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"""The base source object from which all MayaVi sources derive.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
# Enthought library imports.
from traits.api import List, Str
from apptools.persistence.state_pickler import set_state
from traitsui.menu import Action
from tvtk.api import write_data
from apptools.scripting.api import recordable
# Local imports
from mayavi.core.base import Base
from mayavi.core.pipeline_base import PipelineBase
from mayavi.core.module import Module
from mayavi.core.module_manager import ModuleManager
from mayavi.core.common import handle_children_state, \
exception, error
from mayavi.core.pipeline_info import PipelineInfo
from mayavi.core.adder_node import ModuleFilterAdderNode
######################################################################
# Utility functions.
######################################################################
def is_filter(object):
from mayavi.core.filter import Filter
return isinstance(object, Filter)
######################################################################
# `Source` class.
######################################################################
class Source(PipelineBase):
""" Base class for the sources objects in the pipeline.
"""
# The version of this class. Used for persistence.
__version__ = 0
# The children of this source in the tree view. These objects all
# get the output of this source.
children = List(Base, record=True)
# The icon
icon = 'source.ico'
# The human-readable type for this object
type = Str(' data source')
# Information about what this object can consume.
input_info = PipelineInfo(datasets=['none'])
# Information about what this object can produce.
output_info = PipelineInfo(datasets=['any'])
# The adder node dialog class
_adder_node_class = ModuleFilterAdderNode
######################################################################
# `object` interface
######################################################################
def __set_pure_state__(self, state):
# Do everything but our kids.
set_state(self, state, ignore=['children'])
# Setup children.
handle_children_state(self.children, state.children)
# Now setup the children.
set_state(self, state, first=['children'], ignore=['*'])
######################################################################
# `Source` interface
######################################################################
def add_module(self, module):
""" Adds a module smartly. If no ModuleManager instances are
children, it first creates a new ModuleManager and then adds
the module to it. If not it adds the module to the first
available ModuleManager instance."""
mm = None
for child in self.children:
if isinstance(child, ModuleManager):
mm = child
if mm is None:
mm = ModuleManager(source=self, scene=self.scene)
if self.running:
mm.start()
self.children.append(mm)
if self.recorder is not None:
index = len(self.children) - 1
self.recorder.register(mm, parent=self,
trait_name_on_parent='children[%d]'%index)
mm.children.append(module)
@recordable
def save_output(self, fname):
"""Save our output (by default the first of our outputs) to the
specified filename as a VTK file. Both old style and new style
XML files are supported.
"""
if len(self.outputs) > 0:
write_data(self.get_output_dataset(), fname)
else:
error('Object has no outputs to save!')
######################################################################
# `Base` interface
######################################################################
def start(self):
"""This is invoked when this object is added to the mayavi
pipeline.
"""
# Do nothing if we are already running.
if self.running:
return
# Start all our children.
for obj in self.children:
try:
obj.start()
except:
exception()
# Call parent method to set the running state.
super(Source, self).start()
def stop(self):
"""Invoked when this object is removed from the mayavi
pipeline.
"""
if not self.running:
return
# Stop all our children.
for obj in self.children:
obj.stop()
# Call parent method to set the running state.
super(Source, self).stop()
def add_child(self, child):
"""This method intelligently adds a child to this object in
the MayaVi pipeline.
"""
if is_filter(child):
# It is a Filter, so append to children.
self.children.append(child)
elif isinstance(child, Source):
# A non-filter source object. This should be added to the
# scene.
self.parent.add_child(child)
elif isinstance(child, Module):
# Modules should be added carefully via add_module.
self.add_module(child)
elif isinstance(child, ModuleManager):
self.children.append(child)
else:
self.children.append(child)
def remove_child(self, child):
"""Remove specified child from our children.
"""
self.children.remove(child)
######################################################################
# `TreeNodeObject` interface
######################################################################
def tno_can_add(self, node, add_object):
""" Returns whether a given object is droppable on the node.
"""
from mayavi.core.filter import Filter
try:
if issubclass(add_object, Filter) or \
issubclass(add_object, ModuleManager):
return True
except TypeError:
if isinstance(add_object, Filter) or \
isinstance(add_object, ModuleManager):
return True
return False
def tno_drop_object(self, node, dropped_object):
""" Returns a droppable version of a specified object.
"""
if is_filter(dropped_object) or \
isinstance(dropped_object, ModuleManager):
return dropped_object
######################################################################
# Non-public interface
######################################################################
def _children_changed(self, old, new):
self._handle_children(old, new)
def _children_items_changed(self, list_event):
self._handle_children(list_event.removed, list_event.added)
def _handle_children(self, removed, added):
# Stop all the removed children.
for obj in removed:
obj.stop()
# Process the new objects.
for obj in added:
obj.trait_set(scene=self.scene, parent=self)
if isinstance(obj, ModuleManager):
obj.source = self
elif is_filter(obj):
obj.inputs.append(self)
if self.running:
try:
obj.start()
except:
exception()
def _scene_changed(self, old, new):
super(Source, self)._scene_changed(old, new)
for obj in self.children:
obj.scene = new
def _visible_changed(self,value):
for c in self.children:
c.visible = value
super(Source,self)._visible_changed(value)
def _menu_helper_default(self):
from mayavi.core.traits_menu import FilterMenuHelper
return FilterMenuHelper(object=self)
def _extra_menu_items(self):
"""Return a save output menu action."""
save_output = Action(name='Save output to file',
action='object._save_output_action',
enabled_when='len(object.outputs) > 0')
return [save_output]
def _save_output_action(self):
"""Pops up a dialog box for the action to ask for a file."""
# FIXME: in a refactor this should all go in a separate view
# related object.
from pyface.api import FileDialog, OK
wildcard = 'All files (*.*)|*.*|'\
'VTK XML files (*.xml)|*.xml|'\
'Image Data (*.vti)|*.vti|'\
'Poly Data (*.vtp)|*.vtp|'\
'Rectilinear Grid (*.vtr)|*.vtr|'\
'Structured Grid (*.vts)|*.vts|'\
'Unstructured Grid (*.vtu)|*.vtu|'\
'Old-style VTK files (*.vtk)|*.vtk'
dialog = FileDialog(title='Save output to file',
action='save as', wildcard=wildcard
)
if dialog.open() == OK:
self.save_output(dialog.path)
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