File: template.html

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mccode 3.5.19%2Bds5-2
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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <style>
      body {
        margin: 0;
      }
      canvas {
        width: 100%;
        height: 100%;
      }
    </style>
  </head>
  <body>
    <script src="three.min.js"></script>
    <script src="dat.gui.min.js"></script>
    <script src="OrbitControls.js"></script>
    <script src="Lut.js"></script>
    <script src="jquery.min.js"></script>
    <script src="_mcdisplay.js"></script>
    <script src="_instr.js"></script>
    <script src="_particles.js"></script>

    <script>
      var campos_x = -26.3,
        campos_y = 26.3,
        campos_z = 26.3;
      var box_x1 = 0,
        box_x2 = 3,
        box_y1 = -0.3,
        box_y2 = 0.3,
        box_z1 = 49,
        box_z2 = 53;
      var invert_canvas = false;
      // INSERT_CAMPOS_HERE
      // INSERT_BOX_HERE
      // INSERT_INVERT_CANVAS_HERE
      var box_lst = [box_x1, box_x2, box_y1, box_y2, box_z1, box_z2];
      var controller = new Controller(
        campos_x,
        campos_y,
        campos_z,
        box_lst,
        invert_canvas
      );
      var viewmodel = controller.viewmodel;

      // UI event handlers interacting only(!!) with the viewmodel.
      // TODO: implement callbacks
      var handlePlayPause = function () {
        if (viewmodel.playBack == PlayBack.RUN) {
          viewmodel.setPlayBack(PlayBack.PAUSE);
        } else {
          viewmodel.setPlayBack(PlayBack.RUN);
        }
      };
      var handleNext = function () {
        viewmodel.setPlayBack(PlayBack.PAUSE);
        viewmodel.setRayIdx(viewmodel.getRayIdx() + 1);
      };
      var handlePrev = function () {
        viewmodel.setPlayBack(PlayBack.PAUSE);
        viewmodel.setRayIdx(viewmodel.getRayIdx() - 1);
      };
      var handleKeepChanged = function (checked) {
        if (checked) {
          viewmodel.setDisplayMode(DisplayMode.KEEP);
        } else {
          viewmodel.setDisplayMode(DisplayMode.SINGLE);
        }
      };
      var handleShowBBChanged = function (checked) {
        console.log("bounding box: " + checked);
        viewmodel.setShowBoundingBox(checked);
      };
      var handleShowScatterCubesChanged = function (checked) {
        console.log("scatter cubes: " + checked);
        viewmodel.setShowScatterCubes(checked);
      };
      var handleViewTop = function () {
        controller.setViewTop();
      };
      var handleViewSide = function () {
        controller.setViewSide();
      };
      var handleViewHome = function () {
        controller.setViewHome();
      };

      var toggleGridXY = function () {
        controller.toggleGridXY();
      };

      var toggleGridXZ = function () {
        controller.toggleGridXZ();
      };

      var toggleGridYZ = function () {
        controller.toggleGridYZ();
      };
    </script>

    <div id="gui" style="width: auto; background-color: black">
      <label id="lblInstrInfo" style="color: white">(instr)</label>
    </div>
    <div id="gui" style="width: auto; background-color: black">
      <button id="btnPrev" onclick="handlePrev();" style="width: 90px">
        Previous
      </button>
      <button
        id="btnPlayPause"
        onclick="handlePlayPause();"
        style="width: 90px"
      >
        Play/Pause
      </button>
      <button id="btnNext" onclick="handleNext();" style="width: 90px">
        Next
      </button>
      <label id="lblRayIdxText" style="color: white">Ray index</label>
      <label
        id="lblRayIdx"
        style="
          color: white;
          background-color: black;
          width: 27px;
          text-align: right;
          display: inline-block;
        "
        >(idx)</label
      >
      <label
        id="lblMaxRayIdx"
        style="color: white; background-color: black; display: inline-block"
        >(max_idx)</label
      >
      <label
        id="lblKeep"
        style="
          color: white;
          background-color: black;
          display: inline-block;
          text-align: right;
          width: 140px;
        "
      >
        Keep rays<input id="cbxKeep" type="checkbox" />
      </label>
      <label
        id="lblScatterCubes"
        style="
          color: white;
          background-color: black;
          display: inline-block;
          text-align: right;
          width: 140px;
        "
      >
        Scatter Markers<input id="cbxScattCub" type="checkbox" />
      </label>
      <label
        id="lblView"
        style="
          color: white;
          background-color: black;
          display: inline-block;
          text-align: right;
          width: 120px;
        "
        >Reset view:</label
      >
      <button id="btnHome" onclick="handleViewHome();" style="width: 60px">
        Home
      </button>
      <button id="btnSide" onclick="handleViewSide();" style="width: 60px">
        Side
      </button>
      <button id="btnTop" onclick="handleViewTop();" style="width: 60px">
        Top
      </button>
      <label
        id="toggleGrids"
        style="
          color: white;
          background-color: black;
          display: inline-block;
          text-align: right;
          width: 120px;
        "
        >Toggle grids:</label
      >
      <button
        id="btnToggleGridXY"
        onclick="toggleGridXY();"
        style="width: 60px"
      >
        XY
      </button>
      <button
        id="btnToggleGridXZ"
        onclick="toggleGridXZ();"
        style="width: 60px"
      >
        XZ
      </button>
      <button
        id="btnToggleGridYZ"
        onclick="toggleGridYZ();"
        style="width: 60px"
      >
        YZ
      </button>
    </div>
    <div id="3dcanvas"></div>

    <script>
      // gui synchronization class
      //
      var UpdateGui = function () {
        this.vm_version = -1;
        this.viewmodel = viewmodel;
      };
      UpdateGui.prototype.update = function () {
        // return if viewmodel is constant
        if (this.vm_version == this.viewmodel.getUpdateVersion()) {
          return;
        }

        this.vm_version = this.viewmodel.getUpdateVersion();

        // update playback mode
        var pb = this.viewmodel.getPlayBack();
        if (pb == PlayBack.RUN) {
          btn = document.getElementById("btnPlayPause");
          btn.innerHTML = "Pause";
        }
        if (pb == PlayBack.PAUSE) {
          btn = document.getElementById("btnPlayPause");
          btn.innerHTML = "Play";
        }
        // update ray index
        lbl = document.getElementById("lblRayIdx");
        lbl.innerHTML = this.viewmodel.getRayIdx();

        // update keep ckeckbox
        cbxKeep = document.getElementById("cbxKeep");
        var dm = this.viewmodel.getDisplayMode();
        if (dm == DisplayMode.SINGLE) {
          cbxKeep.checked = false;
        } else {
          cbxKeep.checked = true;
        }

        // update show/hide scatter cubes
        cbxScattCub = document.getElementById("cbxScattCub");
        cbxScattCub.checked = this.viewmodel.getShowScatterCubes();
      };
      var upd = new UpdateGui();

      // set up static ui
      lblInstrInfo = document.getElementById("lblInstrInfo");
      lblInstrInfo.innerHTML = MCDATA_instrdata["cmd"];
      lblMaxRayIdx = document.getElementById("lblMaxRayIdx");
      lblMaxRayIdx.innerHTML = "/ " + (MCDATA_particledata["numrays"] - 1);

      // set keep checkbox event handler
      cbxKeep = document.getElementById("cbxKeep");
      cbxKeep.addEventListener("change", function () {
        handleKeepChanged(cbxKeep.checked);
      });

      // set show bounding box event handler
      cbxScattCub = document.getElementById("cbxScattCub");
      cbxScattCub.addEventListener("change", function () {
        handleShowScatterCubesChanged(cbxScattCub.checked);
      });

      // call the mcdisplay app!
      controller.setUpdateGuiFunc(upd.update);
      controller.run();
    </script>
  </body>
</html>