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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "network_manager.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class NetworkManager
// =====================================================
NetworkManager &NetworkManager::getInstance(){
static NetworkManager networkManager;
return networkManager;
}
NetworkManager::NetworkManager() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gameNetworkInterface= NULL;
networkRole= nrIdle;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,gameNetworkInterface);
}
NetworkManager::~NetworkManager() {
end();
}
void NetworkManager::init(NetworkRole networkRole, bool publishEnabled) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d, networkRole = %d, gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,networkRole,gameNetworkInterface);
//assert(gameNetworkInterface==NULL);
NetworkMessage::resetNetworkPacketStats();
this->networkRole = networkRole;
if(networkRole == nrServer) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d, networkRole = %d, gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,networkRole,gameNetworkInterface);
gameNetworkInterface = new ServerInterface(publishEnabled,NULL);
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d, networkRole = %d, gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,networkRole,gameNetworkInterface);
gameNetworkInterface = new ClientInterface();
}
//printf("==========] CREATING gameNetworkInterface [%p]\n",gameNetworkInterface);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,gameNetworkInterface);
}
void NetworkManager::initServerInterfaces(ClientLagCallbackInterface *intf) {
ServerInterface *server = getServerInterface();
server->setClientLagCallbackInterface(intf);
}
void NetworkManager::end() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,gameNetworkInterface);
//printf("In [%s::%s] Line: %d gameNetworkInterface = %p\n",__FILE__,__FUNCTION__,__LINE__,gameNetworkInterface);
//printf("==========] DELETING gameNetworkInterface [%p]\n",gameNetworkInterface);
delete gameNetworkInterface;
gameNetworkInterface= NULL;
networkRole= nrIdle;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,gameNetworkInterface);
}
void NetworkManager::update() {
if(gameNetworkInterface!=NULL) {
gameNetworkInterface->update();
}
}
bool NetworkManager::isNetworkGame() {
return networkRole==nrClient || (networkRole==nrServer && getServerInterface()->getSlotCount() > 0);
}
bool NetworkManager::isNetworkGameWithConnectedClients() {
return networkRole==nrClient || (networkRole==nrServer && getServerInterface()->getConnectedSlotCount(true) > 0);
}
GameNetworkInterface* NetworkManager::getGameNetworkInterface(bool throwErrorOnNull) {
if(throwErrorOnNull) {
//assert(gameNetworkInterface!=NULL);
if(gameNetworkInterface==NULL) {
throw megaglest_runtime_error("gameNetworkInterface==NULL");
}
}
return gameNetworkInterface;
}
ServerInterface* NetworkManager::getServerInterface(bool throwErrorOnNull) {
if(throwErrorOnNull) {
//assert(gameNetworkInterface!=NULL);
if(gameNetworkInterface==NULL) {
throw megaglest_runtime_error("gameNetworkInterface==NULL");
}
assert(networkRole==nrServer);
if(networkRole!=nrServer) {
throw megaglest_runtime_error("networkRole!=nrServer");
}
}
return dynamic_cast<ServerInterface*>(gameNetworkInterface);
}
ClientInterface* NetworkManager::getClientInterface(bool throwErrorOnNull) {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] this->networkRole = %d gameNetworkInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,this->networkRole,gameNetworkInterface);
if(throwErrorOnNull) {
//assert(gameNetworkInterface!=NULL);
if(gameNetworkInterface==NULL) {
throw megaglest_runtime_error("gameNetworkInterface==NULL");
}
assert(networkRole==nrClient);
if(networkRole!=nrClient) {
throw megaglest_runtime_error("networkRole!=nrClient");
}
}
return dynamic_cast<ClientInterface*>(gameNetworkInterface);
}
}}//end namespace
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