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"""Manages a collection of module objects. Also manages the lookup
tables.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
import numpy
# Enthought library imports.
from traits.api import List, Instance, HasTraits, Str
from apptools.persistence.state_pickler import set_state
# Local imports
from tvtk.tvtk_base import PrefixList
from mayavi.core.base import Base
from mayavi.core.module import Module
from mayavi.core.lut_manager import LUTManager
from mayavi.core.common import handle_children_state, exception
from mayavi.core.pipeline_info import PipelineInfo
from mayavi.core.utils import DataSetHelper
######################################################################
# `DataAttributes` class.
######################################################################
class DataAttributes(HasTraits):
"""A simple helper class used to store some attributes of an input
data object."""
# The version of this class. Used for persistence.
__version__ = 0
# The name of the input data array.
name = Str('')
# The range of the data array.
range = List
def _get_np_arr(self, arr):
data_array = arr.to_array()
data_has_nan = numpy.isnan(data_array).any()
return data_array, data_has_nan
def compute_scalar(self, helper, mode='point'):
"""Compute the scalar range from given VTK data array. Mode
can be 'point' or 'cell'."""
name, rng = helper.get_range(attr='scalars', mode=mode)
if name:
self.name = name
self.range = rng
def compute_vector(self, helper, mode='point'):
"""Compute the vector range from given VTK data array. Mode
can be 'point' or 'cell'."""
name, rng = helper.get_range(attr='vectors', mode=mode)
if name:
self.name = name
self.range = rng
def config_lut(self, lut_mgr):
"""Set the attributes of the LUTManager."""
rng = [0.0, 1.0]
if len(self.range) > 0:
rng = self.range
lut_mgr.default_data_range = list(rng)
lut_mgr.default_data_name = self.name
# Constant for a ModuleManager class and it's View.
LUT_DATA_MODE_TYPES = ['auto', 'point data', 'cell data']
######################################################################
# `ModuleManager` class.
######################################################################
class ModuleManager(Base):
""" The module manager node (represented as 'Colors and Legends').
"""
# The source object this is connected to.
source = Instance(Base)
# The modules contained by this manager.
children = List(Module, record=True)
# The data type to use for the LUTs. Changing this setting will
# change the data range and name of the lookup table/legend bar.
# If set to 'auto', it automatically looks for cell and point data
# with point data being preferred over cell data and chooses the
# one available. If set to 'point data' it uses the input point
# data for the LUT and if set to 'cell data' it uses the input
# cell data.
lut_data_mode = PrefixList(
LUT_DATA_MODE_TYPES,
default_value='auto',
desc='specify the data type used by the lookup tables',
)
# The scalar lookup table manager.
scalar_lut_manager = Instance(LUTManager, args=(), record=True)
# The vector lookup table manager.
vector_lut_manager = Instance(LUTManager, args=(), record=True)
# The name of the ModuleManager.
name = Str('Colors and legends')
# The icon
icon = Str('modulemanager.ico')
# The human-readable type for this object
type = Str(' colors and legends')
# Information about what this object can consume.
input_info = PipelineInfo(datasets=['any'])
# Information about what this object can produce.
output_info = PipelineInfo(datasets=['any'])
######################################################################
# `object` interface
######################################################################
def __get_pure_state__(self):
d = super(ModuleManager, self).__get_pure_state__()
# Source is setup dynamically, don't pickle it.
d.pop('source', None)
return d
def __set_pure_state__(self, state):
# Do everything but our kids.
set_state(self, state, ignore=['children'])
# Setup children.
handle_children_state(self.children, state.children)
# Now setup the children.
set_state(self, state, first=['children'], ignore=['*'])
self.update()
######################################################################
# `ModuleManager` interface
######################################################################
def update(self):
"""Update any internal data.
This is invoked when the source changes or when there are
pipeline/data changes upstream.
"""
if len(self.source.outputs) == 0:
return
input = self.source.outputs[0]
helper = DataSetHelper(input)
self._setup_scalar_data(helper)
self._setup_vector_data(helper)
######################################################################
# `Base` interface
######################################################################
def start(self):
"""This is invoked when this object is added to the mayavi
pipeline.
"""
# Do nothing if we are already running.
if self.running:
return
# Setup event handlers.
self._setup_event_handlers()
# Start all our children.
for obj in self.children:
obj.start()
for obj in (self.scalar_lut_manager, self.vector_lut_manager):
obj.start()
# Call parent method to set the running state.
super(ModuleManager, self).start()
def stop(self):
"""Invoked when this object is removed from the mayavi
pipeline.
"""
if not self.running:
return
# Teardown event handlers.
self._teardown_event_handlers()
# Stop all our children.
for obj in self.children:
obj.stop()
for obj in (self.scalar_lut_manager, self.vector_lut_manager):
obj.stop()
# Call parent method to set the running state.
super(ModuleManager, self).stop()
def add_child(self, child):
"""This method intelligently adds a child to this object in
the MayaVi pipeline.
"""
if isinstance(child, Module):
self.children.append(child)
else:
# Ask our source to deal with it.
self.source.add_child(child)
def remove_child(self, child):
"""Remove specified child from our children.
"""
self.children.remove(child)
######################################################################
# `TreeNodeObject` interface
######################################################################
def tno_can_add(self, node, add_object):
""" Returns whether a given object is droppable on the node.
"""
try:
if issubclass(add_object, Module):
return True
except TypeError:
if isinstance(add_object, Module):
return True
return False
def tno_drop_object(self, node, dropped_object):
""" Returns a droppable version of a specified object.
"""
if isinstance(dropped_object, Module):
return dropped_object
######################################################################
# Non-public interface
######################################################################
def _children_changed(self, old, new):
self._handle_children(old, new)
def _children_items_changed(self, list_event):
self._handle_children(list_event.removed, list_event.added)
def _handle_children(self, removed, added):
# Stop all the old children.
for obj in removed:
obj.stop()
# Setup and start the new ones.
for obj in added:
obj.trait_set(module_manager=self, scene=self.scene, parent=self)
if self.running:
# It makes sense to start children only if we are running.
# If not, the children will be started when we start.
try:
obj.start()
except:
exception()
def _source_changed(self):
self.output_info.copy_traits(self.source.output_info)
self.update()
def _setup_event_handlers(self):
src = self.source
src.on_trait_event(self.update, 'pipeline_changed')
src.on_trait_event(self.update, 'data_changed')
def _teardown_event_handlers(self):
src = self.source
src.on_trait_event(self.update, 'pipeline_changed', remove=True)
src.on_trait_event(self.update, 'data_changed', remove=True)
def _scene_changed(self, value):
for obj in self.children:
obj.scene = value
for obj in (self.scalar_lut_manager, self.vector_lut_manager):
obj.scene = value
def _lut_data_mode_changed(self, value):
self.update()
def _setup_scalar_data(self, helper):
"""Computes the scalar range and an appropriate name for the
lookup table."""
data_attr = DataAttributes(name='No scalars')
point_data_attr = DataAttributes(name='No scalars')
point_data_attr.compute_scalar(helper, 'point')
cell_data_attr = DataAttributes(name='No scalars')
cell_data_attr.compute_scalar(helper, 'cell')
if self.lut_data_mode == 'auto':
if len(point_data_attr.range) > 0:
data_attr.copy_traits(point_data_attr)
elif len(cell_data_attr.range) > 0:
data_attr.copy_traits(cell_data_attr)
elif self.lut_data_mode == 'point data':
data_attr.copy_traits(point_data_attr)
elif self.lut_data_mode == 'cell data':
data_attr.copy_traits(cell_data_attr)
data_attr.config_lut(self.scalar_lut_manager)
def _setup_vector_data(self, helper):
data_attr = DataAttributes(name='No vectors')
point_data_attr = DataAttributes(name='No vectors')
point_data_attr.compute_vector(helper, 'point')
cell_data_attr = DataAttributes(name='No vectors')
cell_data_attr.compute_vector(helper, 'cell')
if self.lut_data_mode == 'auto':
if len(point_data_attr.range) > 0:
data_attr.copy_traits(point_data_attr)
elif len(cell_data_attr.range) > 0:
data_attr.copy_traits(cell_data_attr)
elif self.lut_data_mode == 'point data':
data_attr.copy_traits(point_data_attr)
elif self.lut_data_mode == 'cell data':
data_attr.copy_traits(cell_data_attr)
data_attr.config_lut(self.vector_lut_manager)
def _visible_changed(self, value):
for c in self.children:
c.visible = value
self.scalar_lut_manager.visible = value
self.vector_lut_manager.visible = value
super(ModuleManager, self)._visible_changed(value)
def _menu_helper_default(self):
from mayavi.core.traits_menu import ModuleMenuHelper
return ModuleMenuHelper(object=self)
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