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<?xml version="1.0"?>
<tileset>
<surfaces>
<surface>
<texture path="textures/surface1a.bmp" prob="0.2"/>
<texture path="textures/surface1b.bmp" prob="0.2"/>
<texture path="textures/surface1c.bmp" prob="0.1"/>
<texture path="textures/surface1d.bmp" prob="0.03"/>
<texture path="textures/surface1e.bmp" prob="0.02"/>
<texture path="textures/surface1f.bmp" prob="0.02"/>
<texture path="textures/surface1g.bmp" prob="0.1"/>
<texture path="textures/surface1h.bmp" prob="0.13"/>
<texture path="textures/surface1i.bmp" prob="0.1"/>
<texture path="textures/surface1j.bmp" prob="0.1"/>
</surface>
<surface>
<texture path="textures/surface2a.bmp" prob="0.2"/>
<texture path="textures/surface2b.bmp" prob="0.2"/>
<texture path="textures/surface2c.bmp" prob="0.2"/>
<texture path="textures/surface2d.bmp" prob="0.2"/>
<texture path="textures/surface2e.bmp" prob="0.1"/>
<texture path="textures/surface2f.bmp" prob="0.1"/>
</surface>
<surface>
<texture path="textures/surface3a.bmp" prob="0.5"/>
<texture path="textures/surface3b.bmp" prob="0.5"/>
</surface>
<surface>
<texture path="textures/surface4a.bmp" prob="1.0"/>
</surface>
<surface>
<texture path="textures/surface5a.bmp" prob="0.3"/>
<texture path="textures/surface5b.bmp" prob="0.2"/>
<texture path="textures/surface5c.bmp" prob="0.2"/>
<texture path="textures/surface5d.bmp" prob="0.1"/>
<texture path="textures/surface5e.bmp" prob="0.1"/>
<texture path="textures/surface5f.bmp" prob="0.1"/>
</surface>
</surfaces>
<objects>
<object walkable="false">
<model path="models/tree1.g3d"/>
<model path="models/tree2.g3d"/>
<model path="models/tree3.g3d"/>
<model path="models/tree4.g3d"/>
<model path="models/tree5.g3d"/>
<model path="models/tree6.g3d"/>
<model path="models/tree7.g3d"/>
<model path="models/tree8.g3d"/>
<model path="models/tree9.g3d"/>
<model path="models/tree10.g3d"/>
</object>
<object walkable="false">
<model path="models/dead_tree.g3d"/>
</object>
<object walkable="false">
<model path="models/stone1.g3d"/>
<model path="models/stone2.g3d"/>
</object>
<object walkable="true">
<model path="models/bush.g3d"/>
<model path="models/bush2.g3d"/>
<model path="models/bush3.g3d"/>
<model path="models/bush4.g3d"/>
<model path="models/bush5.g3d"/>
</object>
<object walkable="true">
<model path="models/riverside_object.g3d"/>
<model path="models/riverside_object2.g3d"/>
<model path="models/riverside_object3.g3d"/>
<model path="models/riverside_object4.g3d"/>
<model path="models/riverside_object5.g3d"/>
</object>
<object walkable="false">
<model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
</object>
<object walkable="false">
<model path="models/hanged.g3d"/>
<model path="models/impaled.g3d"/>
</object>
<object walkable="false">
<model path="models/obelisk.g3d"/>
<model path="models/statue.g3d"/>
<model path="models/broken_statue.g3d"/>
<model path="models/technician_statue.g3d"/>
<model path="models/battlemage_statue.g3d"/>
<model path="models/swordman_statue.g3d"/>
<model path="models/broken_statue2.g3d"/>
</object>
<object walkable="false">
<model path="models/big_stone.g3d"/>
<model path="models/big_stone2.g3d"/>
<model path="models/big_stone3.g3d"/>
</object>
<object walkable="false">
<model path="models/none.g3d"/>
</object>
</objects>
<ambient-sounds>
<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
<rain-sound enabled="true" path="sounds/rain.ogg"/>
<snow-sound enabled="false"/>
<day-start-sound enabled="true" path="sounds/chicken.wav"/>
<night-start-sound enabled="true" path="sounds/wolf.wav"/>
</ambient-sounds>
<parameters>
<water effects="true">
<texture path="textures/water_001.tga"/>
<texture path="textures/water_002.tga"/>
<texture path="textures/water_003.tga"/>
<texture path="textures/water_004.tga"/>
<texture path="textures/water_005.tga"/>
<texture path="textures/water_006.tga"/>
<texture path="textures/water_007.tga"/>
<texture path="textures/water_008.tga"/>
</water>
<fog enabled="false"/>
<sun-light red="1" green="1" blue="1"/>
<moon-light red="0.3" green="0.3" blue="0.4"/>
<day-night value="0.7"/>
<weather sun="0.6" rain="0.4" snow="0"/>
</parameters>
</tileset>
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