_object = Instance(Source)
# The actors texture
texture = Instance(tvtk.Texture, record=True)
# The texture coord generation mode.
tcoord_generator_mode = Enum('none', 'cylinder', 'sphere', 'plane',
desc='the mode for texture coord generation')
# Texture coord generator.
tcoord_generator = Instance(tvtk.Object, allow_none=True)
# Composite data filter.
comp_data_geom_filter = Instance(tvtk.CompositeDataGeometryFilter)
######################################################################
# `object` interface
######################################################################
def __get_pure_state__(self):
d = super(Actor, self).__get_pure_state__()
for attr in ('texture', 'texture_source_object',
'enable_texture', 'tcoord_generator_mode',
'tcoord_generator'):
d.pop(attr,None)
return d
######################################################################
# `Component` interface
######################################################################
def setup_pipeline(self):
"""Override this method so that it *creates* its tvtk
pipeline.
This method is invoked when the object is initialized via
`__init__`. Note that at the time this method is called, the
tvtk data pipeline will *not* yet be setup. So upstream data
will not be available. The idea is that you simply create the
basic objects and setup those parts of the pipeline not
dependent on upstream sources and filters.
"""
self.mapper = tvtk.PolyDataMapper(use_lookup_table_scalar_range=1)
self.actor = tvtk.Actor()
self.property = self.actor.property
self.texture = tvtk.Texture()
def update_pipeline(self):
"""Override this method so that it *updates* the tvtk pipeline
when data upstream is known to have changed.
This method is invoked (automatically) when the input fires a
`pipeline_changed` event.
"""
if (len(self.inputs) == 0) or \
(len(self.inputs[0].outputs) == 0):
return
input = self.inputs[0].outputs[0]
if input is None:
return
self._connect_mapper(input)
self._tcoord_generator_mode_changed(self.tcoord_generator_mode)
self.render()
def update_data(self):
"""Override this method to do what is necessary when upstream
data changes.
This method is invoked (automatically) when any of the inputs
sends a `data_changed` event.
"""
# Invoke render to update any changes.
self.mapper.update()
self.render()
######################################################################
# `Actor` interface
######################################################################
def set_lut(self, lut):
"""Set the Lookup table to use."""
self.mapper.lookup_table = lut
# A hack to avoid a problem with the VRML output that seems to
# ignore the use_lookup_table_scalar_range setting
# on the mapping
self.mapper.scalar_range = lut.table_range
######################################################################
# Non-public interface.
######################################################################
def _setup_handlers(self, old, new):
if old is not None:
old.on_trait_change(self.render, remove=True)
new.on_trait_change(self.render)
def _get_correct_input(self, input):
do = get_new_output(input)
if do.is_a('vtkCompositeDataSet'):
cdgf = self.comp_data_geom_filter
cdgf.input_connection = input.output_port
return cdgf
else:
return input
def _comp_data_geom_filter_default(self):
return tvtk.CompositeDataGeometryFilter()
def _connect_mapper(self, input):
if input is None:
return
inp = self._get_correct_input(input)
self.configure_input(self.mapper, inp)
def _mapper_changed(self, old, new):
# Setup the handlers.
self._setup_handlers(old, new)
# Setup the LUT.
if old is not None:
self.set_lut(old.lookup_table)
# Setup the inputs to the mapper.
if (len(self.inputs) > 0) and (len(self.inputs[0].outputs) > 0):
self._connect_mapper(self.inputs[0].outputs[0])
# Setup the actor's mapper.
actor = self.actor
if actor is not None:
actor.mapper = new
self.render()
def _actor_changed(self, old, new):
# Setup the handlers.
self._setup_handlers(old, new)
# Set the mapper.
mapper = self.mapper
if mapper is not None:
new.mapper = mapper
# Set the property.
prop = self.property
if prop is not None:
new.property = prop
# Setup the `actors` trait.
self.actors = [new]
def _property_changed(self, old, new):
# Setup the handlers.
self._setup_handlers(old, new)
# Setup the actor.
actor = self.actor
if new is not actor.property:
actor.property = new
def _foreground_changed_for_scene(self, old, new):
# Change the default color for the actor.
self.property.color = new
self.render()
def _scene_changed(self, old, new):
super(Actor, self)._scene_changed(old, new)
self._foreground_changed_for_scene(None, new.foreground)
def _enable_texture_changed(self, value):
if self.texture_source_object is None :
self.actor.texture = None
return
if value:
self.actor.texture = self.texture
else:
self.actor.texture = None
def _can_object_give_image_data(self, source):
if source is None:
return False
if not isinstance(source, Source):
return False
if source.get_output_dataset().is_a('vtkImageData'):
return True
return False
def _change_texture_input(self):
if self._can_object_give_image_data(self.texture_source_object):
self.configure_connection(
self.texture, self.texture_source_object
)
self.actor.texture = self.texture
else:
self.texture_source_object = None
def _texture_source_object_changed(self,old,new):
if old is not None :
old.on_trait_change(self._change_texture_input,
'pipeline_changed',
remove=True)
if new is not None :
new.on_trait_change(self._change_texture_input,
'pipeline_changed' )
if new is not None:
self._change_texture_input()
else:
self.actor.texture = None
self.texture.input = None
self.texture.input_connection = None
def _texture_changed(self,value):
# Setup the actor's texture.
actor = self.actor
if actor is not None and (value.input is not None
or value.input_connection is not None):
actor.texture = value
self.texture.on_trait_change(self.render)
self.render()
def _tcoord_generator_mode_changed(self, value):
inp = self.inputs
if (len(inp) == 0) or \
(len(inp[0].outputs) == 0):
return
old_tg = self.tcoord_generator
if old_tg is not None:
old_tg.on_trait_change(self.render, remove=True)
if value == 'none':
self.tcoord_generator = None
self._connect_mapper(inp[0].outputs[0])
else:
tg_dict = {'cylinder': tvtk.TextureMapToCylinder,
'sphere': tvtk.TextureMapToSphere,
'plane': tvtk.TextureMapToPlane}
tg = tg_dict[value]()
self.tcoord_generator = tg
actual_input = self._get_correct_input(inp[0].outputs[0])
self.configure_connection(tg, actual_input)
self.configure_connection(self.mapper, tg)
tg = self.tcoord_generator
if tg is not None:
tg.on_trait_change(self.render)
self.render()
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