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<?xml version="1.0"?>
<tileset>
<surfaces>
<surface partsize="64">
<texture path="textures/sand3.png"/>
</surface>
<surface partsize="64">
<texture path="textures/sand1.png"/>
</surface>
<surface partsize="64">
<texture path="textures/way4.png"/>
</surface>
<surface partsize="64">
<texture path="textures/cobble.png"/>
</surface>
<surface partsize="64">
<texture path="textures/crack.png"/>
</surface>
<surface partsize="64">
<texture path="textures/rock1.png"/>
</surface>
</surfaces>
<objects>
<object walkable="false">
<model path="models/palm2_1.g3d" />
<model path="models/palm1.g3d" />
<model path="models/palm2_1.g3d" />
<model path="models/palm4.g3d" />
<model path="models/joshuatree2.g3d" />
<model path="models/joshuatree3.g3d" />
<model path="models/joshuatree4.g3d" />
</object>
<object walkable="false">
<model path="models/deadtree1.g3d"/>
<model path="models/deadtree2.g3d"/>
<model path="models/deadtree3.g3d"/>
</object>
<object walkable="false">
<model path="models/stone.g3d"/>
<model path="models/stone2.g3d"/>
<model path="models/stone.g3d"/>
<model path="models/stone4.g3d"/>
</object>
<object walkable="true">
<model path="models/grass.g3d"/>
<model path="models/bushstone1.g3d"/>
<model path="models/bushstone1.g3d"/>
</object>
<object walkable="true">
<model path="models/riverside_object.g3d"/>
<model path="models/riverside_object2.g3d"/>
<model path="models/riverside_object3.g3d"/>
<model path="models/riverside_object4.g3d"/>
<model path="models/riverside_object5.g3d"/>
</object>
<object walkable="false">
<model path="models/kaktusbusch.g3d"/>
<model path="models/kaktusbusch2.g3d"/>
<model path="models/kaktusbusch3.g3d"/>
<model path="models/cactoe2.g3d"/>
<model path="models/cactoe3.g3d"/>
<model path="models/cactoe4.g3d"/>
</object>
<object walkable="false">
<model path="models/hanged.g3d"/>
<model path="models/impaled.g3d"/>
</object>
<object walkable="false">
<model path="models/obelisk.g3d"/>
<model path="models/statue.g3d"/>
<model path="models/broken_statue.g3d"/>
<model path="models/technician_statue.g3d"/>
<model path="models/battlemage_statue.g3d"/>
<model path="models/swordman_statue.g3d"/>
<model path="models/broken_statue2.g3d"/>
</object>
<object walkable="false">
<model path="models/big_stone.g3d"/>
<model path="models/big_stone2.g3d"/>
<model path="models/big_stone3.g3d"/>
</object>
<object walkable="false">
<model path="models/none.g3d"/>
</object>
</objects>
<ambient-sounds>
<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
<rain-sound enabled="true" path="sounds/rain.wav"/>
<snow-sound enabled="false"/>
<day-start-sound enabled="true" path="sounds/hawk.ogg"/>
<night-start-sound enabled="true" path="sounds/wolf.wav"/>
</ambient-sounds>
<parameters>
<water effects="true">
<texture path="textures/water_001.tga"/>
<texture path="textures/water_002.tga"/>
<texture path="textures/water_003.tga"/>
<texture path="textures/water_004.tga"/>
<texture path="textures/water_005.tga"/>
<texture path="textures/water_006.tga"/>
<texture path="textures/water_007.tga"/>
<texture path="textures/water_008.tga"/>
</water>
<fog enabled="false"/>
<sun-light red="1" green="1" blue="0.9"/>
<moon-light red="0.25" green="0.25" blue="0.4"/>
<day-night value="0.7"/>
<weather sun="1" rain="0" snow="0"/>
</parameters>
</tileset>
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