File: desert4.xml

package info (click to toggle)
megaglest-data 3.13.0-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 494,652 kB
  • sloc: xml: 34,142; sh: 33; makefile: 16
file content (120 lines) | stat: -rw-r--r-- 4,070 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface partsize="64">
			<texture path="textures/sand3.png"/>
                </surface>

		<surface partsize="64">
			<texture path="textures/sand1.png"/>
                </surface>

		<surface partsize="64">
			<texture path="textures/way4.png"/>
		</surface>

		<surface partsize="64">
			<texture path="textures/cobble.png"/>
		</surface>
		<surface partsize="64">
			<texture path="textures/crack.png"/>
		</surface>
		<surface partsize="64">
			<texture path="textures/rock1.png"/>
		</surface>

	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/palm2_1.g3d" />
			<model path="models/palm1.g3d" />
			<model path="models/palm2_1.g3d" />
                        <model path="models/palm4.g3d" />
                        <model path="models/joshuatree2.g3d" />
                        <model path="models/joshuatree3.g3d" />
                        <model path="models/joshuatree4.g3d" />
		</object>
		<object walkable="false">
			<model path="models/deadtree1.g3d"/>
			<model path="models/deadtree2.g3d"/>
			<model path="models/deadtree3.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/stone.g3d"/>
			<model path="models/stone2.g3d"/>
			<model path="models/stone.g3d"/>
			<model path="models/stone4.g3d"/>
		</object>
		<object walkable="true">
			<model path="models/grass.g3d"/>
			<model path="models/bushstone1.g3d"/>
			<model path="models/bushstone1.g3d"/>
		</object>
                <object walkable="true">
			<model path="models/riverside_object.g3d"/>
                        <model path="models/riverside_object2.g3d"/>
                        <model path="models/riverside_object3.g3d"/>
                        <model path="models/riverside_object4.g3d"/>
                        <model path="models/riverside_object5.g3d"/>
		</object>
		<object walkable="false">
                        <model path="models/kaktusbusch.g3d"/>
                        <model path="models/kaktusbusch2.g3d"/>
                        <model path="models/kaktusbusch3.g3d"/>
                        <model path="models/cactoe2.g3d"/>
                        <model path="models/cactoe3.g3d"/>
                        <model path="models/cactoe4.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/hanged.g3d"/>
			<model path="models/impaled.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
			<model path="models/statue.g3d"/>
                        <model path="models/broken_statue.g3d"/>
                        <model path="models/technician_statue.g3d"/>
                        <model path="models/battlemage_statue.g3d"/>
			<model path="models/swordman_statue.g3d"/>
                        <model path="models/broken_statue2.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/big_stone.g3d"/>
			<model path="models/big_stone2.g3d"/>
			<model path="models/big_stone3.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>
	</objects>

	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/rain.wav"/>
		<snow-sound enabled="false"/>
		<day-start-sound enabled="true" path="sounds/hawk.ogg"/>
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="false"/>
		<sun-light red="1" green="1" blue="0.9"/>
		<moon-light red="0.25" green="0.25" blue="0.4"/>
		<day-night value="0.7"/>
		<weather sun="1" rain="0" snow="0"/>
	</parameters>
</tileset>