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"""The base class for all MayaVi modules.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
# Enthought library imports.
from traits.api import List, Instance, Str
# Local imports
from mayavi.core.pipeline_base import PipelineBase
from mayavi.core.pipeline_info import PipelineInfo
from mayavi.core.common import exception
######################################################################
# `Module` class.
######################################################################
class Module(PipelineBase):
""" Base class for the Mayavi modules.
"""
# The version of this class. Used for persistence.
__version__ = 0
# The ModuleManager associated with this module. A Module is
# always a child of a ModuleManager. When the module is added to
# the mayavi pipeline (as a child of the module manager), the
# module manager automatically sets this trait.
module_manager = Instance('mayavi.core.module_manager.ModuleManager',
record=False)
# The (optional) components used by this module. NOTE: This is
# not pickled. It is the developers responsibility to setup the
# components when the component traits are set in the handler.
components = List(record=False)
# The icon
icon = Str('module.ico')
# The human-readable type for this object
type = Str(' module')
# Information about what this object can consume.
input_info = PipelineInfo(datasets=['any'])
# Information about what this object can produce.
output_info = PipelineInfo(datasets=['none'])
######################################################################
# `object` interface.
######################################################################
def __init__(self, **traits):
super(Module, self).__init__(**traits)
# Let the module setup its pipeline.
self.setup_pipeline()
def __get_pure_state__(self):
d = super(Module, self).__get_pure_state__()
for x in ('module_manager', 'components'):
d.pop(x, None)
return d
######################################################################
# `Module` interface.
######################################################################
def setup_pipeline(self):
"""Override this method so that it *creates* the tvtk
pipeline.
This method is invoked when the object is initialized via
`__init__`. Note that at the time this method is called, the
tvtk data pipeline will *not* yet be setup. So upstream data
will not be available. The idea is that you simply create the
basic objects and setup those parts of the pipeline not
dependent on upstream sources and filters. You should also
set the `actors` attribute up at this point.
"""
pass
def update_pipeline(self):
"""Override this method so that it *updates* the tvtk pipeline
when data upstream is known to have changed.
This method is invoked (automatically) when the input fires a
`pipeline_changed` event.
"""
raise NotImplementedError
def update_data(self):
"""Override this method so that it flushes the vtk pipeline if
that is necessary.
This method is invoked (automatically) when any of the inputs
sends a `data_changed` event.
"""
# By default, just invoke render and set data_changed.
self.data_changed = True
self.render()
######################################################################
# `Base` interface
######################################################################
def start(self):
"""This is invoked when this object is added to the mayavi
pipeline. Note that when start is invoked, all the other
information for the pipeline should be already set.
"""
if self.running:
return
# Setup event handlers.
self._setup_event_handlers()
# Setup the pipeline.
self.update_pipeline()
# Start the components.
try:
for component in self.components:
component.start()
except:
exception()
# Call parent method to set the running state.
super(Module, self).start()
def stop(self):
"""Invoked when this object is removed from the mayavi
pipeline.
"""
if not self.running:
return
# Teardown event handlers.
self._teardown_event_handlers()
# Stop the components.
for component in self.components:
component.stop()
# Call parent method to set the running state.
super(Module, self).stop()
def add_child(self, child):
"""This method intelligently adds a child to this object in
the MayaVi pipeline.
"""
# Pass on the buck to our module_manager.
self.module_manager.add_child(child)
######################################################################
# `TreeNodeObject` interface
######################################################################
def tno_has_children(self, node):
""" Returns whether or not the object has children.
"""
return False
def tno_allows_children(self, node):
""" Returns whether chidren of this object are allowed or not.
"""
return False
def tno_get_children(self, node):
""" Gets the object's children.
"""
return None
######################################################################
# Non-public interface
######################################################################
def _change_components(self, old, new):
"""This method sets up the `components` trait and is typically
called from a handler for a particular component.
For example lets say you are using a `Actor` component and
have a `actor` trait on the module. The `_actor_changed`
method should setup the pipeline. Typically inside this
handler, you also want to change the module's `components`
trait. This method merely does that by removing the older
component and adding the new one and then updating the
pipeline just in case.
"""
comp = self.components
if old is not None:
comp.remove(old)
comp.append(new)
if old is not None:
self.update_pipeline()
def _setup_event_handlers(self):
mm = self.module_manager
src = mm.source
mm.on_trait_change(self.update_pipeline, 'source')
src.on_trait_event(self.update_pipeline, 'pipeline_changed')
src.on_trait_event(self.update_data, 'data_changed')
def _teardown_event_handlers(self):
mm = self.module_manager
src = mm.source
mm.on_trait_change(self.update_pipeline, 'source',
remove=True)
src.on_trait_event(self.update_pipeline, 'pipeline_changed',
remove=True)
src.on_trait_event(self.update_data, 'data_changed',
remove=True)
def _scene_changed(self, old_scene, new_scene):
for component in self.components:
component.scene = new_scene
super(Module, self)._scene_changed(old_scene, new_scene)
def _components_changed(self, old, new):
self._handle_components(old, new)
def _components_items_changed(self, list_event):
self._handle_components(list_event.removed, list_event.added)
def _handle_components(self, removed, added):
for component in removed:
if self.running:
component.stop()
scene = self.scene
for component in added:
if scene is not None:
component.scene = scene
if self.running:
component.start()
def _visible_changed(self,value):
for c in self.components:
c.visible = value
super(Module,self)._visible_changed(value)
def _menu_helper_default(self):
from mayavi.core.traits_menu import ModuleMenuHelper
return ModuleMenuHelper(object=self.module_manager)
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