File: Pol_pi_2_rotator.comp

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/*******************************************************************************
*
* McStas, neutron ray-tracing package
*         Copyright 1997-2002, All rights reserved
*         Risoe National Laboratory, Roskilde, Denmark
*         Institut Laue Langevin, Grenoble, France
*
* Component: Pi_2_rotator
*
* %IDENTIFICATION
* Written by: Erik Knudsen (erkn@fysik.dtu.dk)
* Date: 8/4-2008
* Origin: Risoe
*
* Ideal π/2-rotator
*
* %Description
* Simple, idelized, component that turns the polarization exactly π/2 around the specified vector
* vector (rx,ry,rx).
* The geometry of the component is realized as a box, where the the spin is rotated at the z-midpoint.
*
* %PARAMETERS
* xwidth: [m]   width of the component 
* yheight: [m]  height of the component 
* zdepth: [m]   thickness of the component 
* rx: []        x-component of the rotation axis
* ry: []        y-component of the rotation axis
* rz: []        z-component of the rotation axis
*
* %LINKS
*
* %END
****************************************************************************/

DEFINE COMPONENT Pol_pi_2_rotator

SETTING PARAMETERS(xwidth=0.1, yheight=0.1, zdepth=0.01, rx=0,ry=0,rz=1)


SHARE
%{
%}

DECLARE
%{
%}

INITIALIZE
%{
double rr=scalar_prod(rx,ry,rz,rx,ry,rz);
  if (rr!=1){
    rx=rx/sqrt(rr);
    ry=ry/sqrt(rr);
    rz=rz/sqrt(rr);
  }
%}

TRACE
%{
  double t1,t2=0;
  double rxs_x,rxs_y,rxs_z,rdots; 
  /*check to see if we actually hit the component*/
  if(!box_intersect(&t1, &t2, x, y, z, vx, vy, vz,xwidth, yheight, zdepth))
  {
    ABSORB;
  }


  /*if so, propagate to the halfway point - i.e. the z-center fo the turner*/
  PROP_DT((t2-t1)/2.0);
  /*now turn spin and set SCATTERED, This to get a reference pt in mcdisplay*/

  /*rodrigues' formula gives a rotation of v around u as: v_rot=cos(phi)v + sin(phi) u x v +(1-cos(phi)) (u.v)u*/
  rdots=scalar_prod(rx,ry,rz,sx,sy,sz);
  vec_prod(rxs_x,rxs_y,rxs_z,rx,ry,rz,sx,sy,sz);
  sx=rxs_x+ rdots*rx;
  sy=rxs_y+ rdots*ry;
  sz=rxs_z+ rdots*rz;
  
  SCATTERED;

%}

MCDISPLAY
%{
  box((double) 0.0,(double) 0.0,(double) 0.0,
      (double)xwidth,(double)yheight,(double)zdepth,0, 0, 1, 0);

%}
END