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<HTML>
<TITLE>Foofus Networking Services - Medusa::SSH</TITLE>
<BODY BGCOLOR="#999999">

<H1>Medusa Parallel Network Login Auditor :: SSH</H1>
<I>JoMo-Kun / jmk "AT" foofus "DOT" net</I><BR>
<HR>

<P>
The SSH module tests accounts against SSH service using SSH version 2. The module
currently supports brute-forcing SSH Keyboard-interactive and Password authentication 
modes. 

<P>
This module requires <A HREF="http://www.libssh2.org">libssh2 (www.libssh2.org)</A>. 
This is NOT the same as <A HREF="http://0xbadc0de.be">libssh (0xbadc0de.be)</A>. It 
should be noted that the libssh2 library, and therefor, the Medusa SSH module only 
supports brute-forcing servers which can talk SSH version 2. Libssh2 does not have 
support for v1 and it looks likely that it never will.

<P>
The module has a single option, BANNER. If it's not obvious, this allows you to set
the client banner sent during an authentication test. The default value is "SSH-2.0-MEDUSA".

<P>
<I>Some notes regarding libssh2...</I> Using the stock libssh2 library, it is likely
that the user will encounter hung module threads when running Medusa. This problem is
due to libssh2's libssh2_session_startup() not always returning. The cause of this hang
within libssh2, I believe, stems from the SSH servers being tested getting pissed and not 
sending back a banner. The default behavior for OpenSSH is to allow only 10 unauthenticated 
connections and ignore everything else. While we weren't always running 10 threads in our tests, 
our threads may have been hitting it faster than it could clean up the previous connections...

<P>
This issue has been dealt with in two ways:

<UL>
  <LI>libssh2 waits forever for the ssh server to respond with a banner. This causes
      our threads to wait forever, which kinda blows. I've added a patch to libssh2
      in the /misc directory which causes it to count to 1000 and then stop waiting.
      This minor patch has been submitted to the libssh2 folks and a fix will hopefully
      be included in a future release.

  <LI>We now loop around the libssh2_session_startup() call. This function will fail
      if libssh2 was unable to negotiate a SSH session. We give it 5 shots to pass
      and sleep a user configurable time between each. If we fail after 5 attempts,
      we display that this happened and identify the host/user/pass combination that
      was not tested.
</UL>

<P>
<I>** As of libssh2 0.18 (devel), this issue appears to be resolved. **</I>

<P>
It should be noted that while you can run many threads of SSH, more is not always
better. As you increase past 10, you will notice the module having to retry the
startup() function.

<BR><BR>
<A HREF="medusa.html">Medusa Documentation</A><BR>
</BODY>
<HTML>