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""" A wxPython based color gradient editor for vtkLookupTables and
color transfer functions.
This code is distributed under the conditions of the BSD license.
Based on a Tk version of this widget by Gerald Knizia <cgk.d@gmx.net>
Ported to wxPython by Pete Schmitt <schmitt@colorado.edu>
Cleaned up and enhanced for use with MayaVi2 by Prabhu Ramachandran
Copyright (c) 2005-2020, Gerald Knizia, Pete Schmitt and Prabhu Ramachandran
"""
# Third-party imports
import wx
# Local imports
from tvtk.util.gradient_editor import (
ColorControlPoint, ChannelBase, FunctionControl, GradientEditorWidget
)
##########################################################################
# `wxGradientControl` class.
##########################################################################
class wxGradientControl(wx.Panel):
"""Widget which displays the gradient represented by an GradientTable
object (and does nothing beyond that)"""
def __init__(self, masterPanel, gradient_table, width, height ):
"""master: panel in which to place the control. GradientTable is the
Table to which to attach."""
wx.Panel.__init__(self, masterPanel, size=wx.Size(width, height),
style=wx.RAISED_BORDER,
name="Colormap Panel")
self.SetBackgroundColour(wx.Colour(255,255,255))
self.width = width
self.height = height
self.gradient_table = gradient_table
assert( gradient_table.size == width )
# ^- currently only able to use gradient tables in the same size as the canvas width
# bind paint event to redraw when resizing/creating window...
wx.EVT_PAINT(self, self.OnPaint)
def OnPaint(self, event):
""" Paint event handler for when the window is resized and
whatnot."""
dc = wx.PaintDC(self)
self.update()
def update(self):
"""Repaint the control."""
#self.canvas.delete(tk.ALL) # clears all lines contained.
dc = wx.ClientDC(self)
dc.SetBackground(wx.Brush(wx.Colour(0,0,0), wx.SOLID))
dc.Clear()
width, height = self.GetSize()
# From the old tk GradientEditor:
# a look around the web (http://wiki.tcl.tk/11868) told me that
# using the PhotoImage tk-control would not be a good idea and
# that line objects work faster. While I doubt this is an optimal
# solution it currently works fast enought.
# So... let's do the same thing for the new and improved (?) wxPython GradientEditor.
xform = self.gradient_table.scaling_function
start_y = 0
end_y = height
if xform:
# if a scaling transformation is provided, paint the original
# gradient under the scaled gradient.
start_y = height/2
# paint the original gradient as it stands in the table.
dc.BeginDrawing()
for x in range(width):
(r,g,b,a) = self.gradient_table.get_pos_rgba_color_lerped(float(x)/(width-1))
dc.SetPen(wx.Pen(wx.Colour(int(255*r),int(255*g),int(255*b))))
dc.SetBrush(wx.Brush((int(255*r),int(255*g),int(255*b)), wx.SOLID))
dc.DrawLine(x, start_y, x, end_y)
if xform:
# paint the scaled gradient below
end_y = start_y
start_y = 0
for x in range(width):
f = float(x)/(width-1)
(r,g,b,a) = self.gradient_table.get_pos_rgba_color_lerped(xform(f))
dc.SetBrush(wx.Brush((int(255*r),int(255*g),int(255*b)), wx.SOLID))
dc.DrawLine(x, start_y, x, end_y)
dc.EndDrawing()
##########################################################################
# `Channel` class.
##########################################################################
class Channel(ChannelBase):
def paint(self, deviceContext):
"""Paint current channel into Canvas (a canvas of a function control
object).
Contents of the canvas are not deleted prior to painting,
so more than one channel can be painted into the same canvas."""
dc = deviceContext
table = self.control.table
# only control points which are active for the current channel
# are to be painted. filter them out.
relevant_control_points = [
x for x in table.control_points if self.name in x.active_channels
]
dc.BeginDrawing()
# lines between control points
dc.SetPen(wx.Pen(self.rgb_color,1))
#dc.SetBrush(wx.Brush((255,255,255), wx.SOLID))
dc.SetBrush(wx.Brush((255,255,255), wx.SOLID))
for k in range( len(relevant_control_points) - 1 ):
cur_point = relevant_control_points[k]
next_point = relevant_control_points[1+k]
dc.DrawLine( self.get_pos_index(cur_point.pos),
self.get_value_index(cur_point.color),
self.get_pos_index(next_point.pos),
self.get_value_index(next_point.color))
# control points themself.
dc.SetPen(wx.Pen("BLACK",1))
dc.SetBrush(wx.Brush((255,255,255), wx.SOLID))
for control_point in relevant_control_points:
x = self.get_pos_index( control_point.pos )
y = self.get_value_index( control_point.color )
radius=6
#print(x,y)
dc.DrawRectangle(x-(radius/2.0), y-(radius/2.0),radius,radius)
dc.DrawRectangle(100,80,6,6)
dc.EndDrawing()
##########################################################################
# `wxFunctionControl` class.
##########################################################################
class wxFunctionControl(wx.Panel, FunctionControl):
"""Widget which displays a rectangular regions on which hue, sat, val
or rgb values can be modified. An function control can have one or more
attached color channels."""
# Radius around a control point center in which we'd still count a
# click as "clicked the control point"
control_pt_click_tolerance = 4
ChannelFactory = Channel
def __init__(self, master, gradient_table, color_space, width, height):
"""Initialize a function control widget on tkframe master.
Parameters:
-----------
master: The master widget. Note that this widget *must* have
the methods specified in the `AbstractGradientEditorWidget`
interface.
on_table_changed: Callback function taking a bool argument of meaning
'FinalUpdate'. FinalUpdate is true if a control point is dropped,
created or removed and false if the update is due to a control point
currently beeing dragged (but not yet dropped)
color_space: String which specifies the channels painted on this control.
May be any combination of h,s,v,r,g,b,a in which each channel
occurs only once.
set_status_text: a callback used to set the status text
when using the editor.
"""
FunctionControl.__init__(self, master, gradient_table, color_space,
width, height)
wx.Panel.__init__(self, master, size=wx.Size(width, height),
name="RGBHSVA Editor")
self.update()
wx.EVT_LEFT_DOWN(self, self.on_left_button_down)
wx.EVT_LEFT_UP(self, self.on_left_button_up)
wx.EVT_RIGHT_DOWN(self, self.on_right_button_down)
wx.EVT_RIGHT_UP(self, self.on_right_button_up)
wx.EVT_MOTION(self, self.on_mouse_move)
wx.EVT_PAINT(self, self.on_paint)
wx.EVT_LEAVE_WINDOW(self, self.on_leave_window)
######################################################################
# wxPython event methods.
######################################################################
def update(self, event = None):
"""Repaint the control."""
dc = wx.ClientDC(self)
#if we have a custom background, we *must* set the background brush *BEFORE* clearing...
dc.SetBackground(wx.Brush(wx.Colour(255,255,255), wx.SOLID))
dc.Clear()
for channel in self.channels:
channel.paint(dc)
def on_paint(self, event=None):
dc = wx.PaintDC(self)
self.update()
def on_left_button_down(self, event):
self.cur_drag = self.find_control_point( event.GetX(), event.GetY() )
def on_left_button_up(self, event):
if self.cur_drag:
self.table_config_changed( final_update = True )
self.cur_drag = None
def on_leave_window(self, event):
self.on_left_button_up(event)
def on_right_button_down(self, event):
pass
def on_right_button_up(self, event):
# toggle control point. check if there is a control point
# under the mouse. If yes, delete it, if not, create one
# at that point.
cur_control_point = self.find_control_point(event.GetX(), None)
if cur_control_point:
# found a marker at the click position. delete it and return,
# unless it is a fixed marker (at pos 0 or 1)..
if ( cur_control_point[1].fixed ):
# in this case do nothing. Fixed markers cannot be deleted.
return
self.table.control_points.remove(cur_control_point[1])
self.table_config_changed(final_update=True)
else:
# since there was no marker to remove at the point, we assume
# that we should place one there
new_control_point = ColorControlPoint(active_channels = self.active_channels_string)
new_control_point.set_pos(self.channels[0].get_index_pos(event.GetX()))
# set new control point color to the color currently present
# at its designated position
new_control_point.color = self.table.get_pos_color(new_control_point.pos)
self.table.insert_control_point( new_control_point )
self.table_config_changed( final_update = True )
def on_mouse_move(self, event):
# currently dragging a control point?
channel = None
point = None
if self.cur_drag:
channel = self.cur_drag[0]
point = self.cur_drag[1]
if ( not point.fixed ):
point.set_pos( channel.get_index_pos(event.GetX()) )
point.activate_channels( self.active_channels_string )
self.table.sort_control_points()
channel.set_value_index( point.color, event.GetY() )
self.table_config_changed( final_update = False )
screenX = event.GetX()
screenY = event.GetY()
width, height = self.GetSize()
master = self.master
s1, s2 = master.get_table_range()
if channel is not None:
name = self.text_map[channel.name]
pos = s1 + (s2 - s1)*point.pos
val = channel.get_value(point.color)
txt = '%s: (%.3f, %.3f)'%(name, pos, val)
else:
x = s1 + (s2 - s1)*float(screenX)/(width-1)
y = 1.0 - float(screenY)/(height-1)
txt = "position: (%.3f, %.3f)"%(x, y)
self.master.set_status_text(txt)
##########################################################################
# `wxGradientEditorWidget` class.
##########################################################################
class wxGradientEditorWidget(wx.Panel, GradientEditorWidget):
"""A Gradient Editor widget that can be used anywhere.
"""
def __init__(self, master, vtk_table, on_change_color_table=None,
colors=None):
"""
Parameters:
-----------
vtk_table : the `tvtk.LookupTable` or `tvtk.VolumeProperty` object
to set.
on_change_color_table : A callback called when the color table
changes.
colors : list of 'rgb', 'hsv', 'h', 's', 'v', 'a'
(Default : ['rgb', 'hsv', 'a'])
'rgb' creates one panel to edit Red, Green and Blue
colors.
'hsv' creates one panel to edit Hue, Saturation and
Value.
'h', 's', 'v', 'r', 'g', 'b', 'a' separately
specified creates different panels for each.
"""
GradientEditorWidget.__init__(self, master, vtk_table,
on_change_color_table, colors)
wx.Panel.__init__(self, master)
gradient_preview_width = self.gradient_preview_width
gradient_preview_height = self.gradient_preview_height
channel_function_width = self.channel_function_width
channel_function_height = self.channel_function_height
# set up all the panels in a gridbagsizer (i.e. a big grid)
# 6x2 size: 6 rows, 2 columns...
sizer = wx.GridBagSizer(2, 2)
# "Gradient Viewer" panel, in position (0,1) for sizer
self.gradient_control = wxGradientControl(self,
self.gradient_table,
gradient_preview_width,
gradient_preview_height)
tt = wx.ToolTip('Right click for menu')
self.gradient_control.Bind(wx.EVT_CONTEXT_MENU, self.on_gradient_menu)
self.gradient_control.SetToolTip(tt)
sizer.Add(self.gradient_control, pos=(0,1))
# Add the function controls:
function_controls = self.function_controls
editor_data = self.editor_data
row = 1
for color in self.colors:
data = editor_data[color]
control = wxFunctionControl(self, self.gradient_table, color,
channel_function_width,
channel_function_height)
txt = data[0] + self.tooltip_text
control.SetToolTip(wx.ToolTip(txt))
# Add name of editor (to left side of editor)
sizer.Add(wx.StaticText(self, -1, data[1]), pos=(row, 0),
flag=wx.ALIGN_CENTER|wx.ALL)
# Add the "RGB" control point editor
sizer.Add(control, pos=(row, 1))
function_controls.append(control)
row += 1
# The status text.
self.text = wx.StaticText(self, -1, 'status')
sizer.Add(self.text, (row,0), (row,2))
row += 1
# set the appropriate sizer.
sizer.SetSizeHints(self)
self.SetSizerAndFit(sizer)
######################################################################
# `wxGradientEditorWidget` interface.
######################################################################
def set_status_text(self, msg):
t = self.text
t.SetLabel(msg)
t.Refresh()
t.Update()
######################################################################
# wxPython event methods.
######################################################################
def on_gradient_menu(self, event):
if not hasattr(self, 'save_menuid'):
# Do this only the first time.
self.save_menuid = wx.NewId()
self.load_menuid = wx.NewId()
self.Bind(wx.EVT_MENU, self.on_save, id=self.save_menuid)
self.Bind(wx.EVT_MENU, self.on_load, id=self.load_menuid)
menu = wx.Menu()
menu.Append(self.save_menuid, "Save as")
menu.Append(self.load_menuid, "Load")
self.PopupMenu(menu)
menu.Destroy()
def on_save(self, event):
"""
Open "Save" dialog, write lookuptable to 3 files: ``*.lut``
(lookuptable) ``*.grad`` (gradient table for use with this program),
and ``*.jpg`` (image of the gradient)
"""
dlg = wx.FileDialog(self, "Save LUT to...", style=wx.FD_SAVE)
wildcard = "Gradient Files (.grad)|*.grad|" \
"All files (*.*)|*.*"
dlg.SetWildcard(wildcard)
if (dlg.ShowModal() == wx.ID_OK):
file_name = dlg.GetPath()
if file_name:
self.save(file_name)
def on_load(self, event):
"""
Load a ``*.grad`` lookuptable file using wxpython dialog
"""
style = wx.FD_OPEN
dlg = wx.FileDialog(self, "Open a file", style=style)
wildcard = "Gradient Files (.grad)|*.grad|" \
"All files (*.*)|*.*"
dlg.SetWildcard(wildcard)
if (dlg.ShowModal() == wx.ID_OK):
file_name = dlg.GetPath()
if file_name:
self.load(file_name)
##########################################################################
# `wxGradientEditor` class.
##########################################################################
class wxGradientEditor(wx.Frame):
""" wxPython frame that displays the gradient editor window,
i.e. the thing that contains the gradient display, the function
controls and the buttons.
"""
def __init__(self, vtk_table, on_change_color_table = None, colors=None):
"""Initialize the gradient editor window.
Parameters
----------
vtk_table: Instance of vtkLookupTable, designating the table which is
to be edited.
on_change_color_table: Callback function taking no arguments. Called
when the color table was changed and rendering is
requested.
"""
wx.Frame.__init__(self, None, -1, "Color Gradient Editor",
wx.DefaultPosition, [350, 400])
self.widget = wxGradientEditorWidget(self, vtk_table,
on_change_color_table,
colors)
# draw the rest of the GUI (i.e. statusbar, menubar, etc.
self.SetupMenuBar()
self.CreateStatusBar()
def SetupMenuBar(self):
"""
Create menus (i.e. Create Filemenu and submenus, help menu, ...)
"""
## Set up the MenuBar
MenuBar = wx.MenuBar()
#FILE Menu....
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Save","Save CTF")
self.Bind(wx.EVT_MENU, self.widget.on_save, item)
item = file_menu.Append(-1, "&Load","Load CTF")
self.Bind(wx.EVT_MENU, self.widget.on_load, item)
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
help_menu = wx.Menu()
item = help_menu.Append(-1, "&Help", "Help")
self.Bind(wx.EVT_MENU, self.OnHelp, item)
item = help_menu.Append(-1, "&About", "About")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
self.SetMenuBar(MenuBar)
def OnQuit(self, event):
self.Close()
def OnHelp(self, event):
""" Help defining the mouse interactions """
message = "Right click to add control points. Left click to move control points"
dlg = wx.MessageDialog(self, message,
'About wxGradientEditor',
wx.OK | wx.ICON_INFORMATION
)
dlg.ShowModal()
dlg.Destroy()
def OnAbout(self, event):
""" Who wrote the program?"""
message = 'tk Gradient Editor for MayaVi1: Gerald Knizia (cgk.d@gmx.net)\n'\
'wxPython port: Pete Schmitt (schmitt@colorado.edu)\n'\
'Enhanced for MayaVi2: Prabhu Ramachandran'
dlg = wx.MessageDialog(self, message,
'About wxGradientEditor',
wx.OK | wx.ICON_INFORMATION
)
dlg.ShowModal()
dlg.Destroy()
##########################################################################
# Test application.
##########################################################################
def main():
from tvtk.util.traitsui_gradient_editor import make_test_table
table, ctf, otf = make_test_table(lut=False)
# the actual gradient editor code.
def on_color_table_changed():
"""If we had a vtk window running, update it here"""
print("Update Render Window")
app = wx.App(False)
editor = wxGradientEditor(table,
on_color_table_changed,
colors=['rgb', 'a', 'h', 's', 'v'],
)
editor.Show()
app.MainLoop()
if __name__ == "__main__":
main()
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