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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script src="three.min.js"></script>
<script src="dat.gui.min.js"></script>
<script src="OrbitControls.js"></script>
<script src="Lut.js"></script>
<script src="jquery.min.js"></script>
<script src="_mcdisplay.js"></script>
<script src="_instr.js"></script>
<script src="_particles.js"></script>
<script>
var campos_x = -26.3,
campos_y = 26.3,
campos_z = 26.3;
var box_x1 = 0,
box_x2 = 3,
box_y1 = -0.3,
box_y2 = 0.3,
box_z1 = 49,
box_z2 = 53;
var invert_canvas = false;
// INSERT_CAMPOS_HERE
// INSERT_BOX_HERE
// INSERT_INVERT_CANVAS_HERE
var box_lst = [box_x1, box_x2, box_y1, box_y2, box_z1, box_z2];
var controller = new Controller(
campos_x,
campos_y,
campos_z,
box_lst,
invert_canvas
);
var viewmodel = controller.viewmodel;
// UI event handlers interacting only(!!) with the viewmodel.
// TODO: implement callbacks
var handlePlayPause = function () {
if (viewmodel.playBack == PlayBack.RUN) {
viewmodel.setPlayBack(PlayBack.PAUSE);
} else {
viewmodel.setPlayBack(PlayBack.RUN);
}
};
var handleNext = function () {
viewmodel.setPlayBack(PlayBack.PAUSE);
viewmodel.setRayIdx(viewmodel.getRayIdx() + 1);
};
var handlePrev = function () {
viewmodel.setPlayBack(PlayBack.PAUSE);
viewmodel.setRayIdx(viewmodel.getRayIdx() - 1);
};
var handleKeepChanged = function (checked) {
if (checked) {
viewmodel.setDisplayMode(DisplayMode.KEEP);
} else {
viewmodel.setDisplayMode(DisplayMode.SINGLE);
}
};
var handleShowBBChanged = function (checked) {
console.log("bounding box: " + checked);
viewmodel.setShowBoundingBox(checked);
};
var handleShowScatterCubesChanged = function (checked) {
console.log("scatter cubes: " + checked);
viewmodel.setShowScatterCubes(checked);
};
var handleViewTop = function () {
controller.setViewTop();
};
var handleViewSide = function () {
controller.setViewSide();
};
var handleViewHome = function () {
controller.setViewHome();
};
var toggleGridXY = function () {
controller.toggleGridXY();
};
var toggleGridXZ = function () {
controller.toggleGridXZ();
};
var toggleGridYZ = function () {
controller.toggleGridYZ();
};
</script>
<div id="gui" style="width: auto; background-color: black">
<label id="lblInstrInfo" style="color: white">(instr)</label>
</div>
<div id="gui" style="width: auto; background-color: black">
<button id="btnPrev" onclick="handlePrev();" style="width: 90px">
Previous
</button>
<button
id="btnPlayPause"
onclick="handlePlayPause();"
style="width: 90px"
>
Play/Pause
</button>
<button id="btnNext" onclick="handleNext();" style="width: 90px">
Next
</button>
<label id="lblRayIdxText" style="color: white">Ray index</label>
<label
id="lblRayIdx"
style="
color: white;
background-color: black;
width: 27px;
text-align: right;
display: inline-block;
"
>(idx)</label
>
<label
id="lblMaxRayIdx"
style="color: white; background-color: black; display: inline-block"
>(max_idx)</label
>
<label
id="lblKeep"
style="
color: white;
background-color: black;
display: inline-block;
text-align: right;
width: 140px;
"
>
Keep rays<input id="cbxKeep" type="checkbox" />
</label>
<label
id="lblScatterCubes"
style="
color: white;
background-color: black;
display: inline-block;
text-align: right;
width: 140px;
"
>
Scatter Markers<input id="cbxScattCub" type="checkbox" />
</label>
<label
id="lblView"
style="
color: white;
background-color: black;
display: inline-block;
text-align: right;
width: 120px;
"
>Reset view:</label
>
<button id="btnHome" onclick="handleViewHome();" style="width: 60px">
Home
</button>
<button id="btnSide" onclick="handleViewSide();" style="width: 60px">
Side
</button>
<button id="btnTop" onclick="handleViewTop();" style="width: 60px">
Top
</button>
<label
id="toggleGrids"
style="
color: white;
background-color: black;
display: inline-block;
text-align: right;
width: 120px;
"
>Toggle grids:</label
>
<button
id="btnToggleGridXY"
onclick="toggleGridXY();"
style="width: 60px"
>
XY
</button>
<button
id="btnToggleGridXZ"
onclick="toggleGridXZ();"
style="width: 60px"
>
XZ
</button>
<button
id="btnToggleGridYZ"
onclick="toggleGridYZ();"
style="width: 60px"
>
YZ
</button>
</div>
<div id="3dcanvas"></div>
<script>
// gui synchronization class
//
var UpdateGui = function () {
this.vm_version = -1;
this.viewmodel = viewmodel;
};
UpdateGui.prototype.update = function () {
// return if viewmodel is constant
if (this.vm_version == this.viewmodel.getUpdateVersion()) {
return;
}
this.vm_version = this.viewmodel.getUpdateVersion();
// update playback mode
var pb = this.viewmodel.getPlayBack();
if (pb == PlayBack.RUN) {
btn = document.getElementById("btnPlayPause");
btn.innerHTML = "Pause";
}
if (pb == PlayBack.PAUSE) {
btn = document.getElementById("btnPlayPause");
btn.innerHTML = "Play";
}
// update ray index
lbl = document.getElementById("lblRayIdx");
lbl.innerHTML = this.viewmodel.getRayIdx();
// update keep ckeckbox
cbxKeep = document.getElementById("cbxKeep");
var dm = this.viewmodel.getDisplayMode();
if (dm == DisplayMode.SINGLE) {
cbxKeep.checked = false;
} else {
cbxKeep.checked = true;
}
// update show/hide scatter cubes
cbxScattCub = document.getElementById("cbxScattCub");
cbxScattCub.checked = this.viewmodel.getShowScatterCubes();
};
var upd = new UpdateGui();
// set up static ui
lblInstrInfo = document.getElementById("lblInstrInfo");
lblInstrInfo.innerHTML = MCDATA_instrdata["cmd"];
lblMaxRayIdx = document.getElementById("lblMaxRayIdx");
lblMaxRayIdx.innerHTML = "/ " + (MCDATA_particledata["numrays"] - 1);
// set keep checkbox event handler
cbxKeep = document.getElementById("cbxKeep");
cbxKeep.addEventListener("change", function () {
handleKeepChanged(cbxKeep.checked);
});
// set show bounding box event handler
cbxScattCub = document.getElementById("cbxScattCub");
cbxScattCub.addEventListener("change", function () {
handleShowScatterCubesChanged(cbxScattCub.checked);
});
// call the mcdisplay app!
controller.setUpdateGuiFunc(upd.update);
controller.run();
</script>
</body>
</html>
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