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"""The MayaVi view in Envisage.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2005-2020, Enthought, Inc.
# License: BSD Style.
# Standard library imports.
from os.path import join
# Enthought library imports.
from traits.api import Instance, HasTraits, Any, Delegate, \
List, Either
from traitsui.api import (Item, TreeEditor, TreeNode,
ObjectTreeNode, View, Handler, UIInfo)
from traitsui.menu import ToolBar, Action, Separator
from pyface.resource.resource_path import resource_path
from pyface.image_resource import ImageResource
from apptools.scripting.api import start_recording, stop_recording
# Local imports.
from mayavi.core.engine import Engine
from mayavi.core.base import Base
from mayavi.core.adder_node import ModuleFilterAdderNode, \
SourceAdderNode, ModuleAdderNode, FilterAdderNode, \
SceneAdderNode, AdderNode
from mayavi.action.help import open_help_index, open_tvtk_docs
class EngineViewHandler(Handler):
""" A handler for the EngineView object.
"""
info = Instance(UIInfo)
def init_info(self, info):
""" Informs the handler what the UIInfo object for a View will be.
Overridden here to save a reference to the info object.
"""
self.info = info
return
def _on_dclick(self, object):
""" Called when a node in the tree editor is double-clicked.
"""
if isinstance(object, SceneAdderNode):
self.info.object._perform_new_scene()
else:
object.edit_traits(view=object.dialog_view(),
parent=self.info.ui.control)
def _on_select(self, object):
""" Called when a node in the tree editor is selected.
"""
self.info.object.engine._on_select(object)
class AdderTreeNode(TreeNode):
""" TreeNode for the adder nodes.
"""
children=''
label='label'
auto_open=True
copy=False
delete_me=False
rename_me=False
tooltip='tooltip'
icon_path=resource_path()
icon_item='add.ico'
##############################################################################
# EngineView class.
##############################################################################
class EngineView(HasTraits):
""" A view displaying the engine's object tree. """
# The MayaVi engine we are a view of.
engine = Instance(Engine, allow_none=True)
# Path used to search for images
_image_path = [join(resource_path(), 'images'), ]
# The icon of the dialog
icon = ImageResource('mv2.ico', search_path=_image_path)
# Nodes on the tree.
nodes = Any
# TreeEditor
tree_editor = Instance(TreeEditor)
# Toolbar
toolbar = Instance(ToolBar)
# Toolbar actions.
actions = List(Either(Action, Separator))
# Some delegates, for the toolbar to update
scenes = Delegate('engine')
current_selection = Delegate('engine')
###########################################################################
# `object` interface.
###########################################################################
def __init__(self, **traits):
super(EngineView, self).__init__(**traits)
###########################################################################
# `HasTraits` interface.
###########################################################################
def default_traits_view(self):
"""The default traits view of the Engine View.
"""
view = View(Item(name='engine',
id='engine',
editor=self.tree_editor,
resizable=True,
show_label=False),
id='mayavi.engine',
help=False,
resizable=True,
scrollable=True,
undo=False,
revert=False,
ok=False,
cancel=False,
icon=self.icon,
title = 'Mayavi pipeline',
toolbar=self.toolbar,
handler=EngineViewHandler)
return view
def _nodes_default(self):
""" The default value of the cached nodes list.
"""
# Now setup the view.
nodes = [TreeNode(node_for=[Engine],
children='children_ui_list',
label='=Mayavi',
auto_open=False,
copy=False,
delete=False,
rename=True,
),
ObjectTreeNode(node_for=[Base],
children='children_ui_list',
label='name',
auto_open=True,
copy=True,
delete=True,
rename=True,
tooltip='=Right click for more options',
),
AdderTreeNode(node_for=[SceneAdderNode],
icon_item='add_scene.png',
),
AdderTreeNode(node_for=[SourceAdderNode],
icon_item='add_source.png',
),
AdderTreeNode(node_for=[ModuleFilterAdderNode],
icon_item='add_module.png',
),
]
return nodes
def _tree_editor_default(self):
return TreeEditor(editable=False,
hide_root=True,
on_dclick='handler._on_dclick',
on_select='handler._on_select',
orientation='vertical',
selected='object.engine.current_selection',
nodes=self.nodes
)
def _toolbar_default(self):
toolbar = ToolBar(*self.actions)
toolbar.image_size = (16, 16)
toolbar.show_tool_names = False
toolbar.show_divider = False
return toolbar
def _actions_default(self):
add_scene = \
Action(
image=ImageResource('add_scene.png',
search_path=self._image_path),
tooltip="Create a new scene",
defined_when='True',
enabled_when='True',
perform=self._perform_new_scene,
)
add_source = \
Action(
image=ImageResource('add_source.png',
search_path=self._image_path),
tooltip="Add a data source",
defined_when='True',
enabled_when='len(scenes) > 0',
perform=self._perform_add_source,
)
add_module = \
Action(
image=ImageResource('add_module.png',
search_path=self._image_path),
tooltip="Add a visualization module",
defined_when='True',
# isinstance doesn't work in enabled_when
enabled_when=\
'current_selection is not None and'
'( hasattr(current_selection, "output_info")'
'or current_selection.__class__.__name__ =='
'"ModuleFilterAdderNode")',
perform=self._perform_add_module,
)
add_filter = \
Action(
image=ImageResource('add_filter.png',
search_path=self._image_path),
tooltip="Add a processing filter",
defined_when='True',
enabled_when=\
'current_selection is not None and'
'( ( hasattr(current_selection, "output_info")'
' and not current_selection.type in (" module", '
' " module manager"))'
'or current_selection.__class__.__name__ =='
'"ModuleFilterAdderNode")',
perform=self._perform_add_filter,
)
help = \
Action(
image=ImageResource('help-action.png',
search_path=self._image_path),
tooltip="Help on the Mayavi pipeline",
defined_when='True',
enabled_when='True',
perform=open_help_index,
)
tvtk_docs = \
Action(
image=ImageResource('reader.png',
search_path=self._image_path),
tooltip="Search the VTK class browser",
defined_when='True',
enabled_when='True',
perform=open_tvtk_docs,
)
record = \
Action(
image=ImageResource('record.png',
search_path=self._image_path),
tooltip="Start/Stop script recording",
style='toggle',
checked=False,
defined_when='True',
enabled_when='engine is not None',
perform=self._perform_record,
)
# Check the record icon if the engine already has a recorder
# set.
if self.engine is not None and self.engine.recorder is not None:
record.checked = True
return [tvtk_docs, Separator(), add_scene, add_source, add_module,
add_filter, Separator(), help, record]
###########################################################################
# Private interface.
###########################################################################
def _perform_new_scene(self):
self.engine.new_scene()
self.engine.current_selection = self.engine.current_scene
def _perform_add_source(self):
adder = SourceAdderNode(object=self.engine.current_scene)
adder.edit_traits(view=adder.dialog_view())
def _perform_add_module(self):
object = self.engine.current_selection
if isinstance(object, AdderNode):
object = object.object
adder = ModuleAdderNode(object=object)
adder.edit_traits(view=adder.dialog_view())
def _perform_add_filter(self):
object = self.engine.current_selection
if isinstance(object, AdderNode):
object = object.object
adder = FilterAdderNode(object=object)
adder.edit_traits(view=adder.dialog_view())
def _perform_record(self):
e = self.engine
if e.recorder is None:
start_recording(e, known=True, script_id='engine')
else:
stop_recording(e, save=False)
def _recorder_changed_for_engine(self, recorder):
"""Called when the recorder trait on the engine trait of this
object changes.
This basically toggles the recording action when someone
attaches a recorder to the engine.
"""
record_action = None
for action in self.actions:
if hasattr(action, 'tooltip') and \
action.tooltip.endswith('recording'):
record_action = action
break
if record_action is not None:
if recorder is not None:
record_action.checked = True
else:
record_action.checked = False
### EOF ######################################################################
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