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"""The base object from which all MayaVi pipeline objects derive.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
# Standard library imports.
import pickle
from copy import deepcopy
import os
import logging
import importlib
# Enthought library imports.
from traits.api import (Any, Instance, Property, Bool, Str, Python,
HasTraits, WeakRef, on_trait_change)
from traitsui.api import TreeNodeObject
from tvtk.pyface.tvtk_scene import TVTKScene
from apptools.persistence import state_pickler
from pyface.resource.api import resource_path
from pyface.image_resource import ImageResource
from traitsui.menu import Menu, Action, Separator
from traitsui.api import View
from apptools.scripting.api import Recorder
# Local imports.
from mayavi.preferences.api import preference_manager
from mayavi.core.common import get_engine
# Setup a logger for this module.
logger = logging.getLogger(__name__)
# Subdirectory that the Base class will check for possible external views.
UI_DIR_NAME = ['ui']
# ------------------------------------------------------------------------------
# The core tree node menu actions:
# ------------------------------------------------------------------------------
NewAction = 'NewAction'
CopyAction = Action(
name='Copy',
action='editor._menu_copy_node',
enabled_when='editor._is_copyable(object)'
)
CutAction = Action(
name='Cut',
action='editor._menu_cut_node',
enabled_when='editor._is_cutable(object)'
)
PasteAction = Action(
name='Paste',
action='editor._menu_paste_node',
enabled_when='editor._is_pasteable(object)'
)
DeleteAction = Action(
name='Delete',
action='editor._menu_delete_node',
enabled_when='editor._is_deletable(object)'
)
RenameAction = Action(
name='Rename',
action='editor._menu_rename_node',
enabled_when='editor._is_renameable(object)'
)
standard_menu_actions = [
Separator(),
CutAction,
CopyAction,
PasteAction,
Separator(),
RenameAction,
DeleteAction,
Separator(),
]
######################################################################
# `Base` class.
######################################################################
class Base(TreeNodeObject):
# The version of this class. Used for persistence.
__version__ = 0
########################################
# Traits
# The scene (RenderWindow) associated with this component.
scene = Instance(TVTKScene, record=False)
# Is this object running as part of the mayavi pipeline.
running = Property(Bool, record=False)
# The object's name.
name = Str('')
# The default icon.
icon = 'module.ico'
# The human readable type for this object
type = Str('', record=False)
# Is this object visible or not.
visible = Bool(True, desc='if the object is visible')
# Extend the children list with an AdderNode when a TreeEditor needs it.
children_ui_list = Property(depends_on=['children'], record=False)
# The parent of this object, i.e. self is an element of the parents
# children. If there is no notion of a parent/child relationship
# this trait is None.
parent = WeakRef(record=False)
# A helper for the right click menus, context sensitivity etc.
menu_helper = Instance(HasTraits, record=False)
# Our recorder.
recorder = Instance(Recorder, record=False)
##################################################
# Private traits
_is_running = Bool(False)
# This is used to save the state of the object when it is not
# running. When the object "starts", the state is loaded. This
# is done because a stopped object will not have a meaningful VTK
# pipeline setup, so setting its state will lead to all kinds of
# errors.
_saved_state = Any('')
# Hide and show actions
_HideShowAction = Instance(Action,
kw={'name': 'Hide/Show',
'action': 'object._hideshow'}, )
# The menu shown on right-click for this.
_menu = Instance(Menu, transient=True)
# Path to the icon for this object.
_icon_path = Str()
# Adder node: a dialog to add children to this object
_adder_node_class = None
# Name of the file that may host the hand-crafted view
_view_filename = Str(transient=True)
# Hand crafted view.
_module_view = Instance(View, transient=True)
# Work around problem with HasPrivateTraits.
__ = Python
##################################################
######################################################################
# `object` interface
######################################################################
def __get_pure_state__(self):
"""Method used by the state_pickler.
"""
d = self.__dict__.copy()
for attr in ('scene', '_is_running', '__sync_trait__',
'__traits_listener__', '_icon_path',
'_menu', '_HideShowAction', 'menu_helper',
'parent', 'parent_', '_module_view', '_listener_cache',
'_view_filename', 'mlab_source'):
d.pop(attr, None)
return d
def __getstate__(self):
"""Allows standard pickle to work via the state_pickler.
"""
return state_pickler.dumps(self)
def __setstate__(self, str_state):
"""Allows standard pickle to work via the state_pickler.
"""
self.__init__()
# Get the state from the string and update it.
state = state_pickler.loads_state(str_state)
state_pickler.update_state(state)
# Save the state and load it if we are running.
self._saved_state = pickle.dumps(state)
if self.running:
self._load_saved_state()
def __deepcopy__(self, memo):
"""Method used by copy.deepcopy(). This also uses the
state_pickler to work correctly.
"""
# Create a new instance.
new = self.__class__()
# If we have a saved state, use it for the new instance. If
# not, get our state and save that.
saved_state = self._saved_state
if len(saved_state) == 0:
state = state_pickler.get_state(self)
# FIXME: This is for streamline seed point widget position which
# does not get serialized correctly
try:
st = state.children[0].children[4]
l_pos = st.seed.widget.position
st.seed.widget.position = [pos.item() for pos in l_pos]
except (IndexError, AttributeError):
pass
saved_state = pickle.dumps(state)
new._saved_state = saved_state
# In the unlikely case that a new instance is running, load
# the saved state.
if new.running:
new._load_saved_state()
return new
######################################################################
# `Base` interface
######################################################################
def start(self):
"""Invoked when this object is added to the mayavi pipeline.
"""
self.running = True
self._load_saved_state()
def stop(self):
"""Invoked when this object is removed from the mayavi
pipeline.
"""
self.running = False
def add_child(self, child):
"""This method intelligently adds a child to this object in
the MayaVi pipeline.
"""
raise NotImplementedError
def remove_child(self, child):
"""Remove specified child from our children.
"""
raise NotImplementedError()
def remove(self):
"""Remove ourselves from the mayavi pipeline.
"""
if self.parent is not None:
e = get_engine(self)
self.parent.remove_child(self)
if e.current_object is self:
e.current_object = self.parent
def render(self):
"""Invokes render on the scene, this in turn invokes Render on
the VTK pipeline.
"""
s = self.scene
if s is not None:
s.render()
def dialog_view(self):
""" Returns a view with an icon and a title.
"""
view = self.trait_view()
icon = self._icon_path + os.sep + 'images' + os.sep + self.icon
view.icon = ImageResource(icon)
view.title = "Edit%s: %s" % (self.type, self.name)
view.buttons = ['OK', 'Cancel']
return view
def trait_view(self, name=None, view_element=None):
""" Gets or sets a ViewElement associated with an object's class.
Overridden here to search for a separate file in the same directory
for the view to use for this object. The view should be declared in
the file named <class name>_view. If a file with this name is not
found, the trait_view method on the base class will be called.
"""
# If a name is specified, then call the HasTraits trait_view method
# which will return (or assign) the *view_element* associated with
# *name*.
if name:
return super(Base, self).trait_view(name, view_element)
view = self._load_view_cached(name, view_element)
# Uncomment this when developping views.
# view = self._load_view_non_cached(name, view_element)
return view
######################################################################
# `TreeNodeObject` interface
######################################################################
def tno_get_label(self, node):
"""Gets the label to display for a specified object.
"""
if self.name == '':
self.name = self.__class__.__name__
return self.name
def tno_get_view(self, node):
"""Gets the View to use when editing an object.
"""
view = self.trait_view()
view.kind = 'subpanel'
return view
def tno_confirm_delete(self, node):
"""Confirms that a specified object can be deleted or not.
"""
if preference_manager.root.confirm_delete:
return None
else:
return True
def tno_get_menu(self, node):
""" Returns the contextual pop-up menu.
"""
if self._menu is None:
return super(Base, self).tno_get_menu(node)
return self._menu
def tno_get_icon(self, node, is_expanded):
return self.icon
def tno_get_icon_path(self, node):
return self._icon_path
def tno_delete_child(self, node, index):
if len(self.children_ui_list) > len(self.children):
del self.children[index - 1]
else:
del self.children[index]
def tno_append_child(self, node, child):
""" Appends a child to the object's children.
"""
self.children.append(child)
def tno_insert_child(self, node, index, child):
""" Inserts a child into the object's children.
"""
if len(self.children_ui_list) > len(self.children):
idx = index - 1
else:
idx = index
self.children[idx:idx] = [child]
######################################################################
# Non-public interface
######################################################################
def _get_running(self):
return self._is_running
def _set_running(self, new):
if self._is_running == new:
return
else:
old = self._is_running
self._is_running = new
self.trait_property_changed('running', old, new)
def _get_children_ui_list(self):
""" Getter for Traits Property children_ui_list.
For the base class, do not add anything to the children list.
"""
if ((not preference_manager.root.show_helper_nodes or
len(self.children) > 0)
or self._adder_node_class is None
or (not self.type == ' scene' and
'none' in self.output_info.datasets)):
# We can't use isinstance, as we would have circular
# imports
return self.children
else:
return [self._adder_node_class(object=self)]
@on_trait_change('children[]')
def _trigger_children_ui_list(self, old, new):
""" Trigger a children_ui_list change when scenes changed.
"""
self.trait_property_changed('children_ui_list', old, new)
def _visible_changed(self, value):
# A hack to set the name when the tree view is not active.
# `self.name` is set only when tno_get_label is called and this
# is never called when the tree view is not shown leading to an
# empty name.
if len(self.name) == 0:
self.tno_get_label(None)
if value:
self.name = self.name.replace(' [Hidden]', '')
else:
n = self.name
if ' [Hidden]' not in n:
self.name = "%s [Hidden]" % n
def _load_view_cached(self, name, view_element):
""" Use a cached view for the object, for faster refresh.
"""
if self._module_view is not None:
view = self._module_view
else:
logger.debug("No view found for [%s] in [%s]. "
"Using the base class trait_view instead.",
self, self._view_filename)
view = super(Base, self).trait_view(name, view_element)
return view
def _load_view_non_cached(self, name, view_element):
""" Loads the view by execing a file. Useful when tweaking
views.
"""
result = {}
view_filename = self._view_filename
try:
exec(compile(
open(view_filename).read(), view_filename, 'exec'), {}, result
)
view = result['view']
except IOError:
logger.debug("No view found for [%s] in [%s]. "
"Using the base class trait_view instead.",
self, view_filename)
view = super(Base, self).trait_view(name, view_element)
return view
def _hideshow(self):
if self.visible:
self.visible = False
else:
self.visible = True
def _load_saved_state(self):
"""Load the saved state (if any) of this object.
"""
saved_state = self._saved_state
if len(saved_state) > 0:
state = pickle.loads(saved_state)
if hasattr(self, '__set_pure_state__'):
self.__set_pure_state__(state)
else:
state_pickler.set_state(self, state)
self._saved_state = ''
def __view_filename_default(self):
""" The name of the file that will host the view.
"""
module = self.__module__.split('.')
class_filename = module[-1] + '.py'
module_dir_name = module[1:-1]
base_dir = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
view_filename = os.path.join(*([base_dir] + module_dir_name
+ UI_DIR_NAME + [class_filename]))
return view_filename
def __module_view_default(self):
""" Try to load a view for this object.
"""
view_filename = self._view_filename
if os.path.exists(view_filename):
spec = importlib.util.spec_from_file_location(
'view', view_filename
)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
view = module.view
else:
view = None
return view
def __menu_default(self):
extras = []
if self.menu_helper is not None:
extras = self.menu_helper.actions + self._extra_menu_items()
menu_actions = [Separator()] + extras + \
[Separator(), self._HideShowAction, Separator()] + \
deepcopy(standard_menu_actions)
return Menu(*menu_actions)
def __icon_path_default(self):
return resource_path()
def _extra_menu_items(self):
"""Override this to generate any new menu actions you want on
the right click menu."""
return []
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