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<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="dat.gui.min.js"></script>
<script src="OrbitControls.js"></script>
<script src="Lut.js"></script>
<script src="jquery.min.js"></script>
<script src="_mcdisplay.js"></script>
<script src="_instr.js"></script>
<script src="_particles.js"></script>
<script>
var campos_x = -26.3, campos_y = 26.3, campos_z = 26.3;
var box_x1 = 0, box_x2 = 3, box_y1 = -0.3, box_y2 = 0.3, box_z1 = 49, box_z2 = 53;
var invert_canvas = false;
// INSERT_CAMPOS_HERE
// INSERT_BOX_HERE
// INSERT_INVERT_CANVAS_HERE
var box_lst = [box_x1, box_x2, box_y1, box_y2, box_z1, box_z2];
var controller = new Controller(campos_x, campos_y, campos_z, box_lst, invert_canvas);
var viewmodel = controller.viewmodel;
// UI event handlers interacting only(!!) with the viewmodel.
// TODO: implement callbacks
var handlePlayPause = function()
{
if (viewmodel.playBack == PlayBack.RUN)
{
viewmodel.setPlayBack(PlayBack.PAUSE);
}
else
{
viewmodel.setPlayBack(PlayBack.RUN);
}
}
var handleNext = function()
{
viewmodel.setPlayBack(PlayBack.PAUSE);
viewmodel.setRayIdx(viewmodel.getRayIdx() + 1);
}
var handlePrev = function()
{
viewmodel.setPlayBack(PlayBack.PAUSE);
viewmodel.setRayIdx(viewmodel.getRayIdx() - 1);
}
var handleKeepChanged = function(checked)
{
if (checked)
{
viewmodel.setDisplayMode(DisplayMode.KEEP);
}
else
{
viewmodel.setDisplayMode(DisplayMode.SINGLE);
}
}
var handleShowBBChanged = function(checked)
{
console.log("bounding box: " + checked);
viewmodel.setShowBoundingBox(checked);
}
var handleShowScatterCubesChanged = function(checked)
{
console.log("scatter cubes: " + checked);
viewmodel.setShowScatterCubes(checked);
}
var handleViewTop = function()
{
controller.setViewTop();
}
var handleViewSide = function()
{
controller.setViewSide();
}
var handleViewHome = function()
{
controller.setViewHome();
}
</script>
<div id="gui" style="width: auto; background-color: black;">
<label id="lblInstrInfo" style="color: white;">(instr)</label>
</div>
<div id="gui" style="width: auto; background-color: black;">
<button id="btnPrev", onclick="handlePrev();" style="width: 90px;">Previous</button>
<button id="btnPlayPause", onclick="handlePlayPause();" style="width: 90px;">Play/Pause</button>
<button id="btnNext", onclick="handleNext();" style="width: 90px;">Next</button>
<label id="lblRayIdxText" style="color: white;">Ray index</label>
<label id="lblRayIdx" style="color: white; background-color: black; width: 27px; text-align: right; display: inline-block;">(idx)</label>
<label id="lblMaxRayIdx" style="color: white; background-color: black; display: inline-block;">(max_idx)</label>
<label id="lblKeep" style="color: white; background-color: black; display: inline-block; text-align:right; width: 140px;">
Keep rays<input id="cbxKeep" type="checkbox">
</label>
<label id="lblScatterCubes" style="color: white; background-color: black; display: inline-block; text-align:right; width: 140px;">
Scatter Markers<input id="cbxScattCub" type="checkbox">
</label>
<label id="lblView" style="color: white; background-color: black; display: inline-block; text-align:right; width: 120px;">Reset view:</label>
<button id="btnHome", onclick="handleViewHome();" style="width: 60px;">Home</button>
<button id="btnSide", onclick="handleViewSide();" style="width: 60px;">Side</button>
<button id="btnTop", onclick="handleViewTop();" style="width: 60px;">Top</button>
<label id="lblView" style="color: white; background-color: black; display: inline-block; text-align:right; width: 120px;">Show BB</label>
<input id="cbxBoundingbox" type="checkbox">
</div>
<div id="3dcanvas"></div>
<script>
// gui synchronization class
//
var UpdateGui = function()
{
this.vm_version = -1;
this.viewmodel = viewmodel;
}
UpdateGui.prototype.update = function()
{
// return if viewmodel is constant
if (this.vm_version == this.viewmodel.getUpdateVersion()) { return; }
this.vm_version = this.viewmodel.getUpdateVersion();
// update playback mode
var pb = this.viewmodel.getPlayBack();
if (pb == PlayBack.RUN)
{
btn = document.getElementById("btnPlayPause");
btn.innerHTML = "Pause";
}
if (pb == PlayBack.PAUSE)
{
btn = document.getElementById("btnPlayPause");
btn.innerHTML = "Play";
}
// update ray index
lbl = document.getElementById("lblRayIdx");
lbl.innerHTML = this.viewmodel.getRayIdx();
// update keep ckeckbox
cbxKeep = document.getElementById("cbxKeep");
var dm = this.viewmodel.getDisplayMode();
if (dm == DisplayMode.SINGLE)
{
cbxKeep.checked = false;
}
else
{
cbxKeep.checked = true;
}
// update show/hide scatter cubes
cbxScattCub = document.getElementById("cbxScattCub");
cbxScattCub.checked = this.viewmodel.getShowScatterCubes();
// update bounding box checkbox
cbxBoundingbox = document.getElementById("cbxBoundingbox");
cbxBoundingbox.checked = this.viewmodel.getShowBoundingBox();
}
var upd = new UpdateGui();
// set up static ui
lblInstrInfo = document.getElementById("lblInstrInfo");
lblInstrInfo.innerHTML = MCDATA_instrdata["cmd"];
lblMaxRayIdx = document.getElementById("lblMaxRayIdx");
lblMaxRayIdx.innerHTML = '/ ' + (MCDATA_particledata["numrays"] - 1);
// set keep checkbox event handler
cbxKeep = document.getElementById("cbxKeep");
cbxKeep.addEventListener("change", function () { handleKeepChanged(cbxKeep.checked) });
// set show bounding box event handler
cbxBoundingbox = document.getElementById("cbxBoundingbox");
cbxBoundingbox.addEventListener("change", function () { handleShowBBChanged(cbxBoundingbox.checked) });
// set show bounding box event handler
cbxScattCub = document.getElementById("cbxScattCub");
cbxScattCub.addEventListener("change", function () { handleShowScatterCubesChanged(cbxScattCub.checked) });
// call the mcdisplay app!
controller.setUpdateGuiFunc(upd.update);
controller.run();
</script>
</body>
</html>
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