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<texture path="textures/surface1b.bmp" prob="0.17"/>
<texture path="textures/surface1c.bmp" prob="0.3"/>
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<texture path="textures/surface1e.bmp" prob="0.10"/>
<texture path="textures/surface1f.bmp" prob="0.02"/>
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<surface>
<texture path="textures/surface2a.bmp" prob="0.2"/>
<texture path="textures/surface2b.bmp" prob="0.2"/>
<texture path="textures/surface2c.bmp" prob="0.2"/>
<texture path="textures/surface2d.bmp" prob="0.2"/>
<texture path="textures/surface2e.bmp" prob="0.1"/>
<texture path="textures/surface2f.bmp" prob="0.1"/>
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<surface>
<texture path="textures/surface3a.bmp" prob="0.65"/>
<texture path="textures/surface3b.bmp" prob="0.35"/>
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<surface>
<texture path="textures/surface4a.bmp" prob="1.0"/>
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<surface>
<texture path="textures/surface5a.bmp" prob="0.2"/>
<texture path="textures/surface5b.bmp" prob="0.2"/>
<texture path="textures/surface5c.bmp" prob="0.2"/>
<texture path="textures/surface5d.bmp" prob="0.2"/>
<texture path="textures/surface5e.bmp" prob="0.1"/>
<texture path="textures/surface5f.bmp" prob="0.1"/>
</surface>
<surface>
<texture path="textures/rock1.bmp" prob="0.3"/>
<texture path="textures/rock2.bmp" prob="0.2"/>
<texture path="textures/rock3.bmp" prob="0.15"/>
<texture path="textures/rock4.bmp" prob="0.25"/>
<texture path="textures/rock5.bmp" prob="0.1"/>
</surface>
</surfaces>
<objects>
<object walkable="false">
<model path="models/tanne.g3d" />
<model path="models/tanne_big.g3d" />
<model path="models/tanne_small.g3d" />
<model path="models/tanne2.g3d" />
<model path="models/birke.g3d" />
<model path="models/palm2.g3d" />
<model path="models/baum2.g3d" />
<model path="models/baum2big.g3d" />
<model path="models/baum2.g3d" />
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<object walkable="false">
<model path="models/nettles2.g3d"/>
<model path="models/nettles1.g3d"/>
<model path="models/nettles2.g3d"/>
<model path="models/stump2.g3d"/>
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<object walkable="false">
<model path="models/stone2.g3d"/>
<model path="models/stone3.g3d"/>
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<object walkable="true">
<model path="models/farn.g3d"/>
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<object walkable="true">
<model path="models/reed.g3d"/>
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<object walkable="false">
<model path="models/deathtree.g3d"/>
<model path="models/deathtree_small.g3d"/>
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<object walkable="false">
<model path="models/hanged.g3d"/>
<model path="models/impaled.g3d"/>
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<object walkable="false">
<model path="models/obelisk.g3d"/>
<model path="models/statue.g3d"/>
<model path="models/broken_statue.g3d"/>
<model path="models/technician_statue.g3d"/>
<model path="models/battlemage_statue.g3d"/>
<model path="models/swordman_statue.g3d"/>
<model path="models/broken_statue2.g3d"/>
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<model path="models/big_stone.g3d"/>
<model path="models/big_stone2.g3d"/>
<model path="models/big_stone3.g3d"/>
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<object walkable="false">
<model path="models/none.g3d"/>
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<night-sound enabled="true" path="sounds/wind.ogg" play-always="true"/>
<rain-sound enabled="false" />
<snow-sound enabled="false"/>
<day-start-sound enabled="true" path="sounds/chicken.wav"/>
<night-start-sound enabled="true" path="sounds/wolf.wav"/>
</ambient-sounds>
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<texture path="textures/water_002.tga"/>
<texture path="textures/water_003.tga"/>
<texture path="textures/water_004.tga"/>
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<texture path="textures/water_006.tga"/>
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</water>
<fog enabled="false"/>
<sun-light red="1" green="1" blue="1"/>
<moon-light red="0.2" green="0.2" blue="0.3"/>
<day-night value="0.7"/>
<weather sun="0.3" rain="0.0" snow="0.7"/>
</parameters>
</tileset>
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