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<?xml version="1.0"?>
<!-- particles
<object walkable="true">
<model path="models/reed.g3d">
<particles value="true">
<particle-file path="smoke_particles.xml"/>
</particles>
</model>
</object>
-->
<tileset>
<surfaces>
<surface>
<texture path="textures/surface1a.bmp" prob="0.15"/>
<texture path="textures/surface1b.bmp" prob="0.17"/>
<texture path="textures/surface1c.bmp" prob="0.3"/>
<texture path="textures/surface1d.bmp" prob="0.21"/>
<texture path="textures/surface1e.bmp" prob="0.10"/>
<texture path="textures/surface1f.bmp" prob="0.02"/>
</surface>
<surface>
<texture path="textures/surface2a.bmp" prob="0.2"/>
<texture path="textures/surface2b.bmp" prob="0.2"/>
<texture path="textures/surface2c.bmp" prob="0.2"/>
<texture path="textures/surface2d.bmp" prob="0.2"/>
<texture path="textures/surface2e.bmp" prob="0.1"/>
<texture path="textures/surface2f.bmp" prob="0.1"/>
</surface>
<surface>
<texture path="textures/surface3a.bmp" prob="0.65"/>
<texture path="textures/surface3b.bmp" prob="0.35"/>
</surface>
<surface>
<texture path="textures/surface4a.bmp" prob="1.0"/>
</surface>
<surface>
<texture path="textures/surface5a.bmp" prob="0.1"/>
<texture path="textures/surface5b.bmp" prob="0.2"/>
<texture path="textures/surface5c.bmp" prob="0.2"/>
<texture path="textures/surface5d.bmp" prob="0.1"/>
<texture path="textures/surface5e.bmp" prob="0.2"/>
<texture path="textures/surface5f.bmp" prob="0.1"/>
</surface>
<surface>
<texture path="textures/rock1.bmp" prob="0.3"/>
<texture path="textures/rock2.bmp" prob="0.2"/>
<texture path="textures/rock3.bmp" prob="0.15"/>
<texture path="textures/rock4.bmp" prob="0.25"/>
<texture path="textures/rock5.bmp" prob="0.1"/>
</surface>
</surfaces>
<objects>
<object walkable="false">
<model path="models/bone2.g3d" />
<model path="models/bone3.g3d" />
</object>
<object walkable="false">
<model path="models/sarg_holz.g3d"/>
<model path="models/sarg_stein.g3d"/>
<model path="models/crosses.g3d"/>
<model path="models/crosses.g3d"/>
</object>
<object walkable="false">
<model path="models/stone2.g3d"/>
<model path="models/stone3.g3d"/>
</object>
<object walkable="true">
<model path="models/skullbone.g3d"/>
<model path="models/skullbone2.g3d"/>
<model path="models/skullbone3.g3d"/>
</object>
<object walkable="true">
<model path="models/bodypart2.g3d"/>
<model path="models/bodypart3.g3d"/>
<model path="models/bodypart2.g3d"/>
<model path="models/bodypart4.g3d"/>
<model path="models/bodypart5.g3d"/>
</object>
<object walkable="false">
<model path="models/deadtree.g3d"/>
<model path="models/deadtree.g3d"/>
<model path="models/deathtree_small.g3d"/>
<model path="models/deadtree2.g3d"/>
</object>
<object walkable="false">
<model path="models/hell1.g3d"/>
<model path="models/hell2.g3d"/>
<model path="models/hell3.g3d"/>
</object>
<object walkable="false">
<model path="models/obelisk.g3d"/>
<model path="models/broken_statue.g3d"/>
<model path="models/technician_statue.g3d"/>
<model path="models/battlemage_statue.g3d"/>
<model path="models/grab.g3d"/>
<model path="models/broken_statue2.g3d"/>
</object>
<object walkable="false">
<model path="models/vulcano.g3d">
<particles value="true">
<particle-file path="particles/fire_particles2.xml"/>
</particles>
</model>
<model path="models/vulcano2.g3d"/>
<model path="models/vulcano1.g3d">
<particles value="true">
<particle-file path="particles/smoke_particles2.xml"/>
</particles>
</model>
<model path="models/vulcano1.g3d">
<particles value="true">
<particle-file path="particles/smoke_particles2.xml"/>
</particles>
</model>
<model path="models/vulcano.g3d">
<particles value="true">
<particle-file path="particles/fire_particles.xml"/>
<particle-file path="particles/smoke_particles.xml"/>
</particles>
</model>
<model path="models/vulcano2.g3d"/>
</object>
<object walkable="false">
<model path="models/none.g3d"/>
</object>
</objects>
<ambient-sounds>
<day-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
<night-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
<rain-sound enabled="true" path="sounds/hell.ogg"/>
<snow-sound enabled="false"/>
<day-start-sound enabled="true" path="sounds/good_morning.wav"/>
<night-start-sound enabled="true" path="sounds/wolf.wav"/>
</ambient-sounds>
<parameters>
<water effects="true">
<texture path="textures/water_001.tga"/>
<texture path="textures/water_002.tga"/>
<texture path="textures/water_003.tga"/>
<texture path="textures/water_004.tga"/>
<texture path="textures/water_005.tga"/>
<texture path="textures/water_006.tga"/>
<texture path="textures/water_007.tga"/>
<texture path="textures/water_008.tga"/>
</water>
<fog enabled="false"/>
<sun-light red="1" green="1" blue="1"/>
<moon-light red="0.05" green="0.1" blue="0.4"/>
<day-night value="0.7"/>
<shadow-intensity value="0.5"/>
<weather sun="1.0" rain="0.0" snow="0"/>
</parameters>
</tileset>
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