File: hell.xml

package info (click to toggle)
megaglest-data 3.13.0-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 494,652 kB
  • sloc: xml: 34,142; sh: 33; makefile: 16
file content (158 lines) | stat: -rw-r--r-- 5,610 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
<?xml version="1.0"?>
<!-- particles
               <object walkable="true">
			<model path="models/reed.g3d">
				<particles value="true">
					<particle-file path="smoke_particles.xml"/>
				</particles>
			</model>
		</object>
-->
<tileset>
	<surfaces>
		<surface>
			<texture path="textures/surface1a.bmp" prob="0.15"/>
			<texture path="textures/surface1b.bmp" prob="0.17"/>
			<texture path="textures/surface1c.bmp" prob="0.3"/>
		        <texture path="textures/surface1d.bmp" prob="0.21"/>
                        <texture path="textures/surface1e.bmp" prob="0.10"/>
                        <texture path="textures/surface1f.bmp" prob="0.02"/>
                </surface>
		<surface>
			<texture path="textures/surface2a.bmp" prob="0.2"/>
			<texture path="textures/surface2b.bmp" prob="0.2"/>
			<texture path="textures/surface2c.bmp" prob="0.2"/>
		        <texture path="textures/surface2d.bmp" prob="0.2"/>
                        <texture path="textures/surface2e.bmp" prob="0.1"/>
                        <texture path="textures/surface2f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/surface3a.bmp" prob="0.65"/>
			<texture path="textures/surface3b.bmp" prob="0.35"/>
		</surface>
		<surface>
			<texture path="textures/surface4a.bmp" prob="1.0"/>
		</surface>
		<surface>
			<texture path="textures/surface5a.bmp" prob="0.1"/>
			<texture path="textures/surface5b.bmp" prob="0.2"/>
			<texture path="textures/surface5c.bmp" prob="0.2"/>
		        <texture path="textures/surface5d.bmp" prob="0.1"/>
                        <texture path="textures/surface5e.bmp" prob="0.2"/>
                        <texture path="textures/surface5f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/rock1.bmp" prob="0.3"/>
			<texture path="textures/rock2.bmp" prob="0.2"/>
			<texture path="textures/rock3.bmp" prob="0.15"/>
		        <texture path="textures/rock4.bmp" prob="0.25"/>
                        <texture path="textures/rock5.bmp" prob="0.1"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/bone2.g3d" />
			<model path="models/bone3.g3d" />
		</object>
		<object walkable="false">
			<model path="models/sarg_holz.g3d"/>
			<model path="models/sarg_stein.g3d"/>
			<model path="models/crosses.g3d"/>
			<model path="models/crosses.g3d"/>
		</object>
		<object walkable="false">

			<model path="models/stone2.g3d"/>
			<model path="models/stone3.g3d"/>
		</object>
		<object walkable="true">
                        <model path="models/skullbone.g3d"/>
                        <model path="models/skullbone2.g3d"/>
                        <model path="models/skullbone3.g3d"/>
		</object>
                <object walkable="true">
			<model path="models/bodypart2.g3d"/>
			<model path="models/bodypart3.g3d"/>
			<model path="models/bodypart2.g3d"/>
			<model path="models/bodypart4.g3d"/>
			<model path="models/bodypart5.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/deadtree.g3d"/>
			<model path="models/deadtree.g3d"/>
			<model path="models/deathtree_small.g3d"/>
			<model path="models/deadtree2.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/hell1.g3d"/>
			<model path="models/hell2.g3d"/>
			<model path="models/hell3.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
                        <model path="models/broken_statue.g3d"/>
                        <model path="models/technician_statue.g3d"/>
                        <model path="models/battlemage_statue.g3d"/>
			<model path="models/grab.g3d"/>
                        <model path="models/broken_statue2.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/vulcano.g3d">
				<particles value="true">
					<particle-file path="particles/fire_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano2.g3d"/>
			<model path="models/vulcano1.g3d">
				<particles value="true">
					<particle-file path="particles/smoke_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano1.g3d">
				<particles value="true">
					<particle-file path="particles/smoke_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano.g3d">
				<particles value="true">
					<particle-file path="particles/fire_particles.xml"/>
					<particle-file path="particles/smoke_particles.xml"/>
				</particles>
			</model>
			<model path="models/vulcano2.g3d"/>
		</object>
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>
	</objects>

	<ambient-sounds>
		<day-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/hell.ogg"/>
		<snow-sound enabled="false"/>
		<day-start-sound enabled="true" path="sounds/good_morning.wav"/>
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="false"/>
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.05" green="0.1" blue="0.4"/>
		<day-night value="0.7"/>
		<shadow-intensity value="0.5"/>
		<weather sun="1.0" rain="0.0" snow="0"/>
	</parameters>
</tileset>